/* ----------------------------------------------------------------------------- Class: ScreenCenterImage Desc: Where the player maps device input to instrument buttons. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Screen.h" #include "Sprite.h" #include "BitmapText.h" #include "PrefsManager.h" #include "GrayArrow.h" #include "InputMapper.h" #include "MenuElements.h" #include "RageInputDevice.h" class ScreenCenterImage : public Screen { public: ScreenCenterImage( CString sName ); virtual ~ScreenCenterImage(); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); void DrawPrimitives(); private: BitmapText m_textInstructions; MenuElements m_Menu; };