#include "global.h" /* ----------------------------------------------------------------------------- Class: Course Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Course.h" #include "PrefsManager.h" #include "song.h" #include "GameManager.h" #include "SongManager.h" #include "GameState.h" #include "RageException.h" #include "RageLog.h" #include "MsdFile.h" #include "PlayerOptions.h" #include "SongOptions.h" #include "RageUtil.h" #include "TitleSubstitution.h" #include "Steps.h" #include "BannerCache.h" #include "RageFile.h" #include "arch/arch.h" #include "ThemeManager.h" #include "ProfileManager.h" #include "Foreach.h" /* Amount to increase meter ranges to make them difficult: */ const int COURSE_DIFFICULTY_METER_CHANGE[NUM_COURSE_DIFFICULTIES] = { -2, 0, 2 }; const int COURSE_DIFFICULTY_CLASS_CHANGE[NUM_COURSE_DIFFICULTIES] = { -1, 0, 1 }; /* Maximum lower value of ranges when difficult: */ const int MAX_BOTTOM_RANGE = 10; Course::Course() { Init(); } PlayMode Course::GetPlayMode() const { if( m_bRepeat ) return PLAY_MODE_ENDLESS; return m_iLives > 0? PLAY_MODE_ONI:PLAY_MODE_NONSTOP; } void Course::LoadFromCRSFile( CString sPath ) { LOG->Trace( "Course::LoadFromCRSFile( '%s' )", sPath.c_str() ); Init(); m_sPath = sPath; // save path MsdFile msd; if( !msd.ReadFile(sPath) ) RageException::Throw( "Error opening CRS file '%s'.", sPath.c_str() ); const CString sFName = SetExtension( sPath, "" ); CStringArray arrayPossibleBanners; GetDirListing( sFName + ".png", arrayPossibleBanners, false, true ); GetDirListing( sFName + ".jpg", arrayPossibleBanners, false, true ); GetDirListing( sFName + ".bmp", arrayPossibleBanners, false, true ); GetDirListing( sFName + ".gif", arrayPossibleBanners, false, true ); if( !arrayPossibleBanners.empty() ) { m_sBannerPath = arrayPossibleBanners[0]; /* Cache and load the course banner. */ BANNERCACHE->CacheBanner( m_sBannerPath ); } AttackArray attacks; for( unsigned i=0; iWarn( "Course file '%s' contains an invalid #METER string: \"%s\"", m_sPath.c_str(), sParams[1].c_str() ); continue; } m_iCustomMeter[cd] = atoi( sParams[2] ); } } else if( 0 == stricmp(sValueName, "MODS") ) { Attack attack; float end = -9999; for( unsigned j = 1; j < sParams.params.size(); ++j ) { CStringArray sBits; split( sParams[j], "=", sBits, false ); if( sBits.size() == 0 ) continue; TrimLeft( sBits[0] ); TrimRight( sBits[0] ); if( !sBits[0].CompareNoCase("TIME") ) attack.fStartSecond = (float) atof( sBits[1] ); else if( !sBits[0].CompareNoCase("LEN") ) attack.fSecsRemaining = (float) atof( sBits[1] ); else if( !sBits[0].CompareNoCase("END") ) end = (float) atof( sBits[1] ); else if( !sBits[0].CompareNoCase("MODS") ) { if( end != -9999 ) { attack.fSecsRemaining = end - attack.fStartSecond; end = -9999; } attack.sModifier = sBits[1]; attacks.push_back( attack ); } } } else if( 0 == stricmp(sValueName, "SONG") ) { CourseEntry new_entry; // infer entry::Type from the first param if( sParams[1].Left(strlen("BEST")) == "BEST" ) { new_entry.type = COURSE_ENTRY_BEST; new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("BEST")) ) - 1; CLAMP( new_entry.players_index, 0, 500 ); } else if( sParams[1].Left(strlen("WORST")) == "WORST" ) { new_entry.type = COURSE_ENTRY_WORST; new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("WORST")) ) - 1; CLAMP( new_entry.players_index, 0, 500 ); } else if( sParams[1] == "*" ) { new_entry.mystery = true; new_entry.type = COURSE_ENTRY_RANDOM; } else if( sParams[1].Right(1) == "*" ) { new_entry.mystery = true; new_entry.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP; CString sSong = sParams[1]; sSong.Replace( "\\", "/" ); CStringArray bits; split( sSong, "/", bits ); if( bits.size() == 2 ) new_entry.group_name = bits[0]; else LOG->Warn( "Course file '%s' contains a random_within_group entry '%s' that is invalid. " "Song should be in the format '/*'.", m_sPath.c_str(), sSong.c_str()); if( !SONGMAN->DoesGroupExist(new_entry.group_name) ) { /* XXX: We need a place to put "user warnings". This is too loud for info.txt-- * it obscures important warnings--and regular users never look there, anyway. */ LOG->Trace( "Course file '%s' random_within_group entry '%s' specifies a group that doesn't exist. " "This entry will be ignored.", m_sPath.c_str(), sSong.c_str()); continue; // skip this #SONG } } else { new_entry.type = COURSE_ENTRY_FIXED; CString sSong = sParams[1]; new_entry.pSong = SONGMAN->FindSong( sSong ); if( new_entry.pSong == NULL ) { /* XXX: We need a place to put "user warnings". This is too loud for info.txt-- * it obscures important warnings--and regular users never look there, anyway. */ LOG->Trace( "Course file '%s' contains a fixed song entry '%s' that does not exist. " "This entry will be ignored.", m_sPath.c_str(), sSong.c_str()); continue; // skip this #SONG } } new_entry.difficulty = StringToDifficulty( sParams[2] ); if( new_entry.difficulty == DIFFICULTY_INVALID ) { int retval = sscanf( sParams[2], "%d..%d", &new_entry.low_meter, &new_entry.high_meter ); if( retval == 1 ) new_entry.high_meter = new_entry.low_meter; else if( retval != 2 ) { LOG->Warn("Course file '%s' contains an invalid difficulty setting: \"%s\", 3..6 used instead", m_sPath.c_str(), sParams[2].c_str()); new_entry.low_meter = 3; new_entry.high_meter = 6; } } { /* If "showcourse" or "noshowcourse" is in the list, force new_entry.mystery * on or off. */ CStringArray mods; split( sParams[3], ",", mods, true ); for( int j = (int) mods.size()-1; j >= 0 ; --j ) { if( !mods[j].CompareNoCase("showcourse") ) new_entry.mystery = false; else if( !mods[j].CompareNoCase("noshowcourse") ) new_entry.mystery = true; else if( !mods[j].CompareNoCase("nodifficult") ) new_entry.no_difficult = true; else continue; mods.erase(mods.begin() + j); } new_entry.modifiers = join( ",", mods ); } new_entry.attacks = attacks; attacks.clear(); m_entries.push_back( new_entry ); } else LOG->Trace( "Unexpected value named '%s'", sValueName.c_str() ); } static TitleSubst tsub("courses"); CString ignore; tsub.Subst(m_sName, ignore, ignore, ignore, ignore, ignore); } void Course::Init() { m_bIsAutogen = false; m_bRepeat = false; m_bRandomize = false; m_iLives = -1; ZERO( m_iCustomMeter ); m_entries.clear(); m_sPath = m_sName = m_sTranslitName = m_sBannerPath = m_sCDTitlePath = ""; } void Course::Save() { ASSERT( !m_bIsAutogen ); RageFile f; if( !f.Open( m_sPath, RageFile::WRITE ) ) { LOG->Warn( "Could not write course file '%s': %s", m_sPath.c_str(), f.GetError().c_str() ); return; } f.PutLine( ssprintf("#COURSE:%s;", m_sName.c_str()) ); if( m_bRepeat ) f.PutLine( "#REPEAT:YES;" ); if( m_iLives != -1 ) f.PutLine( ssprintf("#LIVES:%i;", m_iLives) ); FOREACH_CourseDifficulty( cd ) { if( m_iCustomMeter[cd] == -1 ) continue; f.PutLine( ssprintf("#METER:%s:%i;", CourseDifficultyToString(cd).c_str(), m_iCustomMeter[cd]) ); } for( unsigned i=0; iGetSongDir(), "/", as ); ASSERT( !as.empty() ); CString sGroup = as[ as.size()-2 ]; CString sSong = as[ as.size()-1 ]; line += "#SONG:" + sGroup + '/' + sSong; } break; case COURSE_ENTRY_RANDOM: line += "#SONG:*"; break; case COURSE_ENTRY_RANDOM_WITHIN_GROUP: line += ssprintf( "#SONG:%s/*", entry.group_name.c_str() ); break; case COURSE_ENTRY_BEST: line += ssprintf( "#SONG:BEST%d", entry.players_index+1 ); break; case COURSE_ENTRY_WORST: line += ssprintf( "#SONG:WORST%d", entry.players_index+1 ); break; default: ASSERT(0); } line += ":"; if( entry.difficulty != DIFFICULTY_INVALID ) line += DifficultyToString(entry.difficulty); else if( entry.low_meter != -1 && entry.high_meter != -1 ) line += ssprintf( "%d..%d", entry.low_meter, entry.high_meter ); line += ":"; CString modifiers = entry.modifiers; bool default_mystery = (entry.type == COURSE_ENTRY_RANDOM || entry.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP); if( default_mystery != entry.mystery ) { if( modifiers != "" ) modifiers += ","; modifiers += entry.mystery? "noshowcourse":"showcourse"; } if( entry.no_difficult ) { if( modifiers != "" ) modifiers += ","; modifiers += "nodifficult"; } line += modifiers; line += ";"; f.PutLine( line ); } } void Course::AutogenEndlessFromGroup( CString sGroupName, Difficulty diff ) { m_bIsAutogen = true; m_bRepeat = true; m_bRandomize = true; m_iLives = -1; m_iCustomMeter[0] = m_iCustomMeter[1] = -1; if( sGroupName == "" ) { m_sName = "All Songs"; // m_sBannerPath = ""; // XXX } else { m_sName = SONGMAN->ShortenGroupName( sGroupName ); m_sBannerPath = SONGMAN->GetGroupBannerPath( sGroupName ); } // We want multiple songs, so we can try to prevent repeats during // gameplay. (We might still get a repeat at the repeat boundary, // but that'd be rare.) -glenn CourseEntry e; if( sGroupName != "" ) e.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP; else e.type = COURSE_ENTRY_RANDOM; e.group_name = sGroupName; e.difficulty = diff; e.mystery = true; vector vSongs; SONGMAN->GetSongs( vSongs, e.group_name ); for( unsigned i = 0; i < vSongs.size(); ++i) m_entries.push_back( e ); } void Course::AutogenNonstopFromGroup( CString sGroupName, Difficulty diff ) { AutogenEndlessFromGroup( sGroupName, diff ); m_bRepeat = false; m_sName += " Random"; // resize to 4 while( m_entries.size() < 4 ) m_entries.push_back( m_entries[0] ); while( m_entries.size() > 4 ) m_entries.pop_back(); } /* * Difficult courses do the following: * * For entries with a meter range, bump it up by DIFFICULT_METER_CHANGE; * eg. 3..6 -> 5..8, with a minimum no higher than MAX_BOTTOM_RANGE. * * For entries with a difficulty class, use notes one class harder, if they * exist. This way, if a static song entry points to a difficulty, we'll always * play that song, even if we're on difficult and harder notes don't exist. (The * exception is a static song entry with a meter range, but that's not very useful.) */ bool Course::HasCourseDifficulty( StepsType st, CourseDifficulty cd ) const { /* Check to see if any songs would change if difficult. */ /* COURSE_DIFFICULTY_REGULAR is always available (if IsPlayableIn == true). */ if( cd == COURSE_DIFFICULTY_REGULAR ) return true; Trail *Regular = GetTrail( st, COURSE_DIFFICULTY_REGULAR ); Trail *Other = GetTrail( st, cd ); return Regular != Other; } bool Course::IsPlayableIn( StepsType st ) const { Trail* pTrail = GetTrail( st, COURSE_DIFFICULTY_REGULAR ); return !pTrail->m_vEntries.empty(); } static vector GetFilteredBestSongs( StepsType st ) { const vector &vSongsByMostPlayed = SONGMAN->GetBestSongs(); vector ret; ret.reserve( vSongsByMostPlayed.size() ); for( unsigned i=0; i < vSongsByMostPlayed.size(); ++i ) { // filter out long songs and songs that don't have both medium and hard steps Song* pSong = vSongsByMostPlayed[i]; if( SONGMAN->GetNumStagesForSong(pSong) > 1 ) continue; bool FoundMedium = false, FoundHard = false; FOREACH( Steps*, pSong->m_vpSteps, pSteps ) { if( (*pSteps)->m_StepsType != st ) continue; if( !PREFSMAN->m_bAutogenSteps && (*pSteps)->IsAutogen() ) continue; if( (*pSteps)->GetDifficulty() == DIFFICULTY_MEDIUM ) FoundMedium = true; else if( (*pSteps)->GetDifficulty() == DIFFICULTY_HARD ) FoundHard = true; if( FoundMedium && FoundHard ) break; } if( !FoundMedium || !FoundHard ) continue; ret.push_back( pSong ); } return ret; } /* This is called by many simple functions, like Course::GetTotalSeconds, and