local t = Def.ActorFrame {}; t[#t+1] = LoadActor(THEME:GetPathG("common bg", "base")) .. { InitCommand=cmd(Center;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT) }; -- Overlay t[#t+1] = Def.ActorFrame { InitCommand=cmd(Center); Def.Quad { InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT); OnCommand=cmd(diffuse,Color.Black;diffusealpha,0.8); }; }; -- return t