#include "global.h" #include "Transition.h" #include "RageUtil.h" #include "ScreenManager.h" #include "IniFile.h" #include "RageFile.h" Transition::Transition() { m_State = waiting; } void Transition::Load( CString sBGAniDir ) { if( !sBGAniDir.empty() && sBGAniDir.Right(1) != "/" ) sBGAniDir += "/"; m_sprTransition.Load( sBGAniDir ); m_sprTransition->PlayCommand( "On" ); m_fLengthSeconds = m_sprTransition->GetTweenTimeLeft(); m_State = waiting; // load sound from file specified by ini, or use the first sound in the directory IniFile ini; ini.ReadFile( sBGAniDir+"BGAnimation.ini" ); CString sSoundFileName; if( ini.GetValue("BGAnimation","Sound",sSoundFileName) ) { FixSlashesInPlace( sSoundFileName ); CString sPath = sBGAniDir+sSoundFileName; CollapsePath( sPath ); m_sound.Load( sPath ); } else { m_sound.Load( sBGAniDir ); } } void Transition::Update( float fDeltaTime ) { if( m_State != transitioning ) return; /* Start the transition on the first update, not in the ctor, so * we don't play a sound while our parent is still loading. */ if( m_bFirstUpdate ) m_sound.PlayRandom(); Actor::Update( fDeltaTime ); if( m_sprTransition->GetTweenTimeLeft() == 0 ) // over { SCREENMAN->SendMessageToTopScreen( m_MessageToSendWhenDone ); m_State = finished; } m_sprTransition->Update( fDeltaTime ); } bool Transition::EarlyAbortDraw() { return m_State != transitioning; } void Transition::DrawPrimitives() { m_sprTransition->Draw(); } void Transition::StartTransitioning( ScreenMessage send_when_done ) { if( m_State != waiting ) return; // ignore m_MessageToSendWhenDone = send_when_done; m_State = transitioning; } float Transition::GetLengthSeconds() const { return m_fLengthSeconds; } float Transition::GetTweenTimeLeft() const { if( m_State != transitioning ) return 0; return m_sprTransition->GetTweenTimeLeft(); } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */