#ifndef NOTES_LOADER_DWI_H #define NOTES_LOADER_DWI_H #include "song.h" #include "Steps.h" #include "GameInput.h" #include "NotesLoader.h" #include "song.h" #include "Steps.h" /* Return NA if no files in the directory can be loaded by * this loader, OK on success, ERROR if an applicable file was found * but there was a fatal error loading. (ERROR not used yet--we * always throw.) */ class DWILoader: public NotesLoader { void DWIcharToNote( char c, GameController i, DanceNote ¬e1Out, DanceNote ¬e2Out ); void DWIcharToNoteCol( char c, GameController i, int &col1Out, int &col2Out ); bool LoadFromDWITokens( CString sMode, CString sDescription, CString sNumFeet, CString sStepData1, CString sStepData2, Steps &out ); bool LoadFromDWIFile( CString sPath, Song &out ); static float ParseBrokenDWITimestamp(const CString &arg1, const CString &arg2, const CString &arg3); static bool Is192( const CString &str, int pos ); CString m_sLoadingFile; public: void GetApplicableFiles( CString sPath, CStringArray &out ); bool Loadable( CString sPath ); bool LoadFromDir( CString sPath, Song &out ); }; #endif