#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: ScreenPrompt Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenPrompt.h" #include "PrefsManager.h" #include "ScreenManager.h" #include "RageMusic.h" #include "ScreenTitleMenu.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" const float QUESTION_X = CENTER_X; const float QUESTION_Y = CENTER_Y - 60; const float PROMPT_X = CENTER_X; const float PROMPT_Y = CENTER_Y + 120; ScreenPrompt::ScreenPrompt( ScreenMessage SM_SendWhenDone, CString sText, PromptType pt, bool bDefaultAnswer, void(*OnYes)(), void(*OnNo)() ) { m_SMSendWhenDone = SM_SendWhenDone; m_pOnYes = OnYes; m_pOnNo = OnNo; m_PromptType = pt; m_bAnswer = bDefaultAnswer; m_Fade.SetTransitionTime( 0.5f ); m_Fade.SetDiffuseColor( D3DXCOLOR(0,0,0,0.7f) ); m_Fade.SetOpened(); m_Fade.CloseWipingRight(); this->AddSubActor( &m_Fade ); m_textQuestion.LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_textQuestion.SetText( sText ); m_textQuestion.SetXY( QUESTION_X, QUESTION_Y ); this->AddSubActor( &m_textQuestion ); m_rectAnswerBox.SetDiffuseColor( D3DXCOLOR(0.5f,0.5f,1.0f,0.7f) ); this->AddSubActor( &m_rectAnswerBox ); m_textAnswer[0].LoadFromFont( THEME->GetPathTo("Fonts","header1") ); m_textAnswer[1].LoadFromFont( THEME->GetPathTo("Fonts","header1") ); m_textAnswer[0].SetY( PROMPT_Y ); m_textAnswer[1].SetY( PROMPT_Y ); this->AddSubActor( &m_textAnswer[0] ); this->AddSubActor( &m_textAnswer[1] ); switch( m_PromptType ) { case PROMPT_OK: m_textAnswer[0].SetText( "OK" ); m_textAnswer[0].SetX( PROMPT_X ); break; case PROMPT_YES_NO: m_textAnswer[0].SetText( "NO" ); m_textAnswer[1].SetText( "YES" ); m_textAnswer[0].SetX( PROMPT_X+50 ); m_textAnswer[1].SetX( PROMPT_X-50 ); break; } m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() ); m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetWidestLineWidthInSourcePixels()+10.0f ); m_rectAnswerBox.SetZoomY( 30 ); m_textAnswer[m_bAnswer].SetEffectGlowing(); SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu prompt") ); } void ScreenPrompt::Update( float fDeltaTime ) { Screen::Update( fDeltaTime ); } void ScreenPrompt::DrawPrimitives() { Screen::DrawPrimitives(); } void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { if( m_Fade.IsOpening() ) return; Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenPrompt::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_DoneClosingWipingLeft: break; case SM_DoneClosingWipingRight: break; case SM_DoneOpeningWipingLeft: break; case SM_DoneOpeningWipingRight: SCREENMAN->PopTopScreen( m_SMSendWhenDone ); break; } } void ScreenPrompt::MenuLeft( const PlayerNumber p ) { if( m_PromptType == PROMPT_OK ) return; MenuRight( p ); } void ScreenPrompt::MenuRight( const PlayerNumber p ) { if( m_PromptType == PROMPT_OK ) return; m_textAnswer[m_bAnswer].SetEffectNone(); m_bAnswer = !m_bAnswer; m_textAnswer[m_bAnswer].SetEffectGlowing(); m_rectAnswerBox.BeginTweening( 0.2f ); m_rectAnswerBox.SetTweenXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() ); m_rectAnswerBox.SetTweenZoomX( m_textAnswer[m_bAnswer].GetWidestLineWidthInSourcePixels()+10.0f ); SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","edit change line") ); } void ScreenPrompt::MenuStart( const PlayerNumber p ) { m_Fade.OpenWipingRight( SM_DoneOpeningWipingRight ); m_textQuestion.BeginTweening( 0.2f ); m_textQuestion.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) ); m_rectAnswerBox.BeginTweening( 0.2f ); m_rectAnswerBox.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) ); m_textAnswer[m_bAnswer].SetEffectNone(); m_textAnswer[0].BeginTweening( 0.2f ); m_textAnswer[0].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) ); m_textAnswer[1].BeginTweening( 0.2f ); m_textAnswer[1].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) ); SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") ); if( m_bAnswer ) m_pOnYes(); else m_pOnNo(); } void ScreenPrompt::MenuBack( const PlayerNumber p ) { }