/* Preference - Holds user-chosen preferences that are saved between sessions. */ #ifndef PREFERENCE_H #define PREFERENCE_H #include "EnumHelper.h" #include "RageUtil.h" class XNode; struct lua_State; class IPreference { public: IPreference( const CString& sName ); virtual ~IPreference(); void ReadFrom( const XNode* pNode ); void WriteTo( XNode* pNode ) const; void ReadDefaultFrom( const XNode* pNode ); virtual void LoadDefault() = 0; virtual void SetDefaultFromString( const CString &s ) = 0; virtual CString ToString() const = 0; virtual void FromString( const CString &s ) = 0; virtual void SetFromStack( lua_State *L ); virtual void PushValue( lua_State *L ) const; const CString &GetName() const { return m_sName; } static IPreference *GetPreferenceByName( const CString &sName ); static void LoadAllDefaults(); static void ReadAllPrefsFromNode( const XNode* pNode ); static void SavePrefsToNode( XNode* pNode ); static void ReadAllDefaultsFromNode( const XNode* pNode ); protected: CString m_sName; }; void BroadcastPreferenceChanged( const CString& sPreferenceName ); template CString PrefToString( const BasicType &v ); template void PrefFromString( const CString &s, BasicType &v ); template void PrefSetFromStack( lua_State *L, BasicType &v ); template void PrefPushValue( lua_State *L, const BasicType &v ); template class Preference : public IPreference { public: Preference( const CString& sName, const T& defaultValue ): IPreference( sName ), m_currentValue( defaultValue ), m_defaultValue( defaultValue ) { LoadDefault(); } CString ToString() const { return PrefToString( (const BasicType &) m_currentValue ); } void FromString( const CString &s ) { PrefFromString( s, (BasicType &)m_currentValue ); } void SetFromStack( lua_State *L ) { PrefSetFromStack( L, (BasicType &)m_currentValue ); } void PushValue( lua_State *L ) const { PrefPushValue( L, (BasicType &)m_currentValue ); } void LoadDefault() { m_currentValue = m_defaultValue; } void SetDefaultFromString( const CString &s ) { PrefFromString( s, (BasicType &)m_defaultValue ); } const T &Get() const { return m_currentValue; } operator const T () const { return Get(); } void Set( const T& other ) { m_currentValue = other; BroadcastPreferenceChanged( m_sName ); } private: T m_currentValue; T m_defaultValue; }; template class Preference1D { typedef Preference PreferenceT; vector m_v; public: Preference1D( void pfn(size_t i, CString &sNameOut, T &defaultValueOut ), size_t N ) { for( size_t i=0; i(sName, defaultValue) ); } } ~Preference1D() { for( size_t i=0; i& operator[]( size_t i ) const { return *m_v[i]; } Preference& operator[]( size_t i ) { return *m_v[i]; } }; #endif /* * (c) 2001-2004 Chris Danford, Chris Gomez * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */