// Possible NextScreen names: // - ScreenCaution // - ScreenEz2SelectPlayer // - ScreenSelectMode // - ScreenInstructions // - ScreenSelectCourse // - ScreenSelectStyle // - ScreenSelectStyle5th // - ScreenSelectDifficulty // - ScreenSelectDifficultyEX // - ScreenSelectGroup // - ScreenSelectMusic // - ScreenSelectStyle5th // - ScreenSelectStyle [Common] ColorP1=0.4,1.0,0.8,1 // sea green ColorP2=1.0,0.5,0.2,1 // orange InitialScreen=ScreenCompany WindowTitle=StepMania [ModeSwitcher] PrevModeX=-200 PrevModeY=-170 PrevIconX=-200 PrevIconY=-120 PrevModeZoom=0.8 NextModeX=200 NextModeY=-170 NextIconX=200 NextIconY=-120 NextModeZoom=0.8 CurrentModeX=0 CurrentModeY=0 CurrentModeZoom=1 [ScreenTitleMenu] # Note that we don't use the "name" parameter to Choices here. Name1 is # the displayed text, which might be translated or otherwise changed. The "name,foo" # parameter to ModeChoices is an asset name, which is used in filenames. NumChoices=7 // no SANDBOX Choice1=screen,ScreenCaution Name1=GAME START Choice2=screen,ScreenSelectGame@ScreenOptionsMaster Name2=SELECT GAME Choice3=screen,ScreenOptionsMenu@ScreenOptionsMaster Name3=OPTIONS Choice4=screen,ScreenEditMenu Name4=EDIT/SYNC SONGS Choice5=screen,ScreenEditCoursesMenu Name5=EDIT COURSES Choice6=screen,ScreenJukeboxMenu Name6=JUKEBOX Choice7=screen,ScreenExit Name7=EXIT Choice8=screen,ScreenTest Name8=SANDBOX TimerSeconds=-1 // none StyleIcon=0 LogoHomeOnCommand=x,320;y,240;zoomy,0;sleep,0.5;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3 LogoOnCommand=x,320;y,240;zoomy,0;sleep,0.5;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3 VersionOnCommand=horizalign,right;x,620;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2 SongsOnCommand=horizalign,left;x,20;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2 ChoicesX=320 ChoicesStartY=86 ChoicesSpacingY=48 ChoicesShadowLength=5 HelpX=320 HelpY=440 ColorNotSelected=1,1,1,1 ColorSelected=0.5,1,0.5,1 ZoomNotSelected=1.0 ZoomSelected=1.3 MenuTextAlign=1 // 0=left, 1=center, 2=right MenuCommandOnCreate=diffusealpha,0;sleep,0.1;linear,0.5;diffusealpha,1; MenuCommandSelectDelay=0.5 SecondsBetweenComments=12 SecondsBeforeAttract=30 HelpText= HelpTextHome=Use &UP; &DOWN; to select, then press START HelpTextPay=Press START to begin HelpTextFree=Press START to begin HelpTextEvent=Press START to begin [ScreenCaution] NextScreen=ScreenSelectStyle [ScreenEz2SelectPlayer] JoinFrameP1X=120 JoinFrameP1Y=350 JoinFrameP2X=520 JoinFrameP2Y=350 JoinMessageP1X=120 JoinMessageP1Y=336 JoinMessageP2X=520 JoinMessageP2Y=336 HelpText=Press &DOWN; on the pad to join TimerSeconds=40 StyleIcon=1 NextScreen=ScreenSelectGroup SilentWait=1 BounceJoinMessage=1 FoldOnJoin=1 [ScreenSelectStyle] NumChoices=5 # The "name" here affects the announcer, eg. "ScreenSelectStyle comment single". Choice1=Style,single;name,single Choice2=Style,versus;name,versus Choice3=Style,couple;name,couple Choice4=Style,double;name,double Choice5=Style,solo;name,solo HelpText=Use &LEFT; &RIGHT; to select, then press START TimerSeconds=40 StyleIcon=1 NextScreen1=ScreenSelectDifficulty NextScreen2=ScreenSelectDifficulty NextScreen3=ScreenSelectDifficulty NextScreen4=ScreenSelectDifficulty NextScreen5=ScreenSelectDifficulty JointPremiumX=550 JointPremiumY=84 JointPremiumOnCommand=addx,400;bounceend,0.5;addx,-400;glowshift;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.3 JointPremiumOffCommand=bouncebegin,0.5;addx,400 Icon1X=60 Icon1Y=84 Icon1OnCommand=addx,-640;sleep,0.20;decelerate,0.3;addx,640 Icon1OffCommand=bouncebegin,0.5;zoomy,0 Icon2X=140 Icon2Y=84 Icon2OnCommand=addx,-640;sleep,0.15;decelerate,0.3;addx,640 Icon2OffCommand=bouncebegin,0.5;zoomy,0 Icon3X=220 Icon3Y=84 Icon3OnCommand=addx,-640;sleep,0.10;decelerate,0.3;addx,640 Icon3OffCommand=bouncebegin,0.5;zoomy,0 Icon4X=300 Icon4Y=84 Icon4OnCommand=addx,-640;sleep,0.05;decelerate,0.3;addx,640 Icon4OffCommand=bouncebegin,0.5;zoomy,0 Icon5X=380 Icon5Y=84 Icon5OnCommand=addx,-640;sleep,0.00;decelerate,0.3;addx,640 Icon5OffCommand=bouncebegin,0.5;zoomy,0 Icon6X= Icon6Y= Icon6OnCommand=addx,-640;sleep,0.00;decelerate,0.3;addx,640 Icon6OffCommand=bouncebegin,0.5;zoomy,0 Icon7X= Icon7Y= Icon7OnCommand=addx,-640;sleep,0.00;decelerate,0.3;addx,640 Icon7OffCommand=bouncebegin,0.5;zoomy,0 Icon8X= Icon8Y= Icon8OnCommand=addx,-640;sleep,0.00;decelerate,0.3;addx,640 Icon8OffCommand=bouncebegin,0.5;zoomy,0 IconGainFocusCommand=glowshift;effectperiod,0.5 IconLoseFocusCommand=stopeffect DisabledColor=0.2,0.2,0.2,1 ExplanationX=480 ExplanationY=170 ExplanationOnCommand=addx,400;bounceend,0.5;addx,-400 ExplanationOffCommand=bouncebegin,0.5;addx,400 WarningX=480 WarningY=400 WarningOnCommand=addy,-120;zoomy,0;decelerate,0.5;zoomy,1;addy,120;diffuseshift;effectcolor1,1,1,1,1;effectcolor2,0.4,0.4,0.4,1 WarningOffCommand=accelerate,0.3;zoomy,0;y,280 InfoX=480 InfoY=280 InfoOnCommand=zoomy,0;bounceend,0.5;zoomy,1 InfoOffCommand=bouncebegin,0.5;zoomy,0 PictureX=160 PictureY=260 PictureOnCommand=diffusealpha,0;glow,1,1,1,0;linear,0.2;glow,1,1,1,1;linear,0.0;diffusealpha,1;linear,0.2;glow,1,1,1,0 # This extra command to turn off glow normally does nothing, since when # PictureOnCommand finishes, glow is disabled. This is here because # PictureOnCommand can be interrupted when the user selects, which will # leave glow enabled, and the glow pass ignores diffuse alpha. PictureOffCommand=linear,0.5;diffusealpha,0;glow,1,1,1,0 [ScreenSelectStyle5th] HelpText=Use &LEFT; &RIGHT; to select, then press START TimerSeconds=40 StyleIcon=1 NextScreen=ScreenSelectDifficulty PadX1=70 PadY1=300 PadZoom1=1 PadX2=195 PadY2=210 PadZoom2=1 PadX3=300 PadY3=310 PadZoom3=1 PadX4=445 PadY4=210 PadZoom4=1 PadX5=570 PadY5=300 PadZoom5=1 DancerX1=70 DancerY1=300 DancerZoom1=2 DancerX2=160 DancerY2=230 DancerZoom2=2 DancerX3=230 DancerY3=190 DancerZoom3=2 DancerX4=300 DancerY4=310 DancerZoom4=2 DancerX5=410 DancerY5=230 DancerZoom5=2 DancerX6=460 DancerY6=190 DancerZoom6=2 DancerX7=570 DancerY7=300 DancerZoom7=2 [ScreenSelectMode] JoinFrameP1X=120 JoinFrameP1Y=350 JoinFrameP2X=520 JoinFrameP2Y=350 JoinMessageP1X=120 JoinMessageP1Y=336 JoinMessageP2X=520 JoinMessageP2Y=336 GuideX=320 GuideY=374 HelpText=Press &DOWN; on the pad to join. Press &LEFT; &RIGHT; to change styles, then press START TimerSeconds=30 StyleIcon=1 NextScreen=ScreenSelectGroup ScrollingListX=320 ScrollingListY=250 UseSelectionBGAnimations=0 SelectionSpecificBGAnimations=0 BounceJoinMessage=1 FoldOnJoin=1 ScrollingListOffCommand=bouncebegin,0.5;zoomy,0 GuideOffCommand=bouncebegin,0.5;addy,400 ChoiceListHighlightOffCommand=linear,0.5;diffusealpha,0;glow,1,1,1,0 ChoiceListFrameOffCommand=linear,0.5;diffusealpha,0;glow,1,1,1,0 UseModeSpecificBGAnims=0 [ScreenStyleSplash] NextScreen=ScreenSelectGroup HelpText= StyleIcon=0 TimerSeconds=0 [ScreenSelectDifficulty] NumChoices=8 Choice1=PlayMode,arcade;Difficulty,beginner;name,beginner Choice2=PlayMode,arcade;Difficulty,easy;name,easy Choice3=PlayMode,arcade;Difficulty,medium;name,medium Choice4=PlayMode,arcade;Difficulty,hard;name,hard Choice5=PlayMode,nonstop;name,nonstop Choice6=PlayMode,oni;name,oni Choice7=PlayMode,endless;name,endless Choice8=PlayMode,rave;name,rave NumChoicesOnPage1=4 HelpText=Use &LEFT; &RIGHT; to select, then press START TimerSeconds=40 StyleIcon=1 NextScreen1=ScreenSelectGroup NextScreen2=ScreenSelectGroup NextScreen3=ScreenSelectGroup NextScreen4=ScreenSelectGroup NextScreen5=ScreenInstructions NextScreen6=ScreenInstructions NextScreen7=ScreenInstructions NextScreen8=ScreenInstructions LockInputSeconds=0.8 SleepAfterChoiceSeconds=0.3 SleepAfterTweenOffSeconds=0.8 MorePage1X=580 MorePage1Y=90 MorePage1OnCommand=diffusealpha,0;linear,0.5;diffusealpha,1 MorePage1OffCommand=linear,0.5;diffusealpha,0 MorePage2X=700 MorePage2Y=90 MorePage2OnCommand= MorePage2OffCommand=linear,0.5;diffusealpha,0 ExplanationPage1X=170 ExplanationPage1Y=70 ExplanationPage1OnCommand=addx,-400;bounceend,0.5;addx,400; ExplanationPage1OffCommand=bouncebegin,0.5;addx,-400 ExplanationPage2X=1100 ExplanationPage2Y=70 ExplanationPage2OnCommand= ExplanationPage2OffCommand=bouncebegin,0.5;addx,400 InfoPage1Choice1X=98 InfoPage1Choice1Y=180 InfoPage1Choice1OnCommand=vertalign,bottom;addx,-800;sleep,0.0;decelerate,0.4;addx,800 InfoPage1Choice1OffCommand=sleep,0.3;accelerate,0.4;addx,-800 InfoPage1Choice2X=246 InfoPage1Choice2Y=220 InfoPage1Choice2OnCommand=vertalign,bottom;addx,-800;sleep,0.2;decelerate,0.4;addx,800 InfoPage1Choice2OffCommand=sleep,0.5;accelerate,0.4;addx,-800 InfoPage1Choice3X=394 InfoPage1Choice3Y=180 InfoPage1Choice3OnCommand=vertalign,bottom;addx,-800;sleep,0.4;decelerate,0.4;addx,800 InfoPage1Choice3OffCommand=sleep,0.7;accelerate,0.4;addx,-800 InfoPage1Choice4X=542 InfoPage1Choice4Y=220 InfoPage1Choice4OnCommand=vertalign,bottom;addx,-800;sleep,0.6;decelerate,0.4;addx,800 InfoPage1Choice4OffCommand=sleep,0.9;accelerate,0.4;addx,-800 InfoPage2Choice1X=738 InfoPage2Choice1Y=220 InfoPage2Choice1OnCommand=vertalign,bottom InfoPage2Choice1OffCommand=sleep,0.3;accelerate,0.4;addx,-800 InfoPage2Choice2X=886 InfoPage2Choice2Y=180 InfoPage2Choice2OnCommand=vertalign,bottom InfoPage2Choice2OffCommand=sleep,0.5;accelerate,0.4;addx,-800 InfoPage2Choice3X=1034 InfoPage2Choice3Y=220 InfoPage2Choice3OnCommand=vertalign,bottom InfoPage2Choice3OffCommand=sleep,0.7;accelerate,0.4;addx,-800 InfoPage2Choice4X=1182 InfoPage2Choice4Y=180 InfoPage2Choice4OnCommand=vertalign,bottom InfoPage2Choice4OffCommand=sleep,0.9;accelerate,0.4;addx,-800 PicturePage1Choice1X=98 PicturePage1Choice1Y=180 PicturePage1Choice1OnCommand=vertalign,top;zoomy,0.0;sleep,0.4;bounceend,0.3;zoomy,1 PicturePage1Choice1OffCommand=sleep,0.0;bouncebegin,0.3;zoomy,0 PicturePage1Choice2X=246 PicturePage1Choice2Y=220 PicturePage1Choice2OnCommand=vertalign,top;zoomy,0.0;sleep,0.6;bounceend,0.3;zoomy,1 PicturePage1Choice2OffCommand=sleep,0.2;bouncebegin,0.3;zoomy,0 PicturePage1Choice3X=394 PicturePage1Choice3Y=180 PicturePage1Choice3OnCommand=vertalign,top;zoomy,0.0;sleep,0.8;bounceend,0.3;zoomy,1 PicturePage1Choice3OffCommand=sleep,0.4;bouncebegin,0.3;zoomy,0 PicturePage1Choice4X=542 PicturePage1Choice4Y=220 PicturePage1Choice4OnCommand=vertalign,top;zoomy,0.0;sleep,1.0;bounceend,0.3;zoomy,1 PicturePage1Choice4OffCommand=sleep,0.6;bouncebegin,0.3;zoomy,0 PicturePage2Choice1X=738 PicturePage2Choice1Y=220 PicturePage2Choice1OnCommand=vertalign,top; PicturePage2Choice1OffCommand=sleep,0.0;bouncebegin,0.3;zoomy,0 PicturePage2Choice2X=886 PicturePage2Choice2Y=180 PicturePage2Choice2OnCommand=vertalign,top PicturePage2Choice2OffCommand=sleep,0.2;bouncebegin,0.3;zoomy,0 PicturePage2Choice3X=1034 PicturePage2Choice3Y=220 PicturePage2Choice3OnCommand=vertalign,top PicturePage2Choice3OffCommand=sleep,0.4;bouncebegin,0.3;zoomy,0 PicturePage2Choice4X=1182 PicturePage2Choice4Y=180 PicturePage2Choice4OnCommand=vertalign,top PicturePage2Choice4OffCommand=sleep,0.6;bouncebegin,0.3;zoomy,0 CursorOnCommand=diffusealpha,0;rotationz,340;zoom,4;linear,0.3;diffusealpha,1;rotationz,0;zoom,1;glowshift;effectperiod,0.5 CursorChooseCommand=sleep,0.2;linear,0.2;addx,10;addy,10 CursorOffCommand=sleep,0.2;linear,0.3;zoom,0 CursorP1OffsetXFromPicture=-40 CursorP1OffsetYFromPicture=188 CursorP2OffsetXFromPicture=+40 CursorP2OffsetYFromPicture=188 ShadowOnCommand=diffusealpha,0;rotationz,340;zoom,4;linear,0.3;diffusealpha,1;rotationz,0;zoom,1 ShadowChooseCommand=sleep,0.2;linear,0.2;diffusealpha,0 ShadowOffCommand=sleep,0.2;linear,0.3;diffusealpha,0 ShadowLengthX=10 ShadowLengthY=10 OKOnCommand=diffusealpha,1 OKChooseCommand=diffusealpha,1;zoom,2;linear,0.2;diffusealpha,1;zoom,1 OKOffCommand=sleep,0.2;linear,0.3;zoom,0 DisabledColor=0.2,0.2,0.2,1 [ScreenSelectDifficultyEX] AnimateModeSwitch=0 //Animate & lock-input when switching from a difficulty to a mode, or vice versa AnimateModeSwitchLockTime=0.25 AnimateModeSwitchInfoOFFCommand=linear,0.0;zoom,0 AnimateModeSwitchInfoONCommand=linear,0.25;zoom,1 AnimateModeSwitchPictureOFFCommand=linear,0.0;zoom,0 AnimateModeSwitchPictureONCommand=linear,0.25;zoom,1 Choices=arcade-beginner,arcade-easy,arcade-medium,arcade-hard,nonstop,oni,endless,rave CursorOffsetP1X=+40 CursorOffsetP1Y=20 CursorOffsetP2X=+40 CursorOffsetP2Y=20 CursorP1OffsetXFromPicture=-40 CursorP1OffsetYFromPicture=188 CursorP2OffsetXFromPicture=+40 CursorP2OffsetYFromPicture=188 DifficultyIcon1X=50 DifficultyIcon1Y=405 DifficultyIcon1OFFCommand=linear,0.3;zoom,3;diffusealpha,0 DifficultyIcon1ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1 DifficultyText1COLOR=1,1,1,1 //white DifficultyText1OFFCommand=linear,0.3;zoomx,0 DifficultyText1ONCommand=linear,0.3;zoomx,0.5 DifficultyIcon2X=230 DifficultyIcon2Y=405 DifficultyIcon2OFFCommand=linear,0.3;zoom,3;diffusealpha,0 DifficultyIcon2ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1 DifficultyText2COLOR=1,1,1,1 //white DifficultyText2OFFCommand=linear,0.3;zoomx,0 DifficultyText2ONCommand=linear,0.3;zoomx,0.5 DifficultyIcon3X=380 DifficultyIcon3Y=405 DifficultyIcon3OFFCommand=linear,0.3;zoom,3;diffusealpha,0 DifficultyIcon3ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1 DifficultyText3COLOR=1,1,1,1 //white DifficultyText3OFFCommand=linear,0.3;zoomx,0 DifficultyText3ONCommand=linear,0.3;zoomx,0.5 DifficultyIcon4X=540 DifficultyIcon4Y=405 DifficultyIcon4OFFCommand=linear,0.3;zoom,3;diffusealpha,0 DifficultyIcon4ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1 DifficultyText4COLOR=1,1,1,1 //white DifficultyText4OFFCommand=linear,0.3;zoomx,0 DifficultyText4ONCommand=linear,0.3;zoomx,0.5 DifficultyIcon5X=50 DifficultyIcon5Y=435 DifficultyIcon5OFFCommand=linear,0.3;zoom,3;diffusealpha,0 DifficultyIcon5ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1 DifficultyText5COLOR=1,0,0,1 //red DifficultyText5OFFCommand=linear,0.3;zoomx,0 DifficultyText5ONCommand=linear,0.3;zoomx,0.5 DifficultyIcon6X=230 DifficultyIcon6Y=435 DifficultyIcon6OFFCommand=linear,0.3;zoom,3;diffusealpha,0 DifficultyIcon6ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1 DifficultyText6COLOR=1,0,0,1 //red DifficultyText6OFFCommand=linear,0.3;zoomx,0 DifficultyText6ONCommand=linear,0.3;zoomx,0.5 DifficultyIcon7X=380 DifficultyIcon7Y=435 DifficultyIcon7OFFCommand=linear,0.3;zoom,3;diffusealpha,0 DifficultyIcon7ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1 DifficultyText7COLOR=1,0,0,1 //red DifficultyText7OFFCommand=linear,0.3;zoomx,0 DifficultyText7ONCommand=linear,0.3;zoomx,0.5 DifficultyIcon8X=540 DifficultyIcon8Y=435 DifficultyIcon8OFFCommand=linear,0.3;zoom,3;diffusealpha,0 DifficultyIcon8ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1 DifficultyText8COLOR=1,0,0,1 //red DifficultyText8OFFCommand=linear,0.3;zoomx,0 DifficultyText8ONCommand=linear,0.3;zoomx,0.5 DisabledColor=0.2,0.2,0.2,1 HelpText=Use &LEFT; &RIGHT; to select, then press START IconBarOFFCommand=linear,0.5;diffusealpha,0 IconBarONCommand=y,420;x,-320;accelerate,0.3;x,320 InfoP1OFFCommand=sleep,0.15;linear,0.15;zoomy,0 InfoP1ONCommand=zoomy,0;linear,0.15;zoomy,1 InfoXP1=200 InfoYP1=100 InfoP2OFFCommand=sleep,0.15;linear,0.15;zoomy,0 InfoP2ONCommand=zoomy,0;linear,0.15;zoomy,1 InfoXP2=440 InfoYP2=100 InitialChoice=0 LockInputSeconds=0.4 NextScreen1=ScreenSelectGroup NextScreen2=ScreenSelectGroup NextScreen3=ScreenSelectGroup NextScreen4=ScreenSelectGroup NextScreen5=ScreenInstructions NextScreen6=ScreenInstructions NextScreen7=ScreenInstructions NextScreen8=ScreenInstructions NextScreenArcade=ScreenSelectGroup NextScreenOni=ScreenInstructions NextScreenNonstop=ScreenInstructions NextScreenEndless=ScreenInstructions NextScreenBattle=ScreenInstructions NextScreenRave=ScreenInstructions PictureP1OFFCommand=linear,0.15;zoomy,0 PictureP1ONCommand=zoomy,0;sleep,0.15;linear,0.15;zoomy,1 PictureXP1=200 PictureYP1=245 PictureP2OFFCommand=linear,0.15;zoomy,0 PictureP2ONCommand=zoomy,0;sleep,0.15;linear,0.15;zoomy,1 PictureXP2=440 PictureYP2=245 SleepAfterChoiceSeconds=0.3 SleepAfterTweenOffSeconds=0.8 TimerSeconds=60 StyleIcon=1 [ScreenSelectGroup] FrameX=180 FrameY=160 FrameOnCommand=addx,-400;bounceend,0.5;addx,400 FrameOffCommand=sleep,0.6;bouncebegin,0.5;addx,-400 BannerX=182 BannerY=158 BannerOnCommand=addx,-400;bounceend,0.5;addx,400 BannerOffCommand=sleep,0.6;bouncebegin,0.5;addx,-400 BannerWidth=288 BannerHeight=92 NumberX=116 NumberY=224 NumberOnCommand=horizalign,right;shadowlength,0;addx,-400;bounceend,0.5;addx,400 NumberOffCommand=sleep,0.6;bouncebegin,0.5;addx,-400 ExplanationX=110 ExplanationY=66 ExplanationOnCommand=addx,-400;bounceend,0.5;addx,400 ExplanationOffCommand=bouncebegin,0.5;addx,-400 ContentsX=320 ContentsY=260 ContentsOnCommand=diffusealpha,0;linear,0.5;diffusealpha,1 ContentsOffCommand=linear,0.5;diffusealpha,0 GroupListX=504 GroupListY=200 GroupListOnCommand=addx,400;sleep,0.2;addx,-400 GroupListOffCommand= MusicListX=20 MusicListY=276 MusicListOnCommand= MusicListOffCommand= SleepAfterTweenOffSeconds=0.8 HelpText=Use &LEFT; &RIGHT; to select, then press START TimerSeconds=40 StyleIcon=1 NextScreen=ScreenInstructions [GroupList] StartX=0 StartY=-136 SpacingX=0 SpacingY=28 GainFocusGroupCommand=stoptweening;linear,0.2;x,-40 LoseFocusGroupCommand=stoptweening;linear,0.2;x,0 GainFocusItemCommand=glowshift;effectperiod,0.5 LoseFocusItemCommand=stopeffect HideItemCommand=linear,0.2;diffusealpha,0 ShowItemCommand=stoptweening;linear,0.2;diffusealpha,1;zoom,1.0; # This just selects the type of tweening used for scrolling the list; it shouldn't actually # queue any commands. ScrollTweenCommand=stoptweening;linear,0.2; [MusicList] NumColumns=4 NumRows=10 StartX= StartY= SpacingX=150 CropWidth=146 InitCommand=horizalign,left;vertalign,top;shadowlength,2;zoom,0.5; [ScreenInstructions] NextScreenArcade=ScreenSelectCharacter NextScreenNonstop=ScreenSelectCharacter NextScreenOni=ScreenSelectCharacter NextScreenEndless=ScreenSelectCharacter NextScreenBattle=ScreenSelectCharacter NextScreenRave=ScreenSelectCharacter HelpText=Press START to continue TimerSeconds=15 StyleIcon=1 [ScreenSelectMusic] DefaultSort=GROUP FOV=0 BannerX=148 BannerY=172 BannerOnCommand=addx,-400;bounceend,0.5;addx,400 BannerOffCommand=bouncebegin,0.5;addx,-400 BannerWidth=284 BannerHeight=88 BannerFrameX=160 BannerFrameY=162 BannerFrameOnCommand=addx,-400;bounceend,0.5;addx,400 BannerFrameOffCommand=bouncebegin,0.5;addx,-400 BPMX=160 BPMY=121 BPMOnCommand=addx,-400;bounceend,0.5;addx,400 BPMOffCommand=bouncebegin,0.5;addx,-400 StageX=40 StageY=121 StageOnCommand=addx,-400;bounceend,0.5;addx,400 StageOffCommand=bouncebegin,0.5;addx,-400 CDTitleX=252 CDTitleY=148 CDTitleOnCommand=addx,-400;bounceend,0.5;addx,400 CDTitleOffCommand=bouncebegin,0.5;addx,-400 CDTitleSpinSeconds=4 DifficultyFrameP1X=60 DifficultyFrameP1Y=248 DifficultyFrameP1OnCommand=diffusealpha,0;linear,0.5;diffusealpha,1 DifficultyFrameP1OffCommand=linear,0.5;diffusealpha,0 DifficultyFrameP2X=260 DifficultyFrameP2Y=248 DifficultyFrameP2OnCommand=diffusealpha,0;linear,0.5;diffusealpha,1 DifficultyFrameP2OffCommand=linear,0.5;diffusealpha,0 DifficultyIconP1X=48 DifficultyIconP1Y=248 DifficultyIconP1OnCommand=zoomy,0;linear,0.5;zoomy,1 DifficultyIconP1OffCommand=linear,0.5;zoomy,0 DifficultyIconP2X=272 DifficultyIconP2Y=248 DifficultyIconP2OnCommand=zoomy,0;linear,0.5;zoomy,1 DifficultyIconP2OffCommand=linear,0.5;zoomy,0 AutogenIconP1X=48 AutogenIconP1Y=248 AutogenIconP1OnCommand=zoomy,0;linear,0.5;zoomy,1 AutogenIconP1OffCommand=linear,0.5;zoomy,0 AutogenIconP2X=272 AutogenIconP2Y=248 AutogenIconP2OnCommand=zoomy,0;linear,0.5;zoomy,1 AutogenIconP2OffCommand=linear,0.5;zoomy,0 DifficultyDisplayX=305 DifficultyDisplayY=180 DifficultyDisplayOnCommand=addx,-400;bounceend,0.5;addx,400 DifficultyDisplayOffCommand=bouncebegin,0.5;addx,-400 ShowRadar=1 RadarX=160 RadarY=334 RadarOnCommand= RadarOffCommand= ShowGraph=0 GraphX=160 GraphY=334 GraphOnCommand= GraphOffCommand= SortIconX=252 SortIconY=121 SortIconOnCommand=addx,-400;bounceend,0.5;addx,400 SortIconOffCommand=bouncebegin,0.5;addx,-400 ScoreFrameP1X=520 ScoreFrameP1Y=210 ScoreFrameP1OnCommand=addx,400;bounceend,0.5;addx,-400 ScoreFrameP1OffCommand=bouncebegin,0.5;addx,400 ScoreFrameP2X=520 ScoreFrameP2Y=286 ScoreFrameP2OnCommand=addx,400;bounceend,0.5;addx,-400 ScoreFrameP2OffCommand=bouncebegin,0.5;addx,400 ScoreP1X=520 ScoreP1Y=210 ScoreP1OnCommand=addx,400;bounceend,0.5;addx,-400 ScoreP1OffCommand=bouncebegin,0.5;addx,400 ScoreP2X=520 ScoreP2Y=286 ScoreP2OnCommand=addx,400;bounceend,0.5;addx,-400 ScoreP2OffCommand=bouncebegin,0.5;addx,400 # Don't use relative motion here. It's usually possible to change the # sort again while this command is still executing. ScoreP1SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520 ScoreP2SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520 ScoreFrameP1SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520 ScoreFrameP2SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520 MeterFrameP1X=82 MeterFrameP1Y=432 MeterFrameP1OnCommand=diffusealpha,0;linear,0.5;diffusealpha,1 MeterFrameP1OffCommand=linear,0.5;diffusealpha,0 MeterFrameP2X=238 MeterFrameP2Y=432 MeterFrameP2OnCommand=diffusealpha,0;linear,0.5;diffusealpha,1 MeterFrameP2OffCommand=linear,0.5;diffusealpha,0 MeterP1X=88 MeterP1Y=432 MeterP1OnCommand=zoomy,0;linear,0.5;zoomy,1 MeterP1OffCommand=linear,0.5;zoomy,0 MeterP2X=228 MeterP2Y=432 MeterP2OnCommand=zoomy,0;linear,0.5;zoomy,1 MeterP2OffCommand=linear,0.5;zoomy,0 WheelX=480 WheelY=244 WheelOnCommand= WheelOffCommand= SongOptionsX=160 SongOptionsY=334 SongOptionsOnCommand=zoom,0.5;shadowlength,2;diffusealpha,0;linear,0.5;diffusealpha,1 SongOptionsOffCommand=linear,0.5;diffusealpha,0 SongOptionsExtraCommand=diffuseblink OptionIconsP1X=30 OptionIconsP1Y=58 OptionIconsP1OnCommand=zoomy,0;linear,0.5;zoomy,1 OptionIconsP1OffCommand=linear,0.5;zoomy,0 OptionIconsP2X=30 OptionIconsP2Y=86 OptionIconsP2OnCommand=zoomy,0;linear,0.5;zoomy,1 OptionIconsP2OffCommand=linear,0.5;zoomy,0 BalloonX=392 BalloonY=140 BalloonOnCommand=linear,0.2;zoomy,1;bob;effectmagnitude,0,10,0 BalloonOffCommand=linear,0.2;zoomy,0 OptionsMessageX=320 OptionsMessageY=240 OptionsMessageOnCommand=zoomy,0;linear,0.25;zoomy,1;sleep,1;linear,0.25;zoomy,0 CourseContentsX=160 CourseContentsY=336 HelpText=&LEFT; or &RIGHT; change music Hold &LEFT; and &RIGHT; then press START to change sort::&UP;&UP; easier difficulty &DOWN;&DOWN; harder difficulty::&UP;&DOWN;&UP;&DOWN; to change sort TimerSeconds=60 StyleIcon=1 SampleMusicDelay=0.25 PrevScreenArcade=ScreenTitleMenu PrevScreenNonstop=ScreenTitleMenu PrevScreenOni=ScreenTitleMenu PrevScreenEndless=ScreenTitleMenu PrevScreenBattle=ScreenTitleMenu PrevScreenRave=ScreenTitleMenu NextScreenArcade=ScreenStage NextScreenNonstop=ScreenStage NextScreenOni=ScreenStage NextScreenEndless=ScreenStage NextScreenBattle=ScreenStage NextScreenRave=ScreenStage NextOptionsScreenArcade=ScreenPlayerOptions NextOptionsScreenNonstop=ScreenPlayerOptions NextOptionsScreenOni=ScreenPlayerOptions NextOptionsScreenEndless=ScreenPlayerOptions NextOptionsScreenBattle=ScreenPlayerOptions NextOptionsScreenRave=ScreenRaveOptions [ScreenEz2SelectMusic] UseModeSwitcher=0 BalloonX=492 BalloonY=140 BalloonOnCommand=linear,0.2;zoomy,1;bob;effectmagnitude,0,10,0 BalloonOffCommand=linear,0.2;zoomy,0 PumpDifficultyX=320 PumpDifficultyY=280 ScrollingListX=320 ScrollingListY=240 ScrollingListRotation=0 BannerRotation=0 MeterP1X=999 // by default hide these elements MeterP1Y=999 MeterP2X=999 MeterP2Y=999 SpeedIconP1X=40 SpeedIconP2X=600 SpeedIconP1Y=200 SpeedIconP2Y=200 MirrorIconP1X=40 MirrorIconP2X=600 MirrorIconP1Y=280 MirrorIconP2Y=280 ShuffleIconP1X=40 ShuffleIconP2X=600 ShuffleIconP1Y=320 ShuffleIconP2Y=320 VanishIconP1X=40 VanishIconP2X=600 VanishIconP1Y=240 VanishIconP2Y=240 HiddenIconP1X=40 HiddenIconP2X=600 HiddenIconP1Y=240 HiddenIconP2Y=240 InfoFrameX=999 InfoFrameY=999 GroupNameX=320 GroupNameY=55 TitleX=320 TitleY=80 SubTitleX=999 SubTitleY=999 ArtistX=999 ArtistY=999 DifficultyRatingX=999 DifficultyRatingY=999 DifficultyRatingOrientation=0 DifficultyRatingSpacing=40.0 PreviewMusicMode=0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all, 3 = play music as select, press twice to confirm, 4 = static menu music plays, no confirm PrevScreenArcade=ScreenTitleMenu PrevScreenNonstop=ScreenTitleMenu PrevScreenOni=ScreenTitleMenu PrevScreenEndless=ScreenTitleMenu PrevScreenBattle=ScreenTitleMenu PrevScreenRave=ScreenTitleMenu NextScreenArcade=ScreenStage NextScreenNonstop=ScreenStage NextScreenOni=ScreenStage NextScreenEndless=ScreenStage NextScreenBattle=ScreenStage NextScreenRave=ScreenStage NextOptionsScreenArcade=ScreenPlayerOptions NextOptionsScreenNonstop=ScreenPlayerOptions NextOptionsScreenOni=ScreenPlayerOptions NextOptionsScreenEndless=ScreenPlayerOptions NextOptionsScreenBattle=ScreenPlayerOptions NextOptionsScreenRave=ScreenRaveOptions TimerSeconds=60 StyleIcon=0 HelpText= [ScreenSelectCourse] ExplanationX=132 ExplanationY=68 BannerFrameX=160 BannerFrameY=158 BannerX=150 BannerY=172 BannerWidth=286 BannerHeight=92 StagesX=58 StagesY=114 TimeX=192 TimeY=112 ContentsX=160 ContentsY=336 WheelX=480 WheelY=248 ScoreP1X=520 ScoreP1Y=210 ScoreP2X=520 ScoreP2Y=286 ScoreZoom=0.8 HelpText=Use &LEFT; &RIGHT; to select, then press START::&UP;&UP; easier difficulty &DOWN;&DOWN; harder difficulty TimerSeconds=60 StyleIcon=1 [ScreenStage] NextScreen=ScreenGameplay [ScreenGameplay] PrevScreenArcade=ScreenSelectMusic PrevScreenNonstop=ScreenSelectCourse PrevScreenOni=ScreenSelectCourse PrevScreenEndless=ScreenSelectCourse PrevScreenBattle=ScreenSelectMusic PrevScreenRave=ScreenSelectMusic NextScreenArcade=ScreenEvaluationStage NextScreenNonstop=ScreenEvaluationNonstop NextScreenOni=ScreenEvaluationOni NextScreenEndless=ScreenEvaluationEndless NextScreenBattle=ScreenEvaluationBattle NextScreenRave=ScreenEvaluationRave BPMX=999 // don't show by default BPMY=999 BPMOnCommand=zoom,0 BPMOffCommand= SongTitleX=999 SongTitleY=999 SongTitleOnCommand=zoom,0 SongTitleOffCommand= MaxComboX=999 MaxComboY=999 MaxComboOnCommand=zoom,0 MaxComboOffCommand= LifeFrameX=320 LifeFrameY=36 LifeFrameOnCommand=addy,-100;sleep,0.5;linear,1;addy,100 LifeFrameOffCommand=linear,1;addy,-100 LifeFrameExtraX=320 LifeFrameExtraY=442 LifeFrameExtraOnCommand=addy,100;sleep,0.5;linear,1;addy,-100 LifeFrameExtraOffCommand=linear,1;addy,100 ScoreFrameX=320 ScoreFrameY=448 ScoreFrameOnCommand=addy,100;sleep,0.5;linear,1;addy,-100 ScoreFrameOffCommand=linear,1;addy,100 ScoreFrameExtraX=320 ScoreFrameExtraY=32 ScoreFrameExtraOnCommand=addy,-100;sleep,0.5;linear,1;addy,100 ScoreFrameExtraOffCommand=linear,1;addy,-100 LifeP1X=140 LifeP1Y=28 LifeP1OnCommand=addy,-100;sleep,0.5;linear,1;addy,100 LifeP1OffCommand=linear,1;addy,-100 LifeP1ExtraX=140 LifeP1ExtraY=450 LifeP1ExtraOnCommand=addy,100;sleep,0.5;linear,1;addy,-100 LifeP1ExtraOffCommand=linear,1;addy,100 LifeP2X=500 LifeP2Y=28 LifeP2OnCommand=addy,-100;sleep,0.5;linear,1;addy,100 LifeP2OffCommand=linear,1;addy,-100 LifeP2ExtraX=500 LifeP2ExtraY=450 LifeP2ExtraOnCommand=addy,100;sleep,0.5;linear,1;addy,-100 LifeP2ExtraOffCommand=linear,1;addy,100 CombinedLifeX=320 CombinedLifeY=28 CombinedLifeOnCommand=addy,-100;sleep,0.5;linear,1;addy,100 CombinedLifeOffCommand=linear,1;addy,-100 StageX=320 StageY=54 StageOnCommand=addy,-100;sleep,0.5;linear,1;addy,100 StageOffCommand=linear,1;addy,-100 StageExtraX=320 StageExtraY=422 StageExtraOnCommand=addy,100;sleep,0.5;linear,1;addy,-100 StageExtraOffCommand=linear,1;addy,100 SongNumberP1X=290 SongNumberP1Y=54 SongNumberP1OnCommand=addy,-100;sleep,0.5;linear,1;addy,100 SongNumberP1OffCommand=linear,1;addy,-100 SongNumberP1ExtraX=290 SongNumberP1ExtraY=440 SongNumberP1ExtraOnCommand=addy,100;sleep,0.5;linear,1;addy,-100 SongNumberP1ExtraOffCommand=linear,1;addy,100 SongNumberP2X=350 SongNumberP2Y=54 SongNumberP2OnCommand=addy,-100;sleep,0.5;linear,1;addy,100 SongNumberP2OffCommand=linear,1;addy,-100 SongNumberP2ExtraX=350 SongNumberP2ExtraY=440 SongNumberP2ExtraOnCommand=addy,100;sleep,0.5;linear,1;addy,-100 SongNumberP2ExtraOffCommand=linear,1;addy,100 ScoreP1X=106 ScoreP1Y=444 ScoreP1OnCommand=addy,100;sleep,0.5;linear,1;addy,-100 ScoreP1OffCommand=linear,1;addy,100 ScoreP1ExtraX=106 ScoreP1ExtraY=38 ScoreP1ExtraOnCommand=addy,-100;sleep,0.5;linear,1;addy,100 ScoreP1ExtraOffCommand=linear,1;addy,-100 ScoreP2X=534 ScoreP2Y=444 ScoreP2OnCommand=addy,100;sleep,0.5;linear,1;addy,-100 ScoreP2OffCommand=linear,1;addy,100 ScoreP2ExtraX=534 ScoreP2ExtraY=38 ScoreP2ExtraOnCommand=addy,-100;sleep,0.5;linear,1;addy,100 ScoreP2ExtraOffCommand=linear,1;addy,-100 PlayerOptionsP1X=320 PlayerOptionsP1Y=434 PlayerOptionsP1OnCommand=zoom,0.5;addy,100;sleep,0.5;linear,1;addy,-100 PlayerOptionsP1OffCommand=linear,1;addy,100 PlayerOptionsP1ExtraX=320 PlayerOptionsP1ExtraY=46 PlayerOptionsP1ExtraOnCommand=zoom,0.5;addy,-100;sleep,0.5;linear,1;addy,100 PlayerOptionsP1ExtraOffCommand=linear,1;addy,-100 PlayerOptionsP2X=320 PlayerOptionsP2Y=450 PlayerOptionsP2OnCommand=zoom,0.5;addy,100;sleep,0.5;linear,1;addy,-100 PlayerOptionsP2OffCommand=linear,1;addy,100 PlayerOptionsP2ExtraX=320 PlayerOptionsP2ExtraY=30 PlayerOptionsP2ExtraOnCommand=zoom,0.5;addy,-100;sleep,0.5;linear,1;addy,100 PlayerOptionsP2ExtraOffCommand=linear,1;addy,-100 SongOptionsX=320 SongOptionsY=470 SongOptionsOnCommand=zoom,0.5;addy,100;sleep,0.5;linear,1;addy,-100 SongOptionsOffCommand=linear,1;addy,100 SongOptionsExtraX=320 SongOptionsExtraY=10 SongOptionsExtraOnCommand=zoom,0.5;addy,-100;sleep,0.5;linear,1;addy,100 SongOptionsExtraOffCommand=linear,1;addy,-100 DifficultyP1X=60 DifficultyP1Y=410 DifficultyP1OnCommand=addx,-200;sleep,0.5;linear,1;addx,200 DifficultyP1OffCommand=linear,1;addx,-200 DifficultyP1ReverseX=60 DifficultyP1ReverseY=58 DifficultyP1ReverseOnCommand=addx,-200;sleep,0.5;linear,1;addx,200 DifficultyP1ReverseOffCommand=linear,1;addx,-200 DifficultyP1ExtraX=60 DifficultyP1ExtraY=420 DifficultyP1ExtraOnCommand=addx,-200;sleep,0.5;linear,1;addx,200 DifficultyP1ExtraOffCommand=linear,1;addx,-200 DifficultyP1ExtraReverseX=60 DifficultyP1ExtraReverseY=70 DifficultyP1ExtraReverseOnCommand=addx,-200;sleep,0.5;linear,1;addx,200 DifficultyP1ExtraReverseOffCommand=linear,1;addx,-200 DifficultyP2X=580 DifficultyP2Y=410 DifficultyP2OnCommand=addx,200;sleep,0.5;linear,1;addx,-200 DifficultyP2OffCommand=linear,1;addx,200 DifficultyP2ReverseX=580 DifficultyP2ReverseY=58 DifficultyP2ReverseOnCommand=addx,200;sleep,0.5;linear,1;addx,-200 DifficultyP2ReverseOffCommand=linear,1;addx,200 DifficultyP2ExtraX=580 DifficultyP2ExtraY=420 DifficultyP2ExtraOnCommand=addx,200;sleep,0.5;linear,1;addx,-200 DifficultyP2ExtraOffCommand=linear,1;addx,200 DifficultyP2ExtraReverseX=580 DifficultyP2ExtraReverseY=70 DifficultyP2ExtraReverseOnCommand=addx,200;sleep,0.5;linear,1;addx,-200 DifficultyP2ExtraReverseOffCommand=linear,1;addx,200 LyricsX=320 LyricsY=400 LyricsReverseX=320 LyricsReverseY=100 # This is used if one player is in reverse and the other isn't. LyricsOneReverseX=320 LyricsOneReverseY=35 LyricsDefaultColor=0,1,0,1 ActiveItemsP1X=0 ActiveItemsP1Y=0 ActiveItemsP1OnCommand= ActiveItemsP1OffCommand= ActiveItemsP1ReverseX=0 ActiveItemsP1ReverseY=0 ActiveItemsP1ReverseOnCommand= ActiveItemsP1ReverseOffCommand= ActiveItemsP1ExtraX=0 ActiveItemsP1ExtraY=0 ActiveItemsP1ExtraOnCommand= ActiveItemsP1ExtraOffCommand= ActiveItemsP1ExtraReverseX=0 ActiveItemsP1ExtraReverseY=0 ActiveItemsP1ExtraReverseOnCommand= ActiveItemsP1ExtraReverseOffCommand= ActiveItemsP2X=0 ActiveItemsP2Y=0 ActiveItemsP2OnCommand= ActiveItemsP2OffCommand= ActiveItemsP2ReverseX=0 ActiveItemsP2ReverseY=0 ActiveItemsP2ReverseOnCommand= ActiveItemsP2ReverseOffCommand= ActiveItemsP2ExtraX=0 ActiveItemsP2ExtraY=0 ActiveItemsP2ExtraOnCommand= ActiveItemsP2ExtraOffCommand= ActiveItemsP2ExtraReverseX=0 ActiveItemsP2ExtraReverseY=0 ActiveItemsP2ExtraReverseOnCommand= ActiveItemsP2ExtraReverseOffCommand= SurviveTimeX=320 SurviveTimeY=340 SurviveTimeOnCommand=sleep,0.3;linear,0.3;diffusealpha,1;sleep,3.5;linear,0.5;diffusealpha,0 DebugX=320 DebugY=240 AutoPlayX=320 AutoPlayY=400 SecondsBetweenComments=10 DemonstrationSeconds=30 TickEarlySeconds=0.05 ShowLifeMeterForDisabledPlayers=1 [ScreenEvaluation] BannerWidth=248 BannerHeight=78 JudgeSoundTimeMarvelous=-1 JudgeSoundTimePerfect=-1 JudgeSoundTimeGreat=-1 JudgeSoundTimeGood=-1 JudgeSoundTimeBoo=-1 JudgeSoundTimeMiss=-1 JudgeSoundTimeOK=-1 JudgeSoundTimeMaxCombo=-1 // how long to wait until we play the sound after the screen appears.... -1 means play no sound ever. JudgeSoundIfJudgeGraphicsFullAlpha=0 // only play the sound if one of the judge graphics for the associated sound are full alpha LargeBannerX=320 LargeBannerY=100 LargeBannerOnCommand=addy,480;sleep,0.0;decelerate,0.3;addy,-480 LargeBannerOffCommand=sleep,0.8;accelerate,0.3;addy,480 StageX=320 StageY=72 StageOnCommand=addy,480;sleep,0.0;decelerate,0.3;addy,-480 StageOffCommand=sleep,0.8;accelerate,0.3;addy,480 DifficultyIconP1X=214 DifficultyIconP1Y=80 DifficultyIconP1OnCommand=addy,480;sleep,0.0;decelerate,0.3;addy,-480 DifficultyIconP1OffCommand=sleep,0.8;accelerate,0.3;addy,480 DifficultyIconP2X=426 DifficultyIconP2Y=80 DifficultyIconP2OnCommand=addy,480;sleep,0.0;decelerate,0.3;addy,-480 DifficultyIconP2OffCommand=sleep,0.8;accelerate,0.3;addy,480 PlayerOptionsP1X=200 PlayerOptionsP1Y=140 PlayerOptionsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.5;shadowlength,2;addy,480;sleep,0.0;decelerate,0.3;addy,-480 PlayerOptionsP1OffCommand=sleep,0.8;accelerate,0.3;addy,480 PlayerOptionsP2X=440 PlayerOptionsP2Y=140 PlayerOptionsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.5;shadowlength,2;addy,480;sleep,0.0;decelerate,0.3;addy,-480 PlayerOptionsP2OffCommand=sleep,0.8;accelerate,0.3;addy,480 SmallBanner1X=260 SmallBanner1Y=80 SmallBanner1OnCommand=zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480 SmallBanner1OffCommand=sleep,0.8;accelerate,0.3;addy,480 SmallBanner2X=290 SmallBanner2Y=90 SmallBanner2OnCommand=zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480 SmallBanner2OffCommand=sleep,0.8;accelerate,0.3;addy,480 SmallBanner3X=320 SmallBanner3Y=100 SmallBanner3OnCommand=zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480 SmallBanner3OffCommand=sleep,0.8;accelerate,0.3;addy,480 SmallBanner4X=350 SmallBanner4Y=110 SmallBanner4OnCommand=zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480 SmallBanner4OffCommand=sleep,0.8;accelerate,0.3;addy,480 SmallBanner5X=380 SmallBanner5Y=120 SmallBanner5OnCommand=zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480 SmallBanner5OffCommand=sleep,0.8;accelerate,0.3;addy,480 GradeFrameP1X=94 GradeFrameP1Y=100 GradeFrameP1OnCommand=addx,-320;sleep,0.0;decelerate,0.3;addx,320 GradeFrameP1OffCommand=sleep,0.8;accelerate,0.3;addx,-320 GradeFrameP2X=546 GradeFrameP2Y=100 GradeFrameP2OnCommand=addx,320;sleep,0.0;decelerate,0.3;addx,-320 GradeFrameP2OffCommand=sleep,0.8;accelerate,0.3;addx,320 GradeP1X=94 GradeP1Y=100 GradeP1OnCommand=glowshift;effectperiod,2;addx,-320;sleep,0.0;decelerate,0.3;addx,320 GradeP1OffCommand=sleep,0.8;accelerate,0.3;addx,-320 GradeP2X=546 GradeP2Y=100 GradeP2OnCommand=glowshift;effectperiod,2;addx,320;sleep,0.0;decelerate,0.3;addx,-320 GradeP2OffCommand=sleep,0.8;accelerate,0.3;addx,320 