return Def.ActorFrame { -- We want this under the noteskin, so that we it looks like a laser (?) LoadActor( NOTESKIN:GetPath("", "_Tap Receptor"), NOTESKIN:LoadActor( Var "Button", "KeypressBlock" ) ) .. { InitCommand=cmd(vertalign,top;zoomx,0); -- Press/Lift allows this to appear and disappear PressCommand=cmd(zoomx,0;linear,0.02;zoomx,1); LiftCommand=cmd(zoomx,1;linear,0.14;zoomx,0); }; -- Overlay the receptor. LoadActor( NOTESKIN:GetPath("", "_Tap Receptor"), NOTESKIN:LoadActor( Var "Button", "Go Receptor" ) ); };