#include "global.h" /* ----------------------------------------------------------------------------- Class: GrayArrowRow Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "GrayArrowRow.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "ArrowEffects.h" #include "GameState.h" #include "PrefsManager.h" #include "NoteFieldPositioning.h" GrayArrowRow::GrayArrowRow() { m_iNumCols = 0; } void GrayArrowRow::Load( PlayerNumber pn ) { m_PlayerNumber = pn; const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef(); m_iNumCols = pStyleDef->m_iColsPerPlayer; for( int c=0; cm_PlayerOptions[pn].m_sNoteSkin, m_PlayerNumber, c ); } void GrayArrowRow::Update( float fDeltaTime ) { for( int c=0; cm_CurrentPlayerOptions[m_PlayerNumber].m_fDark) ); } } void GrayArrowRow::DrawPrimitives() { for( int c=0; c= 0 && iCol < m_iNumCols ); m_GrayArrow[iCol].Step(); }