#include "global.h" #include "ScreenEditMenu.h" #include "SongManager.h" #include "ScreenManager.h" #include "GameConstantsAndTypes.h" #include "RageUtil.h" #include "PrefsManager.h" #include "GameManager.h" #include "RageLog.h" #include "GameState.h" #include "RageSounds.h" #include "ThemeManager.h" #include "Steps.h" #include "song.h" #define EXPLANATION_TEXT THEME->GetMetric(m_sName,"ExplanationText") #define HELP_TEXT THEME->GetMetric(m_sName,"HelpText") const ScreenMessage SM_RefreshSelector = (ScreenMessage)(SM_User+1); ScreenEditMenu::ScreenEditMenu( CString sName ) : ScreenWithMenuElements( sName ) { LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" ); /* Enable all players. */ FOREACH_PlayerNumber( pn ) GAMESTATE->m_bSideIsJoined[pn] = true; m_Selector.SetXY( 0, 0 ); // m_Selector.AllowNewNotes(); this->AddChild( &m_Selector ); m_textExplanation.SetName( "Explanation" ); m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") ); SET_XY_AND_ON_COMMAND( m_textExplanation ); m_textExplanation.SetText( EXPLANATION_TEXT ); this->AddChild( &m_textExplanation ); this->SortByDrawOrder(); SOUND->PlayMusic( THEME->GetPathToS("ScreenEditMenu music") ); } void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_RefreshSelector: m_Selector.RefreshNotes(); break; case SM_GoToPrevScreen: SCREENMAN->SetNewScreen( "ScreenTitleMenu" ); break; case SM_GoToNextScreen: SCREENMAN->SetNewScreen( "ScreenEdit" ); break; } } void ScreenEditMenu::MenuUp( PlayerNumber pn ) { m_Selector.Up(); } void ScreenEditMenu::MenuDown( PlayerNumber pn ) { m_Selector.Down(); } void ScreenEditMenu::MenuLeft( PlayerNumber pn, const InputEventType type ) { m_Selector.Left(); } void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type ) { m_Selector.Right(); } // helpers for MenuStart() below void DeleteCurNotes( void* pThrowAway ) { Song* pSong = GAMESTATE->m_pCurSong; Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1]; pSong->RemoveSteps( pStepsToDelete ); pSong->Save(); } void ScreenEditMenu::MenuStart( PlayerNumber pn ) { if( IsTransitioning() ) return; Song* pSong = m_Selector.GetSelectedSong(); StepsType st = m_Selector.GetSelectedNotesType(); Difficulty dc = m_Selector.GetSelectedDifficulty(); Steps* pSteps = m_Selector.GetSelectedNotes(); // StepsType soureNT = m_Selector.GetSelectedSourceNotesType(); // Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty(); Steps* pSourceNotes = m_Selector.GetSelectedSourceNotes(); EditMenu::Action action = m_Selector.GetSelectedAction(); GAMESTATE->m_pCurSong = pSong; GAMESTATE->m_CurStyle = GAMEMAN->GetEditorStyleForNotesType( st ); GAMESTATE->m_pCurSteps[PLAYER_1] = pSteps; // // handle error cases // if( !pSong->HasMusic() ) { SCREENMAN->Prompt( SM_None, "This song is missing a music file\nand cannot be edited" ); return; } switch( action ) { case EditMenu::ACTION_EDIT: // Prepare prepare for ScreenEdit ASSERT( pSteps ); SOUND->StopMusic(); SCREENMAN->PlayStartSound(); StartTransitioning( SM_GoToNextScreen ); break; case EditMenu::ACTION_DELETE: ASSERT( pSteps ); SCREENMAN->Prompt( SM_RefreshSelector, "These notes will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurNotes ); m_Selector.RefreshNotes(); return; case EditMenu::ACTION_COPY: ASSERT( !pSteps ); ASSERT( pSourceNotes ); { // Yuck. Doing the memory allocation doesn't seem right since // Song allocates all of the other Steps. Steps* pNewNotes = new Steps; pNewNotes->CopyFrom( pSourceNotes, st ); pNewNotes->SetDifficulty( dc ); pSong->AddSteps( pNewNotes ); SCREENMAN->SystemMessage( "Steps created from copy." ); SOUND->PlayOnce( THEME->GetPathToS("ScreenEditMenu create") ); m_Selector.RefreshNotes(); pSong->Save(); } return; case EditMenu::ACTION_AUTOGEN: ASSERT( !pSteps ); ASSERT( pSourceNotes ); { // Yuck. Doing the memory allocation doesn't seem right since // Song allocates all of the other Steps. Steps* pNewNotes = new Steps; pNewNotes->AutogenFrom( pSourceNotes, st ); pNewNotes->DeAutogen(); pNewNotes->SetDifficulty( dc ); // override difficulty with the user's choice pSong->AddSteps( pNewNotes ); SCREENMAN->SystemMessage( "Steps created from AutoGen." ); SOUND->PlayOnce( THEME->GetPathToS("ScreenEditMenu create") ); m_Selector.RefreshNotes(); pSong->Save(); } return; case EditMenu::ACTION_BLANK: ASSERT( !pSteps ); { // Yuck. Doing the memory allocation doesn't seem right since // Song allocates all of the other Steps. Steps* pNewNotes = new Steps; pNewNotes->CreateBlank( st ); pNewNotes->SetDifficulty( dc ); pNewNotes->SetMeter( 1 ); pSong->AddSteps( pNewNotes ); SCREENMAN->SystemMessage( "Blank Steps created." ); SOUND->PlayOnce( THEME->GetPathToS("ScreenEditMenu create") ); m_Selector.RefreshNotes(); pSong->Save(); } return; default: ASSERT(0); } } void ScreenEditMenu::MenuBack( PlayerNumber pn ) { Back( SM_GoToPrevScreen ); SOUND->StopMusic(); } /* * (c) 2002-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */