local longFail = GetUserPrefB("UserPrefLongFail"); local t = Def.ActorFrame{}; if longFail then t[#t+1] = Def.Quad{ InitCommand=cmd(FullScreen;diffuse,color("1,0,0,0");blend,Blend.Multiply); OnCommand=cmd(decelerate,1.25;diffuse,color("0.75,0,0,0.75");linear,7;diffuse,color("0,0,0,1");sleep,1.25;linear,1;diffuse,color("1,0,0,1");decelerate,2;diffuse,color("0,0,0,1")); }; t[#t+1] = Def.Quad{ InitCommand=cmd(FullScreen;diffuse,color("1,1,1,1");diffusealpha,0); OnCommand=cmd(finishtweening;diffusealpha,1;decelerate,1.25;diffuse,color("1,0,0,0")); }; t[#t+1] = LoadActor(THEME:GetPathS( "ScreenGameplayAlternate", "failed" ) ) .. { StartTransitioningCommand=cmd(play); }; else t[#t+1] = Def.Quad{ InitCommand=cmd(FullScreen;diffuse,color("1,0,0,0");blend,Blend.Multiply); OnCommand=cmd(smooth,1;diffuse,color("0.75,0,0,0.75");decelerate,2;diffuse,color("0,0,0,1")); }; t[#t+1] = Def.Quad{ InitCommand=cmd(FullScreen;diffuse,color("1,1,1,1");diffusealpha,0); OnCommand=cmd(finishtweening;diffusealpha,1;decelerate,1.25;diffuse,color("1,0,0,0")); }; t[#t+1] = LoadActor(THEME:GetPathS( Var "LoadingScreen", "failed" ) ) .. { StartTransitioningCommand=cmd(play); }; end; return t;