#include "global.h" /* ----------------------------------------------------------------------------- Class: PrefsManager Desc: See Header. Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved. Chris Danford Chris Gomez ----------------------------------------------------------------------------- */ #include "PrefsManager.h" #include "IniFile.h" #include "NoteSkinManager.h" #include "GameState.h" #include "RageException.h" #include "RageDisplay.h" #include "RageUtil.h" #include "GameDef.h" #include "AnnouncerManager.h" #include "ThemeManager.h" #include "GameConstantsAndTypes.h" #include "arch/arch.h" /* for default driver specs */ #define STEPMANIA_INI_PATH BASE_PATH "Data" SLASH "StepMania.ini" #define GAMEPREFS_INI_PATH BASE_PATH "Data" SLASH "GamePrefs.ini" PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program const float DEFAULT_SOUND_VOLUME = 0.50; PrefsManager::PrefsManager() { #ifdef DEBUG m_bWindowed = true; #else m_bWindowed = false; #endif m_iDisplayWidth = 640; m_iDisplayHeight = 480; m_iDisplayColorDepth = 16; m_iTextureColorDepth = 16; // default to 16 for better preformance on slower cards m_iMovieColorDepth = 16; m_iMaxTextureResolution = 2048; m_iRefreshRate = REFRESH_DEFAULT; m_bIgnoreJoyAxes = true; // ON by default because all USB convertors that are compatible with pads map to buttons m_bOnlyDedicatedMenuButtons = false; #ifdef DEBUG m_bShowStats = true; #else m_bShowStats = false; #endif m_BackgroundMode = BGMODE_ANIMATIONS; m_iNumBackgrounds = 8; m_bShowDanger = true; m_fBGBrightness = 0.8f; m_bMenuTimer = true; m_iNumArcadeStages = 3; m_bEventMode = false; m_bAutoPlay = false; m_fJudgeWindowScale = 1.0f; m_fJudgeWindowMarvelousSeconds = 0.0225f; m_fJudgeWindowPerfectSeconds = 0.045f; m_fJudgeWindowGreatSeconds = 0.090f; m_fJudgeWindowGoodSeconds = 0.135f; m_fJudgeWindowBooSeconds = 0.180f; m_fJudgeWindowOKSeconds = 0.250f; // allow enough time to take foot off and put back on m_fLifeDifficultyScale = 1.0f; m_iMovieDecodeMS = 2; m_bDelayedEscape = true; m_bInstructions = true; m_bShowDontDie = true; m_bShowSelectGroup = true; m_bShowNative = true; m_bArcadeOptionsNavigation = false; m_bSoloSingle = false; m_bDelayedTextureDelete = true; m_bDelayedScreenLoad = false; m_bBannerCache = true; m_MusicWheelUsesSections = ALWAYS; m_iMusicWheelSwitchSpeed = 10; m_bEasterEggs = true; m_iMarvelousTiming = 2; m_iCoinMode = COIN_HOME; m_iCoinsPerCredit = 1; m_bJointPremium = false; m_iBoostAppPriority = -1; m_bAntiAliasing = false; m_ShowSongOptions = YES; m_bDancePointsForOni = false; m_bTimestamping = false; m_bShowLyrics = true; m_bAutogenMissingTypes = true; m_bAutogenGroupCourses = true; m_bBreakComboToGetItem = false; m_bShowDancingCharacters = false; m_bUseUnlockSystem = false; m_bFirstRun = true; m_bAutoMapJoysticks = true; m_fGlobalOffsetSeconds = 0; m_bForceLogFlush = false; m_bLogging = true; #ifdef DEBUG m_bShowLogWindow = true; #else m_bShowLogWindow = false; #endif m_bTenFooterInRed = true; // set to 0 so people aren't shocked at first m_iProgressiveLifebar = 0; m_iProgressiveNonstopLifebar = 0; m_iProgressiveStageLifebar = 0; /* DDR Extreme-style extra stage support. * Default off so people used to the current behavior (or those with extra * stage CRS files) don't get it changed around on them. */ m_bPickExtraStage = false; // default to old sort order m_iCourseSortOrder = COURSE_SORT_SONGS; m_bMoveRandomToEnd = false; m_iScoringType = SCORING_MAX2; m_fLongVerSongSeconds = 60*2.5f; // Dynamite Rave is 2:55 m_fMarathonVerSongSeconds = 60*5.f; /* I'd rather get occasional people asking for support for this even though it's * already here than lots of people asking why songs aren't being displayed. */ m_bHiddenSongs = false; m_bVsync = true; /* XXX: Set these defaults for individual consoles using VideoCardDefaults.ini. */ #ifdef _XBOX m_bInterlaced = true; m_bPAL = false; #else m_bInterlaced = false; #endif m_sSoundDrivers = DEFAULT_SOUND_DRIVER_LIST; // StepMania.cpp sets these on first run: m_sVideoRenderers = ""; #if defined(WIN32) m_iLastSeenMemory = 0; #endif m_fSoundVolume = DEFAULT_SOUND_VOLUME; /* This is experimental: let's see if preloading helps people's skipping. * If it doesn't do anything useful, it'll be removed. */ m_bSoundPreloadAll = false; m_bAllowUnacceleratedRenderer = false; m_bThreadedInput = true; m_sIgnoredMessageWindows = ""; ReadGlobalPrefsFromDisk( true ); } PrefsManager::~PrefsManager() { } void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame ) { IniFile ini; ini.SetPath( STEPMANIA_INI_PATH ); if( !ini.ReadFile() ) return; // could not read config file, load nothing ini.GetValueB( "Options", "Windowed", m_bWindowed ); ini.GetValueB( "Options", "Interlaced", m_bInterlaced ); #ifdef _XBOX ini.GetValueB( "Options", "PAL", m_bPAL ); #endif ini.GetValueI( "Options", "DisplayWidth", m_iDisplayWidth ); ini.GetValueI( "Options", "DisplayHeight", m_iDisplayHeight ); ini.GetValueI( "Options", "DisplayColorDepth", m_iDisplayColorDepth ); ini.GetValueI( "Options", "TextureColorDepth", m_iTextureColorDepth ); ini.GetValueI( "Options", "MovieColorDepth", m_iMovieColorDepth ); ini.GetValueI( "Options", "MaxTextureResolution", m_iMaxTextureResolution ); ini.GetValueI( "Options", "RefreshRate", m_iRefreshRate ); ini.GetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes ); ini.GetValueB( "Options", "UseDedicatedMenuButtons", m_bOnlyDedicatedMenuButtons ); ini.GetValueB( "Options", "ShowStats", m_bShowStats ); ini.GetValueI( "Options", "BackgroundMode", (int&)m_BackgroundMode ); ini.GetValueI( "Options", "NumBackgrounds", m_iNumBackgrounds); ini.GetValueB( "Options", "ShowDanger", m_bShowDanger ); ini.GetValueF( "Options", "BGBrightness", m_fBGBrightness ); ini.GetValueB( "Options", "MenuTimer", m_bMenuTimer ); ini.GetValueI( "Options", "NumArcadeStages", m_iNumArcadeStages ); ini.GetValueB( "Options", "EventMode", m_bEventMode ); ini.GetValueB( "Options", "AutoPlay", m_bAutoPlay ); ini.GetValueF( "Options", "JudgeWindowScale", m_fJudgeWindowScale ); ini.GetValueF( "Options", "JudgeWindowMarvelousSeconds",m_fJudgeWindowMarvelousSeconds ); ini.GetValueF( "Options", "JudgeWindowPerfectSeconds", m_fJudgeWindowPerfectSeconds ); ini.GetValueF( "Options", "JudgeWindowGreatSeconds", m_fJudgeWindowGreatSeconds ); ini.GetValueF( "Options", "JudgeWindowGoodSeconds", m_fJudgeWindowGoodSeconds ); ini.GetValueF( "Options", "JudgeWindowBooSeconds", m_fJudgeWindowBooSeconds ); ini.GetValueF( "Options", "JudgeWindowOKSeconds", m_fJudgeWindowOKSeconds ); ini.GetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale ); ini.GetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS ); ini.GetValueB( "Options", "DelayedEscape", m_bDelayedEscape ); ini.GetValueB( "Options", "HiddenSongs", m_bHiddenSongs ); ini.GetValueB( "Options", "Vsync", m_bVsync ); ini.GetValueB( "Options", "HowToPlay", m_bInstructions ); ini.GetValueB( "Options", "Caution", m_bShowDontDie ); ini.GetValueB( "Options", "ShowSelectGroup", m_bShowSelectGroup ); ini.GetValueB( "Options", "ShowNative", m_bShowNative ); ini.GetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation ); ini.GetValue ( "Options", "DWIPath", m_DWIPath ); ini.GetValueB( "Options", "DelayedTextureDelete", m_bDelayedTextureDelete ); ini.GetValueB( "Options", "DelayedScreenLoad", m_bDelayedScreenLoad ); ini.GetValueB( "Options", "BannerCache", m_bBannerCache ); ini.GetValueI( "Options", "MusicWheelUsesSections", (int&)m_MusicWheelUsesSections ); ini.GetValueI( "Options", "MusicWheelSwitchSpeed", m_iMusicWheelSwitchSpeed ); ini.GetValue ( "Options", "SoundDrivers", m_sSoundDrivers ); ini.GetValueB( "Options", "EasterEggs", m_bEasterEggs ); ini.GetValueI( "Options", "MarvelousTiming", (int&)m_iMarvelousTiming ); ini.GetValueF( "Options", "SoundVolume", m_fSoundVolume ); ini.GetValueB( "Options", "SoundPreloadAll", m_bSoundPreloadAll ); ini.GetValueI( "Options", "CoinMode", m_iCoinMode ); ini.GetValueI( "Options", "CoinsPerCredit", m_iCoinsPerCredit ); ini.GetValueB( "Options", "JointPremium", m_bJointPremium ); ini.GetValueI( "Options", "BoostAppPriority", m_iBoostAppPriority ); ini.GetValueB( "Options", "PickExtraStage", m_bPickExtraStage ); ini.GetValueF( "Options", "LongVerSeconds", m_fLongVerSongSeconds ); ini.GetValueF( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds ); ini.GetValueI( "Options", "ShowSongOptions", (int&)m_ShowSongOptions ); ini.GetValueB( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer ); ini.GetValueB( "Options", "ThreadedInput", m_bThreadedInput ); ini.GetValue ( "Options", "IgnoredMessageWindows", m_sIgnoredMessageWindows ); ini.GetValueB( "Options", "SoloSingle", m_bSoloSingle ); ini.GetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni ); ini.GetValueB( "Options", "ShowLyrics", m_bShowLyrics ); ini.GetValueB( "Options", "AutogenMissingTypes", m_bAutogenMissingTypes ); ini.GetValueB( "Options", "AutogenGroupCourses", m_bAutogenGroupCourses ); ini.GetValueB( "Options", "Timestamping", m_bTimestamping ); ini.GetValueB( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem ); ini.GetValueB( "Options", "ShowDancingCharacters", m_bShowDancingCharacters ); ini.GetValueB( "Options", "TenFooterInRed", m_bTenFooterInRed ); ini.GetValueI( "Options", "CourseSortOrder", (int&)m_iCourseSortOrder ); ini.GetValueB( "Options", "MoveRandomToEnd", m_bMoveRandomToEnd ); ini.GetValueI( "Options", "ScoringType", (int&)m_iScoringType ); ini.GetValueI( "Options", "ProgressiveLifebar", (int&)m_iProgressiveLifebar ); ini.GetValueI( "Options", "ProgressiveNonstopLifebar", (int&)m_iProgressiveNonstopLifebar ); ini.GetValueI( "Options", "ProgressiveStageLifebar", (int&)m_iProgressiveStageLifebar ); ini.GetValueB( "Options", "UseUnlockSystem", m_bUseUnlockSystem ); ini.GetValueB( "Options", "FirstRun", m_bFirstRun ); ini.GetValueB( "Options", "AutoMapJoysticks", m_bAutoMapJoysticks ); ini.GetValue ( "Options", "VideoRenderers", m_sVideoRenderers ); ini.GetValue ( "Options", "LastSeenVideoDriver", m_sLastSeenVideoDriver ); #if defined(WIN32) ini.GetValue ( "Options", "LastSeenMemory", m_iLastSeenMemory ); #endif ini.GetValueB( "Options", "AntiAliasing", m_bAntiAliasing ); ini.GetValueF( "Options", "GlobalOffsetSeconds", m_fGlobalOffsetSeconds ); ini.GetValueB( "Options", "ForceLogFlush", m_bForceLogFlush ); ini.GetValueB( "Options", "Logging", m_bLogging ); ini.GetValueB( "Options", "ShowLogWindow", m_bShowLogWindow ); m_asAdditionalSongFolders.clear(); CString sAdditionalSongFolders; ini.GetValue( "Options", "AdditionalSongFolders", sAdditionalSongFolders ); split( sAdditionalSongFolders, ",", m_asAdditionalSongFolders, true ); if( bSwitchToLastPlayedGame ) { Game game; if( ini.GetValueI("Options", "Game", (int&)game) ) GAMESTATE->m_CurGame = game; } } void PrefsManager::SaveGlobalPrefsToDisk() { IniFile ini; ini.SetPath( STEPMANIA_INI_PATH ); ini.SetValueB( "Options", "Windowed", m_bWindowed ); ini.SetValueI( "Options", "DisplayWidth", m_iDisplayWidth ); ini.SetValueI( "Options", "DisplayHeight", m_iDisplayHeight ); ini.SetValueI( "Options", "DisplayColorDepth", m_iDisplayColorDepth ); ini.SetValueI( "Options", "TextureColorDepth", m_iTextureColorDepth ); ini.SetValueI( "Options", "MovieColorDepth", m_iMovieColorDepth ); ini.SetValueI( "Options", "MaxTextureResolution", m_iMaxTextureResolution ); ini.SetValueI( "Options", "RefreshRate", m_iRefreshRate ); ini.SetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes ); ini.SetValueB( "Options", "UseDedicatedMenuButtons", m_bOnlyDedicatedMenuButtons ); ini.SetValueB( "Options", "ShowStats", m_bShowStats ); ini.SetValueI( "Options", "BackgroundMode", m_BackgroundMode); ini.SetValueI( "Options", "NumBackgrounds", m_iNumBackgrounds); ini.SetValueB( "Options", "ShowDanger", m_bShowDanger ); ini.SetValueF( "Options", "BGBrightness", m_fBGBrightness ); ini.SetValueB( "Options", "MenuTimer", m_bMenuTimer ); ini.SetValueI( "Options", "NumArcadeStages", m_iNumArcadeStages ); ini.SetValueB( "Options", "EventMode", m_bEventMode ); ini.SetValueB( "Options", "AutoPlay", m_bAutoPlay ); ini.SetValueF( "Options", "JudgeWindowScale", m_fJudgeWindowScale ); ini.SetValueF( "Options", "JudgeWindowMarvelousSeconds",m_fJudgeWindowMarvelousSeconds ); ini.SetValueF( "Options", "JudgeWindowPerfectSeconds", m_fJudgeWindowPerfectSeconds ); ini.SetValueF( "Options", "JudgeWindowGreatSeconds", m_fJudgeWindowGreatSeconds ); ini.SetValueF( "Options", "JudgeWindowGoodSeconds", m_fJudgeWindowGoodSeconds ); ini.SetValueF( "Options", "JudgeWindowBooSeconds", m_fJudgeWindowBooSeconds ); ini.SetValueF( "Options", "JudgeWindowOKSeconds", m_fJudgeWindowOKSeconds ); ini.SetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale ); ini.SetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS ); ini.SetValueB( "Options", "DelayedEscape", m_bDelayedEscape ); ini.SetValueB( "Options", "HiddenSongs", m_bHiddenSongs ); ini.SetValueB( "Options", "Vsync", m_bVsync ); ini.SetValueB( "Options", "Interlaced", m_bInterlaced ); #ifdef _XBOX ini.SetValueB( "Options", "PAL", m_bPAL ); #endif ini.SetValueB( "Options", "HowToPlay", m_bInstructions ); ini.SetValueB( "Options", "Caution", m_bShowDontDie ); ini.SetValueB( "Options", "ShowSelectGroup", m_bShowSelectGroup ); ini.SetValueB( "Options", "ShowNative", m_bShowNative ); ini.SetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation ); ini.SetValue ( "Options", "DWIPath", m_DWIPath ); ini.SetValueB( "Options", "DelayedTextureDelete", m_bDelayedTextureDelete ); ini.SetValueB( "Options", "DelayedScreenLoad", m_bDelayedScreenLoad ); ini.SetValueB( "Options", "BannerCache", m_bBannerCache ); ini.SetValueI( "Options", "MusicWheelUsesSections", m_MusicWheelUsesSections ); ini.SetValueI( "Options", "MusicWheelSwitchSpeed", m_iMusicWheelSwitchSpeed ); ini.SetValueB( "Options", "EasterEggs", m_bEasterEggs ); ini.SetValueI( "Options", "MarvelousTiming", m_iMarvelousTiming ); ini.SetValueB( "Options", "SoundPreloadAll", m_bSoundPreloadAll ); ini.SetValueI( "Options", "CoinMode", m_iCoinMode ); ini.SetValueI( "Options", "CoinsPerCredit", m_iCoinsPerCredit ); ini.SetValueB( "Options", "JointPremium", m_bJointPremium ); ini.SetValueI( "Options", "BoostAppPriority", m_iBoostAppPriority ); ini.SetValueB( "Options", "PickExtraStage", m_bPickExtraStage ); ini.SetValueF( "Options", "LongVerSeconds", m_fLongVerSongSeconds ); ini.SetValueF( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds ); ini.SetValueI( "Options", "ShowSongOptions", m_ShowSongOptions ); ini.SetValueB( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer ); ini.SetValueB( "Options", "ThreadedInput", m_bThreadedInput ); ini.SetValue ( "Options", "IgnoredMessageWindows", m_sIgnoredMessageWindows ); ini.SetValueB( "Options", "SoloSingle", m_bSoloSingle ); ini.SetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni ); ini.SetValueB( "Options", "ShowLyrics", m_bShowLyrics ); ini.SetValueB( "Options", "AutogenMissingTypes", m_bAutogenMissingTypes ); ini.SetValueB( "Options", "AutogenGroupCourses", m_bAutogenGroupCourses ); ini.SetValueB( "Options", "Timestamping", m_bTimestamping ); ini.SetValueB( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem ); ini.SetValueB( "Options", "ShowDancingCharacters", m_bShowDancingCharacters ); ini.SetValueB( "Options", "UseUnlockSystem", m_bUseUnlockSystem ); ini.SetValueB( "Options", "FirstRun", m_bFirstRun ); ini.SetValueB( "Options", "AutoMapJoysticks", m_bAutoMapJoysticks ); ini.SetValue ( "Options", "VideoRenderers", m_sVideoRenderers ); ini.SetValue ( "Options", "LastSeenVideoDriver", m_sLastSeenVideoDriver ); #if defined(WIN32) ini.SetValue ( "Options", "LastSeenMemory", m_iLastSeenMemory ); #endif ini.SetValueB( "Options", "AntiAliasing", m_bAntiAliasing ); ini.SetValueF( "Options", "GlobalOffsetSeconds", m_fGlobalOffsetSeconds ); ini.SetValueB( "Options", "ForceLogFlush", m_bForceLogFlush ); ini.SetValueB( "Options", "Logging", m_bLogging ); ini.SetValueB( "Options", "ShowLogWindow", m_bShowLogWindow ); ini.SetValueB( "Options", "TenFooterInRed", m_bTenFooterInRed ); ini.SetValueI( "Options", "CourseSortOrder", m_iCourseSortOrder ); ini.SetValueB( "Options", "MoveRandomToEnd", m_bMoveRandomToEnd ); ini.SetValueI( "Options", "ScoringType", m_iScoringType ); ini.SetValueI( "Options", "ProgressiveLifebar", m_iProgressiveLifebar ); ini.SetValueI( "Options", "ProgressiveStageLifebar", m_iProgressiveStageLifebar ); ini.SetValueI( "Options", "ProgressiveNonstopLifebar", m_iProgressiveNonstopLifebar ); /* Only write these if they aren't the default. This ensures that we can change * the default and have it take effect for everyone (except people who * tweaked this value). */ if(m_sSoundDrivers != DEFAULT_SOUND_DRIVER_LIST) ini.SetValue ( "Options", "SoundDrivers", m_sSoundDrivers ); if(m_fSoundVolume != DEFAULT_SOUND_VOLUME) ini.SetValueF( "Options", "SoundVolume", m_fSoundVolume ); ini.SetValue( "Options", "AdditionalSongFolders", join(",", m_asAdditionalSongFolders) ); ini.SetValueI( "Options", "Game", GAMESTATE->m_CurGame ); ini.WriteFile(); } void PrefsManager::ReadGamePrefsFromDisk() { if( !GAMESTATE ) return; CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName; IniFile ini; ini.SetPath( GAMEPREFS_INI_PATH ); ini.ReadFile(); // it's OK if this fails CString sAnnouncer = sGameName, sTheme = sGameName, sNoteSkin = sGameName; // if these calls fail, the three strings will keep the initial values set above. ini.GetValue( sGameName, "Announcer", sAnnouncer ); ini.GetValue( sGameName, "Theme", sTheme ); ini.GetValue( sGameName, "DefaultModifiers",m_sDefaultModifiers ); // it's OK to call these functions with names that don't exist. ANNOUNCER->SwitchAnnouncer( sAnnouncer ); THEME->SwitchTheme( sTheme ); // XXX: ? // if(NOTESKIN->DoesNoteSkinExist(sNoteSkin)) // m_sDefaultNoteSkin = sNoteSkin; // else // m_sDefaultNoteSkin = "default"; // NOTESKIN->SwitchNoteSkin( sNoteSkin ); } void PrefsManager::SaveGamePrefsToDisk() { if( !GAMESTATE ) return; CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName; IniFile ini; ini.SetPath( GAMEPREFS_INI_PATH ); ini.ReadFile(); // it's OK if this fails ini.SetValue( sGameName, "Announcer", ANNOUNCER->GetCurAnnouncerName() ); ini.SetValue( sGameName, "Theme", THEME->GetCurThemeName() ); ini.SetValue( sGameName, "DefaultModifiers",m_sDefaultModifiers ); ini.WriteFile(); }