local t = Def.ActorFrame { Def.ActorFrame { Def.Quad { InitCommand=cmd(zoomtowidth,SCREEN_WIDTH;zoomtoheight,30;horizalign,left;vertalign,top;y,SCREEN_TOP;diffuse,color("0,0,0,0")); OnCommand=cmd(finishtweening;diffusealpha,0.85;); OffCommand=cmd(sleep,3;linear,0.5;diffusealpha,0;); }; LoadFont("Common","Normal") .. { Name="Text"; InitCommand=cmd(maxwidth,750;horizalign,left;vertalign,top;y,SCREEN_TOP+10;x,SCREEN_LEFT+10;shadowlength,1;diffusealpha,0;); OnCommand=cmd(finishtweening;diffusealpha,1;zoom,0.5); OffCommand=cmd(sleep,3;linear,0.5;diffusealpha,0;); }; SystemMessageMessageCommand = function(self, params) self:GetChild("Text"):settext( params.Message ); self:playcommand( "On" ); if params.NoAnimate then self:finishtweening(); end self:playcommand( "Off" ); end; HideSystemMessageMessageCommand = cmd(finishtweening); }; }; t[#t+1] = LoadActor(THEME:GetPathB("ScreenSystemLayer","aux")); return t;