/* ScreenMiniMenu - Displays a simple menu over the top of another screen. */ #ifndef SCREEN_MINI_MENU_H #define SCREEN_MINI_MENU_H #include "Screen.h" #include "BitmapText.h" #include "Transition.h" #include "Quad.h" #include "RandomSample.h" #include "BGAnimation.h" #define MAX_MENU_ROWS 40 struct MenuRow { int iRowCode; const char *name; bool enabled; bool bShowInHomeEditMode; int defaultChoice; const char *choices[32]; }; struct MenuRowInternal { int iRowCode; CString name; bool enabled; bool bShowInHomeEditMode; int defaultChoice; vector choices; MenuRowInternal() { iRowCode = -1; enabled = true; bShowInHomeEditMode = true; defaultChoice = 0; } MenuRowInternal( const MenuRow &r ); void SetDefaultChoiceIfPresent( const CString &s ); }; struct Menu { CString title; vector rows; Menu() {} Menu( CString t, const MenuRow *rows ); }; class ScreenMiniMenu : public Screen { public: ScreenMiniMenu( CString sName ); ScreenMiniMenu( const Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel ); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); protected: void MenuUp( PlayerNumber pn, const InputEventType type ); void MenuDown( PlayerNumber pn, const InputEventType type ); void MenuLeft( PlayerNumber pn, const InputEventType type ); void MenuRight( PlayerNumber pn, const InputEventType type ); void MenuBack( PlayerNumber pn ); void MenuStart( PlayerNumber pn, const InputEventType type ); int GetGoUpSpot(); // return -1 if can't go up int GetGoDownSpot(); // return -1 if can't go down bool CanGoLeft(); bool CanGoRight(); void BeforeLineChanged(); void AfterLineChanged(); void AfterAnswerChanged(); BGAnimation m_Background; Menu m_Def; BitmapText m_textTitle; BitmapText m_textLabel[MAX_MENU_ROWS]; BitmapText m_textAnswer[MAX_MENU_ROWS]; int m_iCurLine; int m_iCurAnswers[MAX_MENU_ROWS]; ScreenMessage m_SMSendOnOK, m_SMSendOnCancel; Transition m_In; Transition m_Out; public: static int s_iLastRowCode; static int s_iLastAnswers[MAX_MENU_ROWS]; }; #endif /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */