#include "global.h" #include "ScreenOptionsManageCourses.h" #include "ScreenManager.h" #include "RageLog.h" #include "GameState.h" #include "SongManager.h" #include "CommonMetrics.h" #include "ScreenTextEntry.h" #include "ScreenPrompt.h" #include "ScreenMiniMenu.h" #include "GameManager.h" #include "Difficulty.h" #include "CourseUtil.h" #include "LocalizedString.h" #include "OptionRowHandler.h" #include "ProfileManager.h" #include "Profile.h" #include "CourseWriterCRS.h" #include "RageFileManager.h" #include "PrefsManager.h" REGISTER_SCREEN_CLASS( ScreenOptionsManageCourses ); struct StepsTypeAndDifficulty { StepsType st; Difficulty cd; StepsTypeAndDifficulty( const StepsType &s, const Difficulty &d ) : st( s ), cd( d ) { } bool operator==( const StepsTypeAndDifficulty &stad ) const { return st == stad.st && cd == stad.cd; } }; static void SetNextCombination() { vector v; { FOREACH_CONST( StepsType, CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue(), st ) { FOREACH_CONST( CourseDifficulty, CommonMetrics::COURSE_DIFFICULTIES_TO_SHOW.GetValue(), cd ) v.push_back( StepsTypeAndDifficulty(*st, *cd) ); } } StepsTypeAndDifficulty curVal( GAMESTATE->m_stEdit, GAMESTATE->m_cdEdit ); vector::const_iterator iter = find( v.begin(), v.end(), curVal ); if( iter == v.end() || ++iter == v.end() ) iter = v.begin(); curVal = *iter; GAMESTATE->m_stEdit.Set( curVal.st ); GAMESTATE->m_cdEdit.Set( curVal.cd ); EditCourseUtil::UpdateAndSetTrail(); } void ScreenOptionsManageCourses::Init() { if( PREFSMAN->m_iArcadeOptionsNavigation ) SetNavigation( NAV_THREE_KEY_MENU ); ScreenOptions::Init(); m_soundDifficultyChanged.Load( THEME->GetPathS("ScreenEditCourseSubmenu", "difficulty changed") ); EDIT_MODE.Load( m_sName,"EditMode" ); CREATE_NEW_SCREEN.Load( m_sName, "CreateNewScreen" ); } void ScreenOptionsManageCourses::BeginScreen() { vector vpStyles; GAMEMAN->GetStylesForGame( GAMESTATE->m_pCurGame, vpStyles ); const Style *pStyle = vpStyles[0]; GAMESTATE->SetCurrentStyle( pStyle ); if( GAMESTATE->m_stEdit == StepsType_Invalid || GAMESTATE->m_cdEdit == Difficulty_Invalid ) { SetNextCombination(); } // Remember the current course. All Course pointers will be invalidated when // we load the machine profile below. CourseID cidLast; cidLast.FromCourse( GAMESTATE->m_pCurCourse ); vector vHands; int iIndex = 0; { vHands.push_back( OptionRowHandlerUtil::MakeNull() ); OptionRowDefinition &def = vHands.back()->m_Def; def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW; def.m_bOneChoiceForAllPlayers = true; def.m_sName = "Create New Course"; def.m_sExplanationName = "Create New Course"; def.m_vsChoices.clear(); def.m_vsChoices.push_back( "" ); iIndex++; } m_vpCourses.clear(); // XXX: Why are we flushing here? FILEMAN->FlushDirCache(); PROFILEMAN->LoadMachineProfileEdits(); switch( EDIT_MODE.GetValue() ) { DEFAULT_FAIL( EDIT_MODE.GetValue() ); case EditMode_Home: EditCourseUtil::GetAllEditCourses( m_vpCourses ); break; case EditMode_Practice: case EditMode_Full: SONGMAN->GetAllCourses( m_vpCourses, false ); break; } FOREACH_CONST( Course*, m_vpCourses, p ) { vHands.push_back( OptionRowHandlerUtil::MakeNull() ); OptionRowDefinition &def = vHands.back()->m_Def; def.m_sName = (*p)->GetDisplayFullTitle(); def.m_bAllowThemeTitle = false; // not themable def.m_sExplanationName = "Select Course"; def.m_vsChoices.clear(); def.m_vsChoices.push_back( "" ); def.m_bAllowThemeItems = false; // already themed iIndex++; } ScreenOptions::InitMenu( vHands ); ScreenOptions::BeginScreen(); // select the last chosen course GAMESTATE->m_pCurCourse.Set( cidLast.ToCourse() ); if( GAMESTATE->m_pCurCourse ) { EditCourseUtil::UpdateAndSetTrail(); vector::const_iterator iter = find( m_vpCourses.begin(), m_vpCourses.end(), GAMESTATE->m_pCurCourse ); if( iter != m_vpCourses.end() ) { iIndex = iter - m_vpCourses.begin(); this->MoveRowAbsolute( GAMESTATE->m_MasterPlayerNumber, 1 + iIndex ); } } AfterChangeRow( GAMESTATE->m_MasterPlayerNumber ); } void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM ) { if( SM == SM_GoToNextScreen ) { int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; if( iCurRow == 0 ) // "create new" { /* Allocate the Course now, but don't save the file until the user explicitly chooses Save */ Course *pCourse = new Course; EditCourseUtil::LoadDefaults( *pCourse ); pCourse->m_LoadedFromProfile = ProfileSlot_Machine; SONGMAN->AddCourse( pCourse ); GAMESTATE->m_pCurCourse.Set( pCourse ); EditCourseUtil::s_bNewCourseNeedsName = true; EditCourseUtil::UpdateAndSetTrail(); SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN ); return; // don't call base } else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit ) { this->HandleScreenMessage( SM_GoToPrevScreen ); return; // don't call base } else { // do base behavior } } else if( SM == SM_LoseFocus ) { this->PlayCommand( "ScreenLoseFocus" ); } else if( SM == SM_GainFocus ) { this->PlayCommand( "ScreenGainFocus" ); } ScreenOptions::HandleScreenMessage( SM ); } void ScreenOptionsManageCourses::AfterChangeRow( PlayerNumber pn ) { Course *pCourse = GetCourseWithFocus(); Trail *pTrail = pCourse ? pCourse->GetTrail( GAMESTATE->m_stEdit, GAMESTATE->m_cdEdit ) : NULL; GAMESTATE->m_pCurCourse.Set( pCourse ); GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail ); ScreenOptions::AfterChangeRow( pn ); } void ScreenOptionsManageCourses::MenuSelect( const InputEventPlus &input ) { if( input.type != IET_FIRST_PRESS ) return; SetNextCombination(); m_soundDifficultyChanged.Play(); } static LocalizedString YOU_HAVE_MAX( "ScreenOptionsManageCourses", "You have %d, the maximum number allowed." ); static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageCourses", "You must delete an existing before creating a new." ); void ScreenOptionsManageCourses::ProcessMenuStart( const InputEventPlus &input ) { if( IsTransitioning() ) return; int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; if( iCurRow == 0 ) // "create new" { vector vpCourses; EditCourseUtil::GetAllEditCourses( vpCourses ); if( vpCourses.size() >= (size_t)EditCourseUtil::MAX_PER_PROFILE ) { RString s = ssprintf( YOU_HAVE_MAX.GetValue()+"\n\n"+YOU_MUST_DELETE.GetValue(), EditCourseUtil::MAX_PER_PROFILE ); ScreenPrompt::Prompt( SM_None, s ); return; } SCREENMAN->PlayStartSound(); this->BeginFadingOut(); } else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit ) { SCREENMAN->PlayStartSound(); this->BeginFadingOut(); } else // a course { GAMESTATE->m_pCurCourse.Set( GetCourseWithFocus() ); EditCourseUtil::UpdateAndSetTrail(); EditCourseUtil::s_bNewCourseNeedsName = false; ScreenOptions::BeginFadingOut(); } } void ScreenOptionsManageCourses::ImportOptions( int iRow, const vector &vpns ) { } void ScreenOptionsManageCourses::ExportOptions( int iRow, const vector &vpns ) { } Course *ScreenOptionsManageCourses::GetCourseWithFocus() const { int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; if( iCurRow == 0 ) return NULL; else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit ) return NULL; // a course int index = iCurRow - 1; return m_vpCourses[index]; } /* * (c) 2002-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */