#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: Notes Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford Glenn Maynard ----------------------------------------------------------------------------- */ #include "Notes.h" #include "Song.h" #include "Notes.h" #include "IniFile.h" #include "math.h" // for fabs() #include "RageUtil.h" #include "RageLog.h" #include "NoteData.h" #include "GameInput.h" #include "RageException.h" #include "MsdFile.h" #include "GameManager.h" #include "ThemeManager.h" #define COLOR_BEGINNER THEME->GetMetricC("Notes","ColorBeginner") #define COLOR_EASY THEME->GetMetricC("Notes","ColorEasy") #define COLOR_MEDIUM THEME->GetMetricC("Notes","ColorMedium") #define COLOR_HARD THEME->GetMetricC("Notes","ColorHard") #define COLOR_CHALLENGE THEME->GetMetricC("Notes","ColorChallenge") Notes::Notes() { /* FIXME: should we init this to NOTES_TYPE_INVALID? * I have a feeling that it's the right thing to do but that * it'd trip obscure asserts all over the place, so I'll wait * until after b6 to do this. -glenn */ m_NotesType = NOTES_TYPE_DANCE_SINGLE; m_Difficulty = DIFFICULTY_INVALID; m_iMeter = 0; for(int i = 0; i < NUM_RADAR_CATEGORIES; ++i) m_fRadarValues[i] = -1; /* unknown */ m_iNumTimesPlayed = 0; notes = NULL; notes_comp = NULL; parent = NULL; for( int p=0; pm_iNumTracks == GameManager::NotesTypeToNumTracks(m_NotesType) ); DeAutogen(); delete notes_comp; notes_comp = NULL; delete notes; notes = new NoteData(*pNewNoteData); } void Notes::GetNoteData( NoteData* pNoteDataOut ) const { ASSERT(this); ASSERT(pNoteDataOut); Decompress(); pNoteDataOut->m_iNumTracks = notes->m_iNumTracks; *pNoteDataOut = *notes; } void Notes::SetSMNoteData( const CString &out ) { delete notes; notes = NULL; if(!notes_comp) notes_comp = new CString; *notes_comp = out; } CString Notes::GetSMNoteData() const { if(!notes_comp) { if(!notes) return ""; /* no data is no data */ notes_comp = new CString(NoteDataUtil::GetSMNoteDataString(*notes)); } return *notes_comp; } RageColor Notes::GetColor() const { switch( GetDifficulty() ) { case DIFFICULTY_BEGINNER: return COLOR_BEGINNER; case DIFFICULTY_EASY: return COLOR_EASY; case DIFFICULTY_MEDIUM: return COLOR_MEDIUM; case DIFFICULTY_HARD: return COLOR_HARD; case DIFFICULTY_CHALLENGE: return COLOR_CHALLENGE; default: ASSERT(0); return COLOR_BEGINNER; } } void Notes::TidyUpData() { if( GetDifficulty() == DIFFICULTY_INVALID ) { CString sDescription = GetDescription(); sDescription.MakeLower(); if( sDescription == "beginner" ) SetDifficulty(DIFFICULTY_BEGINNER); else if( sDescription == "easy" ) SetDifficulty(DIFFICULTY_EASY); else if( sDescription == "basic" ) SetDifficulty(DIFFICULTY_EASY); else if( sDescription == "light" ) SetDifficulty(DIFFICULTY_EASY); else if( sDescription == "medium" ) SetDifficulty(DIFFICULTY_MEDIUM); else if( sDescription == "another" ) SetDifficulty(DIFFICULTY_MEDIUM); else if( sDescription == "trick" ) SetDifficulty(DIFFICULTY_MEDIUM); else if( sDescription == "standard" ) SetDifficulty(DIFFICULTY_MEDIUM); else if( sDescription == "hard" ) SetDifficulty(DIFFICULTY_HARD); else if( sDescription == "ssr" ) SetDifficulty(DIFFICULTY_HARD); else if( sDescription == "maniac" ) SetDifficulty(DIFFICULTY_HARD); else if( sDescription == "heavy" ) SetDifficulty(DIFFICULTY_HARD); else if( sDescription == "smaniac" ) SetDifficulty(DIFFICULTY_CHALLENGE); else if( sDescription == "challenge" ) SetDifficulty(DIFFICULTY_CHALLENGE); } if( GetDifficulty() == DIFFICULTY_INVALID ) { if( GetMeter() == 1 ) SetDifficulty(DIFFICULTY_BEGINNER); else if( GetMeter() <= 3 ) SetDifficulty(DIFFICULTY_EASY); else if( GetMeter() <= 6 ) SetDifficulty(DIFFICULTY_MEDIUM); else SetDifficulty(DIFFICULTY_HARD); } if( GetMeter() < 1 || GetMeter() > 10 ) // meter is invalid { // guess meter from difficulty class switch( GetDifficulty() ) { case DIFFICULTY_BEGINNER: SetMeter(1); break; case DIFFICULTY_EASY: SetMeter(3); break; case DIFFICULTY_MEDIUM: SetMeter(5); break; case DIFFICULTY_HARD: SetMeter(8); break; case DIFFICULTY_CHALLENGE: SetMeter(8); break; case DIFFICULTY_INVALID: SetMeter(5); break; default: ASSERT(0); } } } ////////////////////////////////////////////// // ////////////////////////////////////////////// bool CompareNotesPointersByRadarValues(const Notes* pNotes1, const Notes* pNotes2) { float fScore1 = 0; float fScore2 = 0; for( int r=0; rGetRadarValues()[r]; fScore2 += pNotes2->GetRadarValues()[r]; } return fScore1 < fScore2; } bool CompareNotesPointersByMeter(const Notes *pNotes1, const Notes* pNotes2) { if( pNotes1->GetMeter() < pNotes2->GetMeter() ) return true; if( pNotes1->GetMeter() > pNotes2->GetMeter() ) return false; return CompareNotesPointersByRadarValues( pNotes1, pNotes2 ); } bool CompareNotesPointersByDifficulty(const Notes *pNotes1, const Notes *pNotes2) { if( pNotes1->GetDifficulty() < pNotes2->GetDifficulty() ) return true; if( pNotes1->GetDifficulty() > pNotes2->GetDifficulty() ) return false; return CompareNotesPointersByMeter( pNotes1, pNotes2 ); } void SortNotesArrayByDifficulty( vector &arraySteps ) { sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByDifficulty ); } void Notes::Decompress() const { if(notes) return; if(parent) { NoteData pdata; parent->GetNoteData(&pdata); notes = new NoteData; notes->m_iNumTracks = GameManager::NotesTypeToNumTracks(m_NotesType); if(pdata.m_iNumTracks == notes->m_iNumTracks) notes->CopyRange( &pdata, 0, pdata.GetLastRow(), 0 ); else notes->LoadTransformedSlidingWindow( &pdata, notes->m_iNumTracks ); return; } if(!notes_comp) return; /* no data is no data */ notes = new NoteData; notes->m_iNumTracks = GameManager::NotesTypeToNumTracks(m_NotesType); NoteDataUtil::LoadFromSMNoteDataString(*notes, *notes_comp); } void Notes::Compress() const { if(!notes_comp) { if(!notes) return; /* no data is no data */ notes_comp = new CString(NoteDataUtil::GetSMNoteDataString(*notes)); } delete notes; notes = NULL; } /* Copy our parent's data. This is done when we're being changed from autogen * to normal. (needed?) */ void Notes::DeAutogen() { if(!parent) return; /* OK */ m_iMeter = Real()->m_iMeter; m_sDescription = Real()->m_sDescription; m_Difficulty = Real()->m_Difficulty; for(int i = 0; i < NUM_RADAR_CATEGORIES; ++i) m_fRadarValues[i] = Real()->m_fRadarValues[i]; delete notes; notes = NULL; if(!notes_comp) notes_comp = new CString; *notes_comp = parent->GetSMNoteData(); parent = NULL; } void Notes::AutogenFrom( Notes *parent_, NotesType ntTo ) { parent = parent_; m_NotesType = ntTo; } void Notes::BakeAutoGen() { NoteData noteData; parent->GetNoteData( ¬eData ); this->SetNoteData( ¬eData ); this->SetDescription( "AutoGen'd from "+parent->GetDescription() ); this->SetDifficulty( parent->GetDifficulty() ); this->SetMeter( parent->GetMeter() ); const float* radarValues = parent->GetRadarValues(); for( int r=0; rSetRadarValue( (RadarCategory)r, radarValues[r] ); parent = NULL; } void Notes::CopyFrom( Notes* pSource, NotesType ntTo ) // pSource does not have to be of the same NotesType! { m_NotesType = ntTo; NoteData noteData; pSource->GetNoteData( ¬eData ); noteData.m_iNumTracks = GameManager::NotesTypeToNumTracks(ntTo); this->SetNoteData( ¬eData ); this->SetDescription( "Copied from "+pSource->GetDescription() ); this->SetDifficulty( pSource->GetDifficulty() ); this->SetMeter( pSource->GetMeter() ); const float* radarValues = pSource->GetRadarValues(); for( int r=0; rSetRadarValue( (RadarCategory)r, radarValues[r] ); } void Notes::CreateBlank( NotesType ntTo ) { m_NotesType = ntTo; NoteData noteData; noteData.m_iNumTracks = GameManager::NotesTypeToNumTracks(ntTo); this->SetNoteData( ¬eData ); } const Notes *Notes::Real() const { if(parent) return parent; return this; } bool Notes::IsAutogen() const { return parent != NULL; } void Notes::SetDescription(CString desc) { DeAutogen(); m_sDescription = desc; } void Notes::SetDifficulty(Difficulty d) { DeAutogen(); m_Difficulty = d; } void Notes::SetMeter(int meter) { DeAutogen(); m_iMeter = meter; } void Notes::SetRadarValue(int r, float val) { DeAutogen(); ASSERT(r < NUM_RADAR_CATEGORIES); m_fRadarValues[r] = val; } bool Notes::AddMemCardRecord( PlayerNumber pn, Grade grade, float fScore ) // return true if new high score { if( fScore > m_MemCardScores[pn].fScore ) { m_MemCardScores[pn].fScore = fScore; m_MemCardScores[pn].grade = grade; return true; } return false; }