may * be called on all songs to sort. It can take time to execute, so we cache the * results. */ Trail* Course::GetTrail( StepsType st, CourseDifficulty cd ) const { // // Look in the Trail cache // const TrailParams params( st, cd ); TrailCache::iterator it = m_TrailCache.find( params ); if( it != m_TrailCache.end() ) { return &it->second; } // // Construct a new Trail, add it to the cache, then return it. // /* Different seed for each course, but the same for the whole round: */ RandomGen rnd( GAMESTATE->m_iRoundSeed + GetHashForString(m_sName) ); vector tmp_entries; if( m_bRandomize ) { /* Always randomize the same way per round. Otherwise, the displayed course * will change every time it's viewed, and the displayed order will have no * bearing on what you'll actually play. */ tmp_entries = m_entries; random_shuffle( tmp_entries.begin(), tmp_entries.end(), rnd ); } const vector &entries = m_bRandomize? tmp_entries:m_entries; /* This can take some time, so don't fill it out unless we need it. */ bool bMostPlayedSet = false; vector vSongsByMostPlayed; bool bShuffledSet = false; vector AllSongsShuffled; int CurSong = 0; /* Current offset into AllSongsShuffled */ Trail trail; trail.m_StepsType = st; trail.m_CourseDifficulty = cd; for( unsigned i=0; iGetStepsByDifficulty( st, e.difficulty ); else if( e.low_meter != -1 && e.high_meter != -1 ) pSteps = pSong->GetStepsByMeter( st, low_meter, high_meter ); else pSteps = pSong->GetStepsByDifficulty( st, DIFFICULTY_MEDIUM ); } break; case COURSE_ENTRY_RANDOM: case COURSE_ENTRY_RANDOM_WITHIN_GROUP: { if( !bShuffledSet ) { AllSongsShuffled = SONGMAN->GetAllSongs(); random_shuffle( AllSongsShuffled.begin(), AllSongsShuffled.end(), rnd ); bShuffledSet = true; } // find a song with the notes we want for( unsigned j=0; jm_sGroupName.CompareNoCase(e.group_name)) continue; /* wrong group */ if( e.difficulty == DIFFICULTY_INVALID ) pSteps = pSong->GetStepsByMeter( st, low_meter, high_meter ); else pSteps = pSong->GetStepsByDifficulty( st, e.difficulty ); if( pSteps ) // found a match break; // stop searching pSong = NULL; pSteps = NULL; } } break; case COURSE_ENTRY_BEST: case COURSE_ENTRY_WORST: { if( !bMostPlayedSet ) { bMostPlayedSet = true; vSongsByMostPlayed = GetFilteredBestSongs( st ); } if( e.players_index >= (int)vSongsByMostPlayed.size() ) break; switch( e.type ) { case COURSE_ENTRY_BEST: pSong = vSongsByMostPlayed[e.players_index]; break; case COURSE_ENTRY_WORST: pSong = vSongsByMostPlayed[vSongsByMostPlayed.size()-1-e.players_index]; break; default: ASSERT(0); } if( e.difficulty == DIFFICULTY_INVALID ) pSteps = pSong->GetStepsByMeter( st, low_meter, high_meter ); else pSteps = pSong->GetStepsByDifficulty( st, e.difficulty ); if( pSteps == NULL ) pSteps = pSong->GetClosestNotes( st, DIFFICULTY_MEDIUM ); } break; default: ASSERT(0); } if( !pSong || !pSteps ) continue; // this song entry isn't playable. Skip. /* If e.difficulty == DIFFICULTY_INVALID, then we already adjusted difficulty * based on meter. */ if( entry_difficulty != COURSE_DIFFICULTY_REGULAR && e.difficulty != DIFFICULTY_INVALID ) { /* See if we can find a NoteData after adjusting the difficulty by COURSE_DIFFICULTY_CLASS_CHANGE. * If we can't, just use the one we already have. */ Difficulty original_dc = pSteps->GetDifficulty(); Difficulty dc = Difficulty( original_dc + COURSE_DIFFICULTY_CLASS_CHANGE[entry_difficulty] ); dc = clamp( dc, DIFFICULTY_BEGINNER, DIFFICULTY_CHALLENGE ); if( dc != original_dc ) { Steps* pNewNotes = pSong->GetStepsByDifficulty( st, dc ); if( pNewNotes ) pSteps = pNewNotes; } } TrailEntry te; te.pSong = pSong; te.pSteps = pSteps; te.Modifiers = e.modifiers; te.Attacks = e.attacks; te.bMystery = e.mystery; te.iLowMeter = low_meter; te.iHighMeter = high_meter; trail.m_vEntries.push_back( te ); } /* Cache results. */ m_TrailCache[params] = trail; return &m_TrailCache[params]; } bool Course::HasMods() const { for( unsigned i=0; im_iCourseSortOrder) { case PrefsManager::COURSE_SORT_SONGS: if( m_entries.size() >= 7 ) return RageColor(1,0,0,1); // red else if( m_entries.size() >= 4 ) return RageColor(1,1,0,1); // yellow else return RageColor(0,1,0,1); // green // never should get here break; case PrefsManager::COURSE_SORT_METER: if ( !IsFixed() ) return RageColor(0,0,1,1); // blue if (iMeter > 8.5) return RageColor(1,0,0,1); // red if (iMeter >= 7) return RageColor(1,0.5f,0,1); // orange if (iMeter >= 5) return RageColor(1,1,0,1); // yellow return RageColor(0,1,0,1); // green case PrefsManager::COURSE_SORT_METER_SUM: if ( !IsFixed() ) return RageColor(0,0,1,1); // blue if (m_SortOrder_TotalDifficulty >= 40) return RageColor(1,0,0,1); // red if (m_SortOrder_TotalDifficulty >= 30) return RageColor(1,0.5f,0,1); // orange if (m_SortOrder_TotalDifficulty >= 20) return RageColor(1,1,0,1); // yellow return RageColor(0,1,0,1); // green case PrefsManager::COURSE_SORT_RANK: if (m_SortOrder_Ranking == 3) return RageColor(0,0,1,1); // blue if (m_SortOrder_Ranking == 2) return RageColor(1,0.5f,0,1); // orange if (m_SortOrder_Ranking == 1) return RageColor(0,1,0,1); // green return RageColor(1,1,0,1); // yellow, never should get here default: ASSERT(0); return RageColor(1,1,1,1); // white, never should reach here } } bool Course::IsFixed() const { for(unsigned i = 0; i < m_entries.size(); i++) { if ( m_entries[i].type == COURSE_ENTRY_FIXED ) continue; return false; } return true; } void Course::GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, CourseDifficulty cd ) const { iMeterLowOut = m_entries[stage].low_meter; iMeterHighOut = m_entries[stage].high_meter; iMeterHighOut += COURSE_DIFFICULTY_METER_CHANGE[ cd ]; iMeterLowOut += COURSE_DIFFICULTY_METER_CHANGE[ cd ]; iMeterLowOut = min( iMeterLowOut, MAX_BOTTOM_RANGE ); } bool Course::GetTotalSeconds( StepsType st, float& fSecondsOut ) const { if( !IsFixed() ) return false; Trail* pTrail = GetTrail( st, COURSE_DIFFICULTY_REGULAR ); fSecondsOut = pTrail->GetLengthSeconds(); return true; } bool Course::CourseHasBestOrWorst() const { for(unsigned i = 0; i < m_entries.size(); i++) { switch( m_entries[i].type ) { case COURSE_ENTRY_BEST: case COURSE_ENTRY_WORST: return true; } } return false; } bool Course::HasBanner() const { return m_sBannerPath != "" && IsAFile(m_sBannerPath); } void Course::UpdateCourseStats( StepsType st ) { m_SortOrder_TotalDifficulty = 0; unsigned i; // courses with random/players best-worst songs should go at the end for(i = 0; i < m_entries.size(); i++) { if ( m_entries[i].type == COURSE_ENTRY_FIXED ) continue; if ( m_SortOrder_Ranking == 2 ) m_SortOrder_Ranking = 3; m_SortOrder_TotalDifficulty = 999999; // large number return; } Trail* pTrail = GetTrail( st, COURSE_DIFFICULTY_REGULAR ); m_SortOrder_TotalDifficulty += pTrail->GetTotalMeter(); // OPTIMIZATION: Ranking info isn't dependant on style, so // call it sparingly. Its handled on startup and when // themes change.. LOG->Trace("%s: Total feet: %d", this->m_sName.c_str(), m_SortOrder_TotalDifficulty ); } bool Course::IsRanking() const { CStringArray rankingsongs; split(THEME->GetMetric("ScreenRanking", "CoursesToShow"), ",", rankingsongs); for(unsigned i=0; i < rankingsongs.size(); i++) if (rankingsongs[i].CompareNoCase(m_sPath)) return true; return false; } float Course::GetMeter( StepsType st, CourseDifficulty cd ) const { /* If we have a manually-entered meter for this difficulty, use it. */ if( m_iCustomMeter[cd] != -1 ) return (float)m_iCustomMeter[cd]; return roundf( GetTrail(st,cd)->GetAverageMeter() ); }