#include "global.h" #include "HelpDisplay.h" #include "RageUtil.h" #include "PrefsManager.h" #include "RageLog.h" #include "ThemeManager.h" #include "ActorUtil.h" HelpDisplay::HelpDisplay() { m_iCurTipIndex = 0; m_fSecsUntilSwitch = 0; } void HelpDisplay::Load() { RunCommands( THEME->GetMetricA(m_sName,"TipOnCommand") ); LoadFromFont( THEME->GetPathF(m_sName,"text") ); m_fSecsUntilSwitch = TIP_SHOW_TIME; } void HelpDisplay::LoadFromNode( const CString& sDir, const XNode* pNode ) { BitmapText::LoadFromNode( sDir, pNode ); } void HelpDisplay::SetName( const CString &sName, const CString &sID ) { BitmapText::SetName( sName, sID ); TIP_SHOW_TIME.Load( m_sName, "TipShowTime" ); } void HelpDisplay::SetTips( const CStringArray &arrayTips, const CStringArray &arrayTipsAlt ) { ASSERT( arrayTips.size() == arrayTipsAlt.size() ); if( arrayTips == m_arrayTips && arrayTipsAlt == m_arrayTipsAlt ) return; SetText( "" ); m_arrayTips = arrayTips; m_arrayTipsAlt = arrayTipsAlt; m_iCurTipIndex = 0; m_fSecsUntilSwitch = 0; Update( 0 ); } void HelpDisplay::Update( float fDeltaTime ) { float fHibernate = m_fHibernateSecondsLeft; BitmapText::Update( fDeltaTime ); if( m_arrayTips.empty() ) return; m_fSecsUntilSwitch -= max( fDeltaTime - fHibernate, 0 ); if( m_fSecsUntilSwitch > 0 ) return; // time to switch states m_fSecsUntilSwitch = TIP_SHOW_TIME; SetText( m_arrayTips[m_iCurTipIndex], m_arrayTipsAlt[m_iCurTipIndex] ); m_iCurTipIndex++; m_iCurTipIndex = m_iCurTipIndex % m_arrayTips.size(); } #include "song.h" #include "GameState.h" #include "Course.h" #include "Style.h" #include "Foreach.h" REGISTER_ACTOR_CLASS( GenreDisplay ) GenreDisplay::GenreDisplay() { MESSAGEMAN->Subscribe( this, "OnSongChanged" ); MESSAGEMAN->Subscribe( this, "OnCourseChanged" ); } GenreDisplay::~GenreDisplay() { MESSAGEMAN->Unsubscribe( this, "OnSongChanged" ); MESSAGEMAN->Unsubscribe( this, "OnCourseChanged" ); } void GenreDisplay::PlayCommand( const CString &sCommandName ) { if( sCommandName == "OnSongChanged" ) { vector m_Artists, m_AltArtists; Song* pSong = GAMESTATE->m_pCurSong; ASSERT( pSong ); m_Artists.push_back( pSong->GetDisplayArtist() ); m_AltArtists.push_back( pSong->GetTranslitArtist() ); SetTips( m_Artists, m_AltArtists ); } else if( sCommandName == "OnCourseChanged" ) { vector m_Artists, m_AltArtists; Course* pCourse = GAMESTATE->m_pCurCourse; StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType; Trail *pTrail = pCourse->GetTrail( st ); ASSERT( pTrail ); FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e ) { if( e->bSecret ) { m_Artists.push_back( "???" ); m_AltArtists.push_back( "???" ); } else { m_Artists.push_back( e->pSong->GetDisplayArtist() ); m_AltArtists.push_back( e->pSong->GetTranslitArtist() ); } } SetTips( m_Artists, m_AltArtists ); } else { Actor::PlayCommand( sCommandName ); } } /* * (c) 2001-2003 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */