local scrolltime = 95; local t = Def.ActorFrame { InitCommand=cmd(Center); LoadActor("_space")..{ InitCommand=cmd(y,-SCREEN_HEIGHT*1.5;fadebottom,0.125;fadetop,0.25); OnCommand=cmd(linear,scrolltime;addy,SCREEN_HEIGHT*1.5825); }; Def.Quad { InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT); OnCommand=cmd(diffusecolor,color("#FFCB05");diffusebottomedge,color("#F0BA00");diffusealpha,0.45); }; LoadActor("_grid")..{ InitCommand=cmd(customtexturerect,0,0,(SCREEN_WIDTH+1)/4,SCREEN_HEIGHT/4;SetTextureFiltering,true); OnCommand=cmd(zoomto,SCREEN_WIDTH+1,SCREEN_HEIGHT;diffuse,Color("Black");diffuseshift;effecttiming,(1/8)*4,0,(7/8)*4,0;effectclock,'beatnooffset'; effectcolor2,Color("Black");effectcolor1,Color.Alpha(Color("Black"),0.45);fadebottom,0.25;fadetop,0.25;croptop,48/480;cropbottom,48/480;diffusealpha,0.345); }; }; return t