local t = Def.Sprite { Texture=NOTESKIN:GetPath('_down','tap note'); Frame0000=0; Delay0000=0.04; Frame0001=1; Delay0001=0.04; Frame0002=2; Delay0002=0.04; Frame0003=3; Delay0003=0.04; Frame0004=4; Delay0004=0.04; Frame0005=5; Delay0005=0.04; Frame0006=6; Delay0006=0.04; Frame0007=7; Delay0007=0.04; Frame0008=8; Delay0008=0.04; Frame0009=9; Delay0009=0.04; Frame0010=10; Delay0010=0.04; Frame0011=11; Delay0011=0.04; }; return t;