#ifndef MODS_GROUP_H #define MODS_GROUP_H #include "EnumHelper.h" #include "RageTimer.h" enum ModsLevel { ModsLevel_Preferred, // user-chosen player options. Does not include any forced mods. ModsLevel_Stage, // Preferred + forced stage mods ModsLevel_Song, // Stage + forced attack mods NUM_ModsLevel, ModsLevel_Invalid }; LuaDeclareType( ModsLevel ); #define MODS_GROUP_ASSIGN( group, level, member, val ) (group).Assign( (level), member, (val) ) #define MODS_GROUP_ASSIGN_N( group, level, member, n, val ) (group).Assign_n( (level), member, (n), (val) ) #define MODS_GROUP_CALL( group, level, fun ) (group).Call( (level), fun ) #define PO_GROUP_ASSIGN( group, level, member, val ) MODS_GROUP_ASSIGN( (group), (level), &PlayerOptions::member, (val) ) #define PO_GROUP_ASSIGN_N( group, level, member, n, val ) MODS_GROUP_ASSIGN_N( (group), (level), &PlayerOptions::member, (n), (val) ) #define PO_GROUP_CALL( group, level, fun ) MODS_GROUP_CALL( (group), (level), &PlayerOptions::fun ) #define SO_GROUP_ASSIGN( group, level, member, val ) MODS_GROUP_ASSIGN( (group), (level), &SongOptions::member, (val) ) #define SO_GROUP_ASSIGN_N( group, level, member, n, val ) MODS_GROUP_ASSIGN_N( (group), (level), &SongOptions::member, (n), (val) ) #define SO_GROUP_CALL( group, level, fun ) MODS_GROUP_CALL( (group), (level), &SongOptions::fun ) template class ModsGroup { T m_[NUM_ModsLevel]; RageTimer m_Timer; T m_Current; // approaches ModsLevel_Song public: void Init() { Call( ModsLevel_Preferred, &T::Init ); } void Update( float fDelta ) { // Don't let the mod approach speed be affected by Tab. // TODO: Find a more elegant way of handling this. fDelta = m_Timer.GetDeltaTime(); m_Current.Approach( m_[ModsLevel_Song], fDelta ); } template inline void Assign( ModsLevel level, U T::*member, const U &val ) { if( level != ModsLevel_Song ) m_Current.*member = val; for( ; level < NUM_ModsLevel; enum_add(level, 1) ) m_[level].*member = val; } template inline void Assign_n( ModsLevel level, U (T::*member)[n], size_t index, const U &val ) { DEBUG_ASSERT( index < n ); if( level != ModsLevel_Song ) (m_Current.*member)[index] = val; for( ; level < NUM_ModsLevel; enum_add(level, 1) ) (m_[level].*member)[index] = val; } void Assign( ModsLevel level, const T &val ) { if( level != ModsLevel_Song ) m_Current = val; for( ; level < NUM_ModsLevel; enum_add(level, 1) ) m_[level] = val; } void Call( ModsLevel level, void (T::*fun)() ) { if( level != ModsLevel_Song ) (m_Current.*fun)(); for( ; level < NUM_ModsLevel; enum_add(level, 1) ) (m_[level].*fun)(); } void FromString( ModsLevel level, const RString &str ) { if( level != ModsLevel_Song ) m_Current.FromString( str ); for( ; level < NUM_ModsLevel; enum_add(level, 1) ) m_[level].FromString( str ); } void SetCurrentToLevel( ModsLevel level ) { m_Current = m_[level]; } const T &Get( ModsLevel l ) const { return m_[l]; } const T &GetPreferred() const { return m_[ModsLevel_Preferred]; } const T &GetStage() const { return m_[ModsLevel_Stage]; } const T &GetSong() const { return m_[ModsLevel_Song]; } const T &GetCurrent() const { return m_Current; } }; #endif /* * (c) 2006 Chris Danford, Steve Checkoway * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */