/* NoteTypes - Types for holding tap notes and scores. */ #ifndef NOTE_TYPES_H #define NOTE_TYPES_H #include "GameConstantsAndTypes.h" struct TapNoteResult { TapNoteResult() { tns = TNS_NONE; fTapNoteOffset = 0; } TapNoteScore tns; /* Offset, in seconds, for a tap grade. Negative numbers mean the note * was hit early; positive numbers mean it was hit late. These values are * only meaningful for graded taps (tns >= TNS_BOO). */ float fTapNoteOffset; /* If the whole row has been judged, all taps on the row will be set to hidden. */ bool bHidden; }; struct HoldNoteResult { HoldNoteScore hns; /* 1.0 means this HoldNote has full life. * 0.0 means this HoldNote is dead * When this value hits 0.0 for the first time, m_HoldScore becomes HSS_NG. * If the life is > 0.0 when the HoldNote ends, then m_HoldScore becomes HSS_OK. */ float fLife; /* Last index where fLife was greater than 0. If the tap was missed, this will * be the first index of the hold. */ int iLastHeldRow; HoldNoteResult() { hns = HNS_NONE; fLife = 1.0f; iLastHeldRow = 0; bHeld = bActive = false; } float GetLastHeldBeat() const; bool bHeld; bool bActive; }; struct TapNote { enum Type { empty, // no note here tap, hold_head, // graded like a TAP_TAP hold_tail, /* In 2sand3s mode, holds are deleted and TAP_HOLD_END is added: */ mine, // don't step! attack, autoKeysound, } type; enum Source { original, // part of the original NoteData addition, // additional note added by a transform removed, // Removed taps, e.g. in Little - play keysounds here as if // judged Perfect, but don't bother rendering or judging this // step. Also used for when we implement auto-scratch in BM, // and for if/when we do a "reduce" modifier that cancels out // all but N keys on a line [useful for BM->DDR autogen, too]. // Removed hold body (...why?) - acts as follows: // 1 - if we're using a sustained-sound gametype [Keyboardmania], and // we've already hit the start of the sound (?? we put Holds Off on?) // then this is triggered automatically to keep the sound going // 2 - if we're NOT [anything else], we ignore this. // Equivalent to all 4s aside from the first one. } source; // Only valid if type == attack. CString sAttackModifiers; float fAttackDurationSeconds; bool bKeysound; // true if this note plays a keysound when hit int iKeysoundIndex; // index into Song's vector of keysound files. // Only valid if bKeysound. /* hold_head only: */ int iDuration; TapNoteResult result; /* hold_head only: */ HoldNoteResult HoldResult; TapNote() {} TapNote( Type type_, Source source_, CString sAttackModifiers_, float fAttackDurationSeconds_, bool bKeysound_, int iKeysoundIndex_ ) { type = type_; source = source_; sAttackModifiers = sAttackModifiers_; fAttackDurationSeconds = fAttackDurationSeconds_; bKeysound = bKeysound_; iKeysoundIndex = iKeysoundIndex_; iDuration = 0; } bool operator==( const TapNote &other ) const { #define COMPARE(x) if(x!=other.x) return false; COMPARE(type); COMPARE(source); COMPARE(sAttackModifiers); COMPARE(fAttackDurationSeconds); COMPARE(bKeysound); COMPARE(iKeysoundIndex); COMPARE(iDuration); #undef COMPARE return true; } }; extern TapNote TAP_EMPTY; // '0' extern TapNote TAP_ORIGINAL_TAP; // '1' extern TapNote TAP_ORIGINAL_HOLD_HEAD; // '2' extern TapNote TAP_ORIGINAL_MINE; // 'M' extern TapNote TAP_ORIGINAL_ATTACK; // 'A' extern TapNote TAP_ORIGINAL_AUTO_KEYSOUND; // 'K' extern TapNote TAP_ADDITION_TAP; extern TapNote TAP_ADDITION_MINE; // TODO: Don't have a hard-coded track limit. const int MAX_NOTE_TRACKS = 16; /* This is a divisor for our "fixed-point" time/beat representation. It must be evenly divisible * by 2, 3, and 4, to exactly represent 8th, 12th and 16th notes. */ const int ROWS_PER_BEAT = 48; const int BEATS_PER_MEASURE = 4; const int ROWS_PER_MEASURE = ROWS_PER_BEAT * BEATS_PER_MEASURE; const int MAX_NOTE_ROW = (1<<30); enum NoteType { NOTE_TYPE_4TH, // quarter note NOTE_TYPE_8TH, // eighth note NOTE_TYPE_12TH, // triplet NOTE_TYPE_16TH, // sixteenth note NOTE_TYPE_24TH, // twenty-fourth note NOTE_TYPE_32ND, // thirty-second note // Why is this high of resolution needed? It's breaking NoteSkins // with note-coloring, and the extra resolution will take up more // memory. Does any game actually use this? -Chris // MD 11/02/03 - added finer divisions NOTE_TYPE_48TH, // forty-eighth note NOTE_TYPE_64TH, // sixty-fourth note // Not having this triggers asserts all over the place. Go figure. NOTE_TYPE_192ND, NUM_NOTE_TYPES, NOTE_TYPE_INVALID }; float NoteTypeToBeat( NoteType nt ); NoteType GetNoteType( int row ); NoteType BeatToNoteType( float fBeat ); bool IsNoteOfType( int row, NoteType t ); CString NoteTypeToString( NoteType nt ); /* This is more accurate: by computing the integer and fractional parts separately, we * can avoid storing very large numbers in a float and possibly losing precision. It's * slower; use this once less stuff uses BeatToNoteRow. */ /* inline int BeatToNoteRow( float fBeatNum ) { float fraction = fBeatNum - truncf(fBeatNum); int integer = int(fBeatNum) * ROWS_PER_BEAT; return integer + lrintf(fraction * ROWS_PER_BEAT); } */ inline int BeatToNoteRow( float fBeatNum ) { return lrintf( fBeatNum * ROWS_PER_BEAT ); } // round inline int BeatToNoteRowNotRounded( float fBeatNum ) { return (int)( fBeatNum * ROWS_PER_BEAT ); } inline float NoteRowToBeat( int iRow ) { return iRow / (float)ROWS_PER_BEAT; } #endif /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */