#include "global.h" #include "OptionIconRow.h" #include "ThemeManager.h" #include "PlayerOptions.h" #include "GameState.h" #include "RageLog.h" #define SPACING_X THEME->GetMetricF("OptionIconRow","SpacingX") #define SPACING_Y THEME->GetMetricF("OptionIconRow","SpacingY") OptionIconRow::OptionIconRow() { m_PlayerNumber = NUM_PLAYERS; for( unsigned i=0; iAddChild( &m_OptionIcon[i] ); } } struct OptionColumnEntry { char szString[30]; int iSlotIndex; }; const OptionColumnEntry g_OptionColumnEntries[] = { {"Boost", 0}, {"Brake", 0}, {"Wave", 0}, {"Expand", 0}, {"Boomerang", 0}, {"Drunk", 1}, {"Dizzy", 1}, {"Mini", 1}, {"Flip", 1}, {"Tornado", 1}, {"Hidden", 2}, {"Sudden", 2}, {"Stealth", 2}, {"Blink", 2}, {"RandomVanish", 2}, {"Mirror", 3}, {"Left", 3}, {"Right", 3}, {"Shuffle", 3}, {"SuperShuffle",3}, {"Little", 4}, {"NoHolds", 4}, {"Dark", 4}, {"Blind", 4}, {"Reverse", 5}, {"Split", 5}, {"Alternate", 5}, {"Cross", 5}, {"Centered", 5}, {"Incoming", 6}, {"Space", 6}, {"Hallway", 6}, {"Distant", 6}, }; int OptionToPreferredColumn( CString sOptionText ) { /* Speedups always go in column 0. digit ... x */ if(sOptionText.GetLength() > 1 && isdigit(sOptionText[0]) && tolower(sOptionText[sOptionText.GetLength()-1]) == 'x') { return 0; } for( unsigned i=0; iWarn("Unknown option: '%s'", sOptionText.c_str() ); return 0; } void OptionIconRow::Load( PlayerNumber pn ) { m_PlayerNumber = pn; } void OptionIconRow::Refresh() { ASSERT( m_PlayerNumber != NUM_PLAYERS ); // init unsigned i; for( i=0; im_PlayerOptions[m_PlayerNumber].GetString(); CStringArray asOptions; split( sOptions, ", ", asOptions, true ); CString asTabs[NUM_OPTION_COLS-1]; // fill these with what will be displayed on the tabs // for each option, look for the best column to place it in for( i=0; i