#include "global.h" #include "NotesWriterSM.h" #include "Steps.h" #include "RageUtil.h" #include "GameManager.h" #include "RageLog.h" #include "RageFile.h" #include "RageFileManager.h" #include "song.h" #include "NoteTypes.h" #include #include #include "Foreach.h" void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out ) { f.PutLine( ssprintf( "#TITLE:%s;", out.m_sMainTitle.c_str() ) ); f.PutLine( ssprintf( "#SUBTITLE:%s;", out.m_sSubTitle.c_str() ) ); f.PutLine( ssprintf( "#ARTIST:%s;", out.m_sArtist.c_str() ) ); f.PutLine( ssprintf( "#TITLETRANSLIT:%s;", out.m_sMainTitleTranslit.c_str() ) ); f.PutLine( ssprintf( "#SUBTITLETRANSLIT:%s;", out.m_sSubTitleTranslit.c_str() ) ); f.PutLine( ssprintf( "#ARTISTTRANSLIT:%s;", out.m_sArtistTranslit.c_str() ) ); f.PutLine( ssprintf( "#GENRE:%s;", out.m_sGenre.c_str() ) ); f.PutLine( ssprintf( "#CREDIT:%s;", out.m_sCredit.c_str() ) ); f.PutLine( ssprintf( "#BANNER:%s;", out.m_sBannerFile.c_str() ) ); f.PutLine( ssprintf( "#BACKGROUND:%s;", out.m_sBackgroundFile.c_str() ) ); f.PutLine( ssprintf( "#LYRICSPATH:%s;", out.m_sLyricsFile.c_str() ) ); f.PutLine( ssprintf( "#CDTITLE:%s;", out.m_sCDTitleFile.c_str() ) ); f.PutLine( ssprintf( "#MUSIC:%s;", out.m_sMusicFile.c_str() ) ); f.PutLine( ssprintf( "#OFFSET:%.3f;", out.m_Timing.m_fBeat0OffsetInSeconds ) ); f.PutLine( ssprintf( "#SAMPLESTART:%.3f;", out.m_fMusicSampleStartSeconds ) ); f.PutLine( ssprintf( "#SAMPLELENGTH:%.3f;", out.m_fMusicSampleLengthSeconds ) ); f.Write( "#SELECTABLE:" ); switch(out.m_SelectionDisplay) { default: ASSERT(0); /* fallthrough */ case Song::SHOW_ALWAYS: f.Write( "YES" ); break; case Song::SHOW_NEVER: f.Write( "NO" ); break; case Song::SHOW_ROULETTE: f.Write( "ROULETTE" ); break; } f.PutLine( ";" ); switch( out.m_DisplayBPMType ) { case Song::DISPLAY_ACTUAL: // write nothing break; case Song::DISPLAY_SPECIFIED: if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax ) f.PutLine( ssprintf( "#DISPLAYBPM:%.3f;", out.m_fSpecifiedBPMMin ) ); else f.PutLine( ssprintf( "#DISPLAYBPM:%.3f:%.3f;", out.m_fSpecifiedBPMMin, out.m_fSpecifiedBPMMax ) ); break; case Song::DISPLAY_RANDOM: f.PutLine( ssprintf( "#DISPLAYBPM:*;" ) ); break; } f.Write( "#BPMS:" ); for( unsigned i=0; im_fStartBeat, bgc->m_sBGName.c_str(), bgc->m_fRate, bgc->m_bFadeLast, bgc->m_bRewindMovie, bgc->m_bLoop ) ); /* If there's an animation plan at all, add a dummy "-nosongbg-" tag to indicate that * this file doesn't want a song BG entry added at the end. See SMLoader::TidyUpData. * This tag will be removed on load. Add it at a very high beat, so it won't cause * problems if loaded in older versions. */ if( b==0 && !out.m_BackgroundChanges[b].empty() ) f.PutLine( "99999=-nosongbg-=1.000=0=0=0 // don't automatically add -songbackground-" ); f.PutLine( ";" ); } if( out.m_ForegroundChanges.size() ) { f.Write( "#FGCHANGES:" ); for( unsigned i=0; i &lines ) { for( unsigned i = 0; i < lines.size(); ++i ) TrimRight( lines[i] ); /* Skip leading blanks. */ unsigned j = 0; while( j < lines.size() && lines.size() == 0 ) ++j; return join( "\r\n", lines.begin()+j, lines.end() ); } CString NotesWriterSM::GetSMNotesTag( const Song &song, const Steps &in, bool bSavingCache ) { vector lines; lines.push_back( "" ); lines.push_back( ssprintf("//---------------%s - %s----------------", GameManager::StepsTypeToString(in.m_StepsType).c_str(), in.GetDescription().c_str()) ); lines.push_back( song.m_vsKeysoundFile.empty() ? "#NOTES:" : "#NOTES2:" ); lines.push_back( ssprintf( " %s:", GameManager::StepsTypeToString(in.m_StepsType).c_str() ) ); lines.push_back( ssprintf( " %s:", in.GetDescription().c_str() ) ); lines.push_back( ssprintf( " %s:", DifficultyToString(in.GetDifficulty()).c_str() ) ); lines.push_back( ssprintf( " %d:", in.GetMeter() ) ); int MaxRadar = bSavingCache? NUM_RADAR_CATEGORIES:5; CStringArray asRadarValues; for( int r=0; r < MaxRadar; r++ ) asRadarValues.push_back( ssprintf("%.3f", in.GetRadarValues()[r]) ); /* Don't append a newline here; it's added in NoteDataUtil::GetSMNoteDataString. * If we add it here, then every time we write unmodified data we'll add an extra * newline and they'll accumulate. */ lines.push_back( ssprintf( " %s:", join(",",asRadarValues).c_str() ) ); CString sNoteData; in.GetSMNoteData( sNoteData ); split( sNoteData, "\n", lines, true ); lines.push_back( ";" ); return JoinLineList( lines ); } bool NotesWriterSM::Write(CString sPath, const Song &out, bool bSavingCache) { /* Flush dir cache when writing steps, so the old size isn't cached. */ FILEMAN->FlushDirCache( Dirname(sPath) ); int flags = RageFile::WRITE; /* If we're not saving cache, we're saving real data, so enable SLOW_FLUSH * to prevent data loss. If we're saving cache, this will slow things down * too much. */ if( !bSavingCache ) flags |= RageFile::SLOW_FLUSH; RageFile f; if( !f.Open( sPath, flags ) ) { LOG->Warn( "Error opening song file '%s' for writing: %s", sPath.c_str(), f.GetError().c_str() ); return false; } WriteGlobalTags( f, out ); if( bSavingCache ) { f.PutLine( ssprintf( "// cache tags:" ) ); f.PutLine( ssprintf( "#FIRSTBEAT:%.3f;", out.m_fFirstBeat ) ); f.PutLine( ssprintf( "#LASTBEAT:%.3f;", out.m_fLastBeat ) ); f.PutLine( ssprintf( "#SONGFILENAME:%s;", out.m_sSongFileName.c_str() ) ); f.PutLine( ssprintf( "#HASMUSIC:%i;", out.m_bHasMusic ) ); f.PutLine( ssprintf( "#HASBANNER:%i;", out.m_bHasBanner ) ); f.PutLine( ssprintf( "#MUSICLENGTH:%.3f;", out.m_fMusicLengthSeconds ) ); f.PutLine( ssprintf( "// end cache tags" ) ); } // // Save all Steps for this file // const vector& vpSteps = out.GetAllSteps(); for( unsigned i=0; iIsAutogen() ) continue; /* don't write autogen notes */ /* Only save steps that weren't loaded from a profile. */ if( pSteps->WasLoadedFromProfile() ) continue; CString sTag = GetSMNotesTag( out, *pSteps, bSavingCache ); f.PutLine( sTag ); } return true; } void NotesWriterSM::GetEditFile( const Song *pSong, const Steps *pSteps, CString &sOut ) { sOut = ""; CString sDir = pSong->GetSongDir(); /* "Songs/foo/bar"; strip off "Songs/". */ vector asParts; split( sDir, "/", asParts ); if( asParts.size() ) sDir = join( "/", asParts.begin()+1, asParts.end() ); sOut += ssprintf( "#SONG:%s;\n", sDir.c_str() ); sOut += GetSMNotesTag( *pSong, *pSteps, false ); } /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */