/* EditCoursesMenu - UI on Edit Courses screen. */ #ifndef EDIT_COURSES_MENU_H #define EDIT_COURSES_MENU_H #include "ActorFrame.h" #include "Banner.h" #include "TextBanner.h" #include "GameConstantsAndTypes.h" #include "RageSound.h" #include "Course.h" #include "ScreenMessage.h" #include "EditCoursesSongMenu.h" class EditCoursesMenu: public ActorFrame { public: EditCoursesMenu(); ~EditCoursesMenu(); virtual void DrawPrimitives(); virtual void Update( float fDeltaTime ); bool CanGoUp(); bool CanGoDown(); bool CanGoLeft(); bool CanGoRight(); void Up(); void Down(); void Left(); void Right(); void Start(); void HandleScreenMessage( const ScreenMessage SM ); enum Row { ROW_COURSE, ROW_COURSE_OPTIONS, ROW_ACTION, ROW_ENTRY, ROW_ENTRY_TYPE, ROW_ENTRY_OPTIONS, ROW_ENTRY_PLAYER_OPTIONS, ROW_ENTRY_SONG_OPTIONS, NUM_ROWS } m_SelectedRow; CString RowToString( Row r ) { const CString s[NUM_ROWS] = { "Course", "Course Options", "Action", "Entry", "Entry Type", "Entry Options", "Entry Player Options", "Entry Song Options" }; return s[r]; } enum Action { save, add_entry, delete_selected_entry, NUM_ACTIONS }; CString ActionToString( Action a ) { switch( a ) { case save: return "Save Current Course"; case add_entry: return "Duplicate Current Entry/Add Entry"; case delete_selected_entry: return "Delete Selected Entry"; default: ASSERT(0); return ""; } } Course* GetSelectedCourse() { return m_pCourses[m_iSelection[ROW_COURSE]]; } CourseEntry* GetSelectedEntry(); Action GetSelectedAction() { return (Action)m_iSelection[ROW_ACTION]; } CourseEntryType GetSelectedEntryType() { return (CourseEntryType)m_iSelection[ROW_ENTRY_TYPE]; } private: Sprite m_sprArrows[2]; int m_iSelection[NUM_ROWS]; BitmapText m_textLabel[NUM_ROWS]; BitmapText m_textValue[NUM_ROWS]; Banner m_CourseBanner; Banner m_EntryBanner; TextBanner m_EntryTextBanner; vector m_pCourses; void OnRowValueChanged( Row row ); void ChangeToRow( Row newRow ); RageSound m_soundChangeRow; RageSound m_soundChangeValue; RageSound m_soundSave; EditCoursesSongMenu m_SongMenu; bool m_bInSongMenu; }; #endif /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */