local t = Def.ActorFrame{}; t[#t+1] = LoadActor("_badge") .. { InitCommand=function(self) self:shadowlength(1); self:diffuse(Color.Green); self:pulse(); self:effectmagnitude(0.875, 1, 1); self:effecttiming(0, 0, 1, 0); self:effectclock('beatnooffset'); self:effectperiod(2); end; }; t[#t+1] = Def.Quad { InitCommand=function(self) self:zoomto(40, 20); self:diffuse(Color.Black); self:diffusealpha(0.5); self:fadeleft(0.25); self:faderight(0.25); end; }; t[#t+1] = LoadFont("Common","Normal") .. { Text="AG"; InitCommand=function(self) self:shadowlength(1); self:zoom(0.875); end; }; return t;