/* ScreenNameEntryTraditional - Enter a name for a new high score. */ #ifndef SCREEN_NAME_ENTRY_TRADITIONAL_H #define SCREEN_NAME_ENTRY_TRADITIONAL_H #include "ScreenWithMenuElements.h" #include "BitmapText.h" #include "RandomSample.h" #include "GradeDisplay.h" #include "Banner.h" #include "HighScore.h" #include "DifficultyIcon.h" #include "PercentageDisplay.h" #include "BGAnimation.h" #include "ThemeMetric.h" #include "DifficultyMeter.h" class HighScoreWheelItem : public ActorFrame { public: void Load( int iRankIndex, const HighScore& hs ); void LoadBlank( int iRankIndex ); void ShowFocus(); BitmapText m_textRank; BitmapText m_textName; BitmapText m_textScore; }; class HighScoreWheel : public ActorScroller { public: void Load( const HighScoreList& hsl, int iIndexToFocus ); float Scroll(); // return seconds until done scrolling vector m_Items; int m_iIndexToFocus; }; class ScreenNameEntryTraditional : public ScreenWithMenuElements { public: ScreenNameEntryTraditional( CString sName ); virtual void Init(); virtual ~ScreenNameEntryTraditional(); void Update( float fDeltaTime ); void DrawPrimitives(); void HandleScreenMessage( const ScreenMessage SM ); void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); void MenuStart( PlayerNumber pn, const InputEventType type ); void MenuLeft( PlayerNumber pn, const InputEventType type ); void MenuRight( PlayerNumber pn, const InputEventType type ); private: bool AnyStillEntering() const; void AllFinished(); void PositionCharsAndCursor( int pn ); void Finish( PlayerNumber pn ); void UpdateSelectionText( int pn ); void ChangeDisplayedFeat(); void SelectChar( PlayerNumber pn, int c ); ThemeMetric FOV; ThemeMetric ALPHABET_GAP_X; ThemeMetric NUM_ALPHABET_DISPLAYED; ThemeMetric MAX_RANKING_NAME_LENGTH; ThemeMetric FEAT_INTERVAL; ThemeMetric KEYBOARD_LETTERS; ActorFrame m_Keyboard[NUM_PLAYERS]; Sprite m_sprCursor[NUM_PLAYERS]; vector m_textAlphabet[NUM_PLAYERS]; vector m_AlphabetLetter[NUM_PLAYERS]; int m_SelectedChar[NUM_PLAYERS]; AutoActor m_sprOutOfRanking[NUM_PLAYERS]; // shown if didn't make any high scores Sprite m_sprNameFrame[NUM_PLAYERS]; BitmapText m_textSelection[NUM_PLAYERS]; /* Feat display: */ struct FeatDisplay { HighScoreWheel m_Wheel; GradeDisplay m_Grade; DifficultyIcon m_DifficultyIcon; DifficultyMeter m_DifficultyMeter; BitmapText m_textCategory; PercentageDisplay m_textScore; Banner m_sprBanner; Sprite m_sprBannerFrame; }; vector m_FeatDisplay[NUM_PLAYERS]; int m_CurFeat[NUM_PLAYERS]; RageSound m_soundChange; RageSound m_soundKey; RageSound m_soundInvalid; wstring m_sSelection[NUM_PLAYERS]; bool m_bStillEnteringName[NUM_PLAYERS]; bool m_bGoToNextScreenWhenCardsRemoved; ActorCommands CHANGE_COMMAND; }; #endif /* * (c) 2001-2004 Glenn Maynard, Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */