/* * This file provides functions to create driver objects. */ #include "global.h" #include "RageLog.h" #include "RageUtil.h" #include "PrefsManager.h" #include "arch.h" /* Load default drivers. */ #include "arch_default.h" /* Override them with arch-specific drivers, as available. */ #if defined(WIN32) #include "arch_Win32.h" #endif LoadingWindow *MakeLoadingWindow() { return new ARCH_LOADING_WINDOW; } ErrorDialog *MakeErrorDialog() { return new ARCH_ERROR_DIALOG; } ArchHooks *MakeArchHooks() { return new ARCH_HOOKS; } void MakeInputHandlers(vector &Add) { #if defined(WIN32) Add.push_back(new InputHandler_Win32_Pump); #endif } /* Err, this is ugly--breaks arch encapsulation. Hmm. */ RageSoundDriver *MakeRageSoundDriver(CString drivers) { CStringArray DriversToTry; split(drivers, ",", DriversToTry, true); CString Driver; RageSoundDriver *ret = NULL; for(unsigned i = 0; ret == NULL && i < DriversToTry.size(); ++i) { try { Driver = DriversToTry[i]; LOG->Trace("Initializing driver: %s", DriversToTry[i].GetString()); #if defined(WIN32) if(!DriversToTry[i].CompareNoCase("DirectSound")) ret = new RageSound_DSound; else if(!DriversToTry[i].CompareNoCase("DirectSound-sw")) ret = new RageSound_DSound_Software; else if(!DriversToTry[i].CompareNoCase("WaveOut")) ret = new RageSound_WaveOut; #else #warning No sound drivers defined! if(1) ret = new RageSound_Null; #endif else if(!DriversToTry[i].CompareNoCase("Null")) ret = new RageSound_Null; else LOG->Warn("Unknown sound driver name: %s", DriversToTry[i].GetString()); } catch(const RageException &e) { LOG->Info("Couldn't load driver %s: %s", DriversToTry[i].GetString(), e.what()); } } if(ret) LOG->Info("Sound driver: %s", Driver.GetString()); return ret; } /* * Copyright (c) 2002 by the person(s) listed below. All rights reserved. * * Glenn Maynard */