local t = ...; t = Def.ActorFrame { children = { Def.Sprite { Texture="Receptor 4x1.png"; Frame0000=0; Delay0000=0.95; Frame0001=1; Delay0001=1; Frame0002=2; Delay0002=1; Frame0003=3; Delay0003=1; Frame0004=0; Delay0004=0.05; InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand'); NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand'); }; Def.Sprite { Texture="Receptor 4x1.png"; Frame0000=0; Delay0000=0.95; Frame0001=1; Delay0001=1; Frame0002=2; Delay0002=1; Frame0003=3; Delay0003=1; Frame0004=0; Delay0004=0.05; InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand'); PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand'); LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand'); NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand'); }; } } return t;