#include "global.h" /* ----------------------------------------------------------------------------- Class: EnemyFace Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "EnemyFace.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "MusicWheel.h" #include "EnemyFace.h" #include "RageTimer.h" #include #include "ThemeManager.h" #include "GameState.h" const float SECONDS_TO_SHOW_FACE = 1.5f; EnemyFace::EnemyFace() { Load( THEME->GetPathToG("EnemyFace 2x3") ); ASSERT( this->GetNumStates() >= NUM_FACES ); StopAnimating(); SetFace( normal ); } void EnemyFace::Update( float fDelta ) { if( m_fSecondsUntilReturnToNormal > 0 ) { m_fSecondsUntilReturnToNormal -= fDelta; if( m_fSecondsUntilReturnToNormal < 0 ) { m_fSecondsUntilReturnToNormal = 0; this->SetState( normal ); } } if( GAMESTATE->m_fOpponentHealthPercent == 0 ) this->SetState( defeated ); Sprite::Update( fDelta ); } void EnemyFace::SetFace( Face face ) { if( GAMESTATE->m_fOpponentHealthPercent == 0 ) return; this->SetState( face ); m_fSecondsUntilReturnToNormal = SECONDS_TO_SHOW_FACE; }