#include "global.h" /* ----------------------------------------------------------------------------- Class: GrayArrowRow Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "GrayArrowRow.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "ArrowEffects.h" #include "NoteSkinManager.h" #include "GameState.h" #include "PrefsManager.h" #include "NoteFieldPositioning.h" GrayArrowRow::GrayArrowRow() { m_iNumCols = 0; } void GrayArrowRow::Load( PlayerNumber pn ) { m_PlayerNumber = pn; const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef(); m_iNumCols = pStyleDef->m_iColsPerPlayer; for( int c=0; cGetPathTo(pn, Button, "receptor"); m_GrayArrow[c].Load( sPath ); // XXX if( m_GrayArrow[c].GetNumStates() != 2 && m_GrayArrow[c].GetNumStates() != 3 ) RageException::Throw( "'%s' must have 2 or 3 frames", sPath.c_str() ); m_GrayArrow[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset ); } } void GrayArrowRow::Update( float fDeltaTime ) { for( int c=0; cm_CurrentPlayerOptions[m_PlayerNumber].m_fDark) ); } } void GrayArrowRow::DrawPrimitives() { for( int c=0; c= 0 && iCol < m_iNumCols ); m_GrayArrow[iCol].Step(); }