#ifndef ScreenSelectStyle_H #define ScreenSelectStyle_H /* ----------------------------------------------------------------------------- Class: ScreenSelectStyle Desc: Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenSelect.h" #include "Sprite.h" #include "BitmapText.h" #include "RageSound.h" #define MAX_MODE_CHOICES 30 class ScreenSelectStyle : public ScreenSelect { public: ScreenSelectStyle( CString sName ); virtual void MenuLeft( PlayerNumber pn ); virtual void MenuRight( PlayerNumber pn ); virtual void MenuStart( PlayerNumber pn ); protected: virtual int GetSelectionIndex( PlayerNumber pn ); virtual void UpdateSelectableChoices(); void BeforeChange(); void AfterChange(); Sprite m_sprIcon[MAX_MODE_CHOICES]; // Artists don't make graphics for every single Game, so // have a text representation if textures are missing. BitmapText m_textIcon[MAX_MODE_CHOICES]; Sprite m_sprPicture[MAX_MODE_CHOICES]; Sprite m_sprInfo[MAX_MODE_CHOICES]; Sprite m_sprExplanation; Sprite m_sprWarning; Sprite m_sprJointPremium; RageSound m_soundChange; RageSound m_soundSelect; int m_iSelection; }; #endif