-- You know what, I guess the "fancy UI background" theme option can be put to use. if ThemePrefs.Get("FancyUIBG") then return Def.ActorFrame { LoadActor(THEME:GetPathG("common bg", "base")) .. { InitCommand=cmd(Center;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT) }; LoadActor("_particleLoader") .. { }; LoadActor("_maze") .. { OnCommand=cmd(Center;diffuse,color("#f6784922");effectperiod,10;spin;effectmagnitude,0,0,2.2) }; Def.ActorFrame { OnCommand=cmd(diffusealpha,0;decelerate,1.8;diffusealpha,1); LoadActor("_tunnel1") .. { InitCommand=cmd(Center;blend,'BlendMode_Add';rotationz,-20), OnCommand=cmd(zoom,1.75;diffusealpha,0.12;spin;effectmagnitude,0,0,16.5) }; LoadActor("_tunnel1") .. { InitCommand=cmd(Center;blend,'BlendMode_Add';rotationz,-10), OnCommand=cmd(zoom,1.0;diffusealpha,0.09;spin;effectmagnitude,0,0,-11) }; LoadActor("_tunnel1") .. { InitCommand=cmd(Center;blend,'BlendMode_Add';rotationz,0), OnCommand=cmd(zoom,0.5;diffusealpha,0.06;spin;effectmagnitude,0,0,5.5) }; LoadActor("_tunnel1") .. { InitCommand=cmd(Center;blend,'BlendMode_Add';rotationz,-10), OnCommand=cmd(zoom,0.2;diffusealpha,0.03;spin;effectmagnitude,0,0,-2.2) }; }; } else return LoadActor(THEME:GetPathG("common bg", "base")) .. { InitCommand=cmd(Center;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT) } end