#ifndef CODEDETECTOR_H #define CODEDETECTOR_H /* ----------------------------------------------------------------------------- Class: CodeDetector Desc: Uses InputQueue to detect input of codes that would affect player and song options. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "GameInput.h" class CodeDetector { public: enum Code { CODE_EASIER1, CODE_EASIER2, CODE_HARDER1, CODE_HARDER2, CODE_NEXT_SORT1, CODE_NEXT_SORT2, CODE_MIRROR, CODE_LEFT, CODE_RIGHT, CODE_SHUFFLE, CODE_SUPER_SHUFFLE, CODE_NEXT_TRANSFORM, CODE_NEXT_SCROLL_SPEED, CODE_PREVIOUS_SCROLL_SPEED, CODE_NEXT_ACCEL, CODE_NEXT_EFFECT, CODE_NEXT_APPEARANCE, CODE_NEXT_TURN, CODE_REVERSE, CODE_HOLDS, CODE_DARK, CODE_HIDDEN, CODE_RANDOMVANISH, CODE_CANCEL_ALL, CODE_NEXT_THEME, CODE_NEXT_THEME2, CODE_NEXT_ANNOUNCER, CODE_NEXT_ANNOUNCER2, CODE_NEXT_GAME, CODE_NEXT_GAME2, CODE_BW_NEXT_GROUP, CODE_BW_NEXT_GROUP2, NUM_CODES // leave this at the end }; static void RefreshCacheItems(); // call this before checking codes, but call infrequently static bool EnteredEasierDifficulty( GameController controller ); static bool EnteredHarderDifficulty( GameController controller ); static bool EnteredNextSort( GameController controller ); static bool DetectAndAdjustMusicOptions( GameController controller ); static bool EnteredCode( GameController controller, Code code ); static bool EnteredNextBannerGroup( GameController controller ); }; #endif