#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: NoteData Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "NoteData.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "ArrowEffects.h" #include "PrefsManager.h" #include "GameConstantsAndTypes.h" #include "RageException.h" #include "GameState.h" #include "math.h" NoteData::NoteData() { Init(); } void NoteData::Init() { m_iNumTracks = 0; } NoteData::~NoteData() { } void NoteData::LoadFromSMNoteDataString( CString sSMNoteData ) { int iNumTracks = m_iNumTracks; Init(); m_iNumTracks = iNumTracks; // strip comments out of sSMNoteData while( sSMNoteData.Find("//") != -1 ) { int iIndexCommentStart = sSMNoteData.Find("//"); int iIndexCommentEnd = sSMNoteData.Find("\n", iIndexCommentStart); if( iIndexCommentEnd == -1 ) // comment doesn't have an end? sSMNoteData.Delete( iIndexCommentStart, 2 ); else sSMNoteData.Delete( iIndexCommentStart, iIndexCommentEnd-iIndexCommentStart ); } CStringArray asMeasures; split( sSMNoteData, ",", asMeasures, true ); // ignore empty is important for( unsigned m=0; mConvert2sAnd3sToHoldNotes(); } CString NoteData::GetSMNoteDataString() { this->ConvertHoldNotesTo2sAnd3s(); float fLastBeat = GetLastBeat(); int iLastMeasure = int( fLastBeat/BEATS_PER_MEASURE ); CStringArray asMeasureStrings; for( int m=0; m<=iLastMeasure; m++ ) // foreach measure { NoteType nt = GetSmallestNoteTypeForMeasure( m ); int iRowSpacing; if( nt == NOTE_TYPE_INVALID ) iRowSpacing = 1; else iRowSpacing = int(roundf( NoteTypeToBeat(nt) * ROWS_PER_BEAT )); CStringArray asMeasureLines; asMeasureLines.push_back( ssprintf(" // measure %d", m+1) ); const int iMeasureStartRow = m * ROWS_PER_MEASURE; const int iMeasureLastRow = (m+1) * ROWS_PER_MEASURE - 1; for( int r=iMeasureStartRow; r<=iMeasureLastRow; r+=iRowSpacing ) { CString szLineString; for( int t=0; tConvert2sAnd3sToHoldNotes(); return join( "\n,", asMeasureStrings ); } /* Clear [iNoteIndexBegin,iNoteIndexEnd]; that is, including iNoteIndexEnd. */ void NoteData::ClearRange( int iNoteIndexBegin, int iNoteIndexEnd ) { this->ConvertHoldNotesTo4s(); /* XXX: if iNoteIndexEnd >= m_TapNotes[0].size(), just erase() */ for( int c=0; cConvert4sToHoldNotes(); } /* Copy a range from pFrom to this. (Note that this does *not* overlay; * all data in the range is overwritten.) */ void NoteData::CopyRange( NoteData* pFrom, int iFromIndexBegin, int iFromIndexEnd, int iToIndexBegin ) { ASSERT( pFrom->m_iNumTracks == m_iNumTracks ); if( iToIndexBegin == -1 ) iToIndexBegin = 0; pFrom->ConvertHoldNotesTo4s(); this->ConvertHoldNotesTo4s(); // copy recorded TapNotes int f = iFromIndexBegin, t = iToIndexBegin; while( f<=iFromIndexEnd && f < MAX_TAP_NOTE_ROWS && t < MAX_TAP_NOTE_ROWS ) { for( int c=0; cGetTapNote(c, f)); f++; t++; } pFrom->Convert4sToHoldNotes(); this->Convert4sToHoldNotes(); } void NoteData::AddHoldNote( HoldNote add ) { ASSERT( add.m_fStartBeat>=0 && add.m_fEndBeat>=0 ); int i; // look for other hold notes that overlap and merge them // XXX: this is done implicitly with 4s, but 4s uses this function. // Rework this later. for( i=0; i= add.m_fEndBeat ) || // other consumes add ( other.m_fStartBeat >= add.m_fStartBeat && other.m_fEndBeat <= add.m_fEndBeat ) || // other inside add ( add.m_fStartBeat <= other.m_fStartBeat && other.m_fStartBeat <= add.m_fEndBeat ) || // other overlaps add ( add.m_fStartBeat <= other.m_fEndBeat && other.m_fEndBeat <= add.m_fEndBeat ) // other overlaps add ) ) { add.m_fStartBeat = min(add.m_fStartBeat, other.m_fStartBeat); add.m_fEndBeat = max(add.m_fEndBeat, other.m_fEndBeat); // delete this HoldNote m_HoldNotes.erase(m_HoldNotes.begin()+i, m_HoldNotes.begin()+i+1); } } int iAddStartIndex = BeatToNoteRow(add.m_fStartBeat); int iAddEndIndex = BeatToNoteRow(add.m_fEndBeat); // delete TapNotes under this HoldNote for( i=iAddStartIndex+1; i<=iAddEndIndex; i++ ) SetTapNote(add.m_iTrack, i, TAP_EMPTY); // add a tap note at the start of this hold SetTapNote(add.m_iTrack, iAddStartIndex, TAP_HOLD_HEAD); // Hold begin marker. Don't draw this, but do grade it. m_HoldNotes.push_back(add); } void NoteData::RemoveHoldNote( int iHoldIndex ) { ASSERT( iHoldIndex >= 0 && iHoldIndex < GetNumHoldNotes() ); HoldNote& hn = GetHoldNote(iHoldIndex); int iHoldStartIndex = BeatToNoteRow(hn.m_fStartBeat); // delete a tap note at the start of this hold SetTapNote(hn.m_iTrack, iHoldStartIndex, TAP_EMPTY); // remove from list m_HoldNotes.erase(m_HoldNotes.begin()+iHoldIndex, m_HoldNotes.begin()+iHoldIndex+1); } bool NoteData::IsThereANoteAtRow( int iRow ) const { for( int t=0; t=0; i-- ) // iterate back to front { if( !IsRowEmpty(i) ) { fOldestBeatFoundSoFar = NoteRowToBeat(i); break; } } for( i=0; i fOldestBeatFoundSoFar ) fOldestBeatFoundSoFar = GetHoldNote(i).m_fEndBeat; } return fOldestBeatFoundSoFar; } int NoteData::GetNumTapNotes( const float fStartBeat, const float fEndBeat ) { int iNumNotes = 0; int iStartIndex = BeatToNoteRow( fStartBeat ); int iEndIndex = BeatToNoteRow( fEndBeat ); for( int i=iStartIndex; i= 2 ) iNumDoubles++; } return iNumDoubles; } int NoteData::GetNumHoldNotes( const float fStartBeat, const float fEndBeat ) { int iNumHolds = 0; for( int i=0; i=0; i-- ) // foreach HoldNote { if( c >= iFirstRightSideColumn ) { // delete this HoldNote m_HoldNotes.erase(m_HoldNotes.begin()+i, m_HoldNotes.begin()+i+1); } } } void NoteData::CropToRightSide() { int iFirstRightSideColumn = 4; int iLastRightSideColumn = 7; int c; // clear out the left half for( c=0; c=0; i-- ) // foreach HoldNote { HoldNote &hn = GetHoldNote(i); if( hn.m_iTrack < iFirstRightSideColumn ) { // delete this HoldNote by shifting everything down RemoveHoldNote( i ); } else { hn.m_iTrack -= 4; } } } void NoteData::RemoveHoldNotes() { // turn all the HoldNotes into TapNotes for( int i=0; iGetCurrentStyleDef()->m_NotesType ) { case NOTES_TYPE_DANCE_SINGLE: case NOTES_TYPE_DANCE_DOUBLE: case NOTES_TYPE_DANCE_COUPLE: iTakeFromTrack[0] = 2; iTakeFromTrack[1] = 0; iTakeFromTrack[2] = 3; iTakeFromTrack[3] = 1; iTakeFromTrack[4] = 6; iTakeFromTrack[5] = 4; iTakeFromTrack[6] = 7; iTakeFromTrack[7] = 5; break; case NOTES_TYPE_DANCE_SOLO: iTakeFromTrack[0] = 5; iTakeFromTrack[1] = 4; iTakeFromTrack[2] = 0; iTakeFromTrack[3] = 3; iTakeFromTrack[4] = 1; iTakeFromTrack[5] = 2; break; case NOTES_TYPE_PUMP_SINGLE: case NOTES_TYPE_PUMP_DOUBLE: case NOTES_TYPE_PUMP_COUPLE: iTakeFromTrack[0] = 1; iTakeFromTrack[1] = 3; iTakeFromTrack[2] = 2; iTakeFromTrack[3] = 4; iTakeFromTrack[4] = 0; iTakeFromTrack[5] = 6; iTakeFromTrack[6] = 8; iTakeFromTrack[7] = 7; iTakeFromTrack[8] = 9; iTakeFromTrack[9] = 5; break; case NOTES_TYPE_EZ2_SINGLE: case NOTES_TYPE_EZ2_DOUBLE: case NOTES_TYPE_EZ2_REAL: // identity transform. What should we do here? iTakeFromTrack[0] = 0; iTakeFromTrack[1] = 1; iTakeFromTrack[2] = 2; iTakeFromTrack[3] = 3; iTakeFromTrack[4] = 4; iTakeFromTrack[5] = 5; iTakeFromTrack[6] = 6; iTakeFromTrack[7] = 7; iTakeFromTrack[8] = 8; iTakeFromTrack[9] = 9; iTakeFromTrack[10]= 10; iTakeFromTrack[11]= 11; break; } break; case PlayerOptions::TURN_SHUFFLE: case PlayerOptions::TURN_SUPER_SHUFFLE: // use this code to shuffle the HoldNotes { CArray aiTracksLeftToMap; for( t=0; tConvertHoldNotesTo2sAnd3s(); // transform notes for( t=0; tCopyAll( &tempNoteData ); // copy note data from newData back into this this->Convert2sAnd3sToHoldNotes(); if( tt == PlayerOptions::TURN_SUPER_SHUFFLE ) { // We already did the normal shuffling code above, which did a good job // of shuffling HoldNotes without creating impossible patterns. // Now, go in and shuffle the TapNotes some more. // clear tempNoteData because we're going to use it as a scratch buffer again tempNoteData.Init(); tempNoteData.m_iNumTracks = this->m_iNumTracks; // copy all HoldNotes before copying taps for( int i=0; iGetNumHoldNotes(); i++ ) tempNoteData.AddHoldNote( this->GetHoldNote(i) ); this->ConvertHoldNotesTo4s(); for( int r=0; r<=this->GetLastRow(); r++ ) // foreach row { if( this->IsRowEmpty(r) ) continue; // no need to super shuffle this row // shuffle this row CArray aiTracksThatCouldHaveTapNotes; for( t=0; tCopyAll( &tempNoteData ); // copy note data from newData back into this } } void NoteData::MakeLittle() { // filter out all non-quarter notes for( int i=0; i= NOTE_TYPE_12TH ) iNumChaosNotes++; } float fReturn = iNumChaosNotes / fSongSeconds * 0.5f; return min( fReturn, 1.0f ); } float NoteData::GetFreezeRadarValue( float fSongSeconds ) { // number of hold steps float fReturn = GetNumHoldNotes() / fSongSeconds; return min( fReturn, 1.0f ); } // -1 for iOriginalTracksToTakeFrom means no track void NoteData::LoadTransformed( NoteData* pOriginal, int iNewNumTracks, const int iOriginalTrackToTakeFrom[] ) { // reset all notes Init(); pOriginal->ConvertHoldNotesTo4s(); m_iNumTracks = iNewNumTracks; // copy tracks for( int t=0; tm_iNumTracks ); if( iOriginalTrack == -1 ) continue; m_TapNotes[t] = pOriginal->m_TapNotes[iOriginalTrack]; } pOriginal->Convert4sToHoldNotes(); Convert4sToHoldNotes(); } void NoteData::LoadTransformedSlidingWindow( NoteData* pOriginal, int iNewNumTracks ) { // reset all notes Init(); pOriginal->ConvertHoldNotesTo4s(); m_iNumTracks = iNewNumTracks; int iCurTrackOffset = 0; int iTrackOffsetMin = 0; int iTrackOffsetMax = abs( iNewNumTracks - pOriginal->m_iNumTracks ); int bOffsetIncreasing = true; int iLastRow = pOriginal->GetLastRow(); for( int r=0; r<=iLastRow; r++ ) { // copy notes in this measure for( int t=0; tm_iNumTracks; t++ ) { int iOldTrack = t; int iNewTrack = (iOldTrack + iCurTrackOffset) % iNewNumTracks; if( pOriginal->GetTapNote(iOldTrack, r) != TAP_EMPTY ) this->SetTapNote(iNewTrack, r, pOriginal->GetTapNote(iOldTrack, r)); } if( r % (ROWS_PER_MEASURE*4) == 0 ) // adjust sliding window every 4 measures { // See if there is a hold crossing the beginning of this measure bool bHoldCrossesThisMeasure = false; #if 0 pOriginal->Convert4sToHoldNotes(); for( int i=0; iGetNumHoldNotes(); i++ ) { const HoldNote& hn = pOriginal->GEtHoldNote(i); /* Bug here: NoteRowToBeat() may have floating point error, * so we need to do an epsilon here. But we can do this in * 4s easier anyway ... XXX -glenn */ if( hn.m_fStartBeat < NoteRowToBeat(r) && hn.m_fEndBeat > NoteRowToBeat(r) ) { bHoldCrossesThisMeasure = true; break; } } pOriginal->ConvertHoldNotesTo4s(); #endif if( r ) for( int t=0; t<=pOriginal->m_iNumTracks; t++ ) { if( pOriginal->GetTapNote(t, r) == TAP_HOLD && pOriginal->GetTapNote(t, r-1) == TAP_HOLD) { bHoldCrossesThisMeasure = true; break; } } // adjust offset if( !bHoldCrossesThisMeasure ) { iCurTrackOffset += bOffsetIncreasing ? 1 : -1; if( iCurTrackOffset == iTrackOffsetMin || iCurTrackOffset == iTrackOffsetMax ) bOffsetIncreasing ^= true; CLAMP( iCurTrackOffset, iTrackOffsetMin, iTrackOffsetMax ); } } } pOriginal->Convert4sToHoldNotes(); Convert4sToHoldNotes(); } NoteType NoteData::GetSmallestNoteTypeForMeasure( int iMeasureIndex ) { const int iMeasureStartIndex = iMeasureIndex * ROWS_PER_MEASURE; const int iMeasureLastIndex = (iMeasureIndex+1) * ROWS_PER_MEASURE - 1; // probe to find the smallest note type NoteType nt; for( nt=(NoteType)0; nt