PercentFrameP1X=94 PercentFrameP1Y=100 PercentFrameP1OnCommand=addx,-320;sleep,0.0;decelerate,0.3;addx,320 PercentFrameP1OffCommand=sleep,0.8;accelerate,0.3;addx,-320 PercentFrameP2X=546 PercentFrameP2Y=100 PercentFrameP2OnCommand=addx,320;sleep,0.0;decelerate,0.3;addx,-320 PercentFrameP2OffCommand=sleep,0.8;accelerate,0.3;addx,320 PercentP1X=120 PercentP1Y=132 PercentP1OnCommand=addx,-320;sleep,0.0;decelerate,0.3;addx,320 PercentP1OffCommand=sleep,0.8;accelerate,0.3;addx,-320 PercentP2X=572 PercentP2Y=132 PercentP2OnCommand=addx,320;sleep,0.0;decelerate,0.3;addx,-320 PercentP2OffCommand=sleep,0.8;accelerate,0.3;addx,320 MarvelousLabelX=320 MarvelousLabelY=160 MarvelousLabelOnCommand=addy,480;sleep,0.1;decelerate,0.3;addy,-480 MarvelousLabelOffCommand=sleep,0.7;accelerate,0.3;addy,480 MarvelousNumberP1X=230 MarvelousNumberP1Y=160 MarvelousNumberP1OnCommand=addx,-320;sleep,0.1;decelerate,0.3;addx,320 MarvelousNumberP1OffCommand=sleep,0.7;accelerate,0.3;addx,-320 MarvelousNumberP2X=410 MarvelousNumberP2Y=160 MarvelousNumberP2OnCommand=addx,320;sleep,0.1;decelerate,0.3;addx,-320 MarvelousNumberP2OffCommand=sleep,0.7;accelerate,0.3;addx,320 PerfectLabelX=320 PerfectLabelY=192 PerfectLabelOnCommand=addy,480;sleep,0.2;decelerate,0.3;addy,-480 PerfectLabelOffCommand=sleep,0.6;accelerate,0.3;addy,480 PerfectNumberP1X=230 PerfectNumberP1Y=192 PerfectNumberP1OnCommand=addx,-320;sleep,0.2;decelerate,0.3;addx,320 PerfectNumberP1OffCommand=sleep,0.6;accelerate,0.3;addx,-320 PerfectNumberP2X=410 PerfectNumberP2Y=192 PerfectNumberP2OnCommand=addx,320;sleep,0.2;decelerate,0.3;addx,-320 PerfectNumberP2OffCommand=sleep,0.6;accelerate,0.3;addx,320 GreatLabelX=320 GreatLabelY=224 GreatLabelOnCommand=addy,480;sleep,0.3;decelerate,0.3;addy,-480 GreatLabelOffCommand=sleep,0.5;accelerate,0.3;addy,480 GreatNumberP1X=230 GreatNumberP1Y=224 GreatNumberP1OnCommand=addx,-320;sleep,0.3;decelerate,0.3;addx,320 GreatNumberP1OffCommand=sleep,0.5;accelerate,0.3;addx,-320 GreatNumberP2X=410 GreatNumberP2Y=224 GreatNumberP2OnCommand=addx,320;sleep,0.3;decelerate,0.3;addx,-320 GreatNumberP2OffCommand=sleep,0.5;accelerate,0.3;addx,320 GoodLabelX=320 GoodLabelY=256 GoodLabelOnCommand=addy,480;sleep,0.4;decelerate,0.3;addy,-480 GoodLabelOffCommand=sleep,0.4;accelerate,0.3;addy,480 GoodNumberP1X=230 GoodNumberP1Y=256 GoodNumberP1OnCommand=addx,-320;sleep,0.4;decelerate,0.3;addx,320 GoodNumberP1OffCommand=sleep,0.4;accelerate,0.3;addx,-320 GoodNumberP2X=410 GoodNumberP2Y=256 GoodNumberP2OnCommand=addx,320;sleep,0.4;decelerate,0.3;addx,-320 GoodNumberP2OffCommand=sleep,0.4;accelerate,0.3;addx,320 BooLabelX=320 BooLabelY=288 BooLabelOnCommand=addy,480;sleep,0.5;decelerate,0.3;addy,-480 BooLabelOffCommand=sleep,0.3;accelerate,0.3;addy,480 BooNumberP1X=230 BooNumberP1Y=288 BooNumberP1OnCommand=addx,-320;sleep,0.5;decelerate,0.3;addx,320 BooNumberP1OffCommand=sleep,0.3;accelerate,0.3;addx,-320 BooNumberP2X=410 BooNumberP2Y=288 BooNumberP2OnCommand=addx,320;sleep,0.5;decelerate,0.3;addx,-320 BooNumberP2OffCommand=sleep,0.3;accelerate,0.3;addx,320 MissLabelX=320 MissLabelY=320 MissLabelOnCommand=addy,480;sleep,0.6;decelerate,0.3;addy,-480 MissLabelOffCommand=sleep,0.2;accelerate,0.3;addy,480 MissNumberP1X=230 MissNumberP1Y=320 MissNumberP1OnCommand=addx,-320;sleep,0.6;decelerate,0.3;addx,320 MissNumberP1OffCommand=sleep,0.2;accelerate,0.3;addx,-320 MissNumberP2X=410 MissNumberP2Y=320 MissNumberP2OnCommand=addx,320;sleep,0.6;decelerate,0.3;addx,-320 MissNumberP2OffCommand=sleep,0.2;accelerate,0.3;addx,320 OKLabelX=320 OKLabelY=352 OKLabelOnCommand=addy,480;sleep,0.7;decelerate,0.3;addy,-480 OKLabelOffCommand=sleep,0.1;accelerate,0.3;addy,480 OKNumberP1X=230 OKNumberP1Y=352 OKNumberP1OnCommand=addx,-320;sleep,0.7;decelerate,0.3;addx,320 OKNumberP1OffCommand=sleep,0.1;accelerate,0.3;addx,-320 OKNumberP2X=410 OKNumberP2Y=352 OKNumberP2OnCommand=addx,320;sleep,0.7;decelerate,0.3;addx,-320 OKNumberP2OffCommand=sleep,0.1;accelerate,0.3;addx,320 MaxComboLabelX=0 MaxComboLabelY=0 MaxComboLabelOnCommand=diffusealpha,0 MaxComboLabelOffCommand= MaxComboNumberP1X=134 MaxComboNumberP1Y=334 MaxComboNumberP1OnCommand=zoom,1.2;diffusealpha,0;linear,0.7;diffuse,1,1,0,1 MaxComboNumberP1OffCommand=linear,0.7;diffusealpha,0 MaxComboNumberP2X=580 MaxComboNumberP2Y=334 MaxComboNumberP2OnCommand=zoom,1.2;diffusealpha,0;linear,0.7;diffuse,1,1,0,1 MaxComboNumberP2OffCommand=linear,0.7;diffusealpha,0 BonusFrameP1X=96 BonusFrameP1Y=256 BonusFrameP1OnCommand=diffusealpha,0;linear,0.7;diffusealpha,1 BonusFrameP1OffCommand=linear,0.7;diffusealpha,0 BonusFrameP2X=544 BonusFrameP2Y=256 BonusFrameP2OnCommand=diffusealpha,0;linear,0.7;diffusealpha,1 BonusFrameP2OffCommand=linear,0.7;diffusealpha,0 BarPossible1P1X=176 BarPossible1P1Y=194 BarPossible1P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.2;linear,1.0;zoomx,1 BarPossible1P1OffCommand=linear,0.7;diffusealpha,0 BarPossible1P2X=466 BarPossible1P2Y=194 BarPossible1P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.2;linear,1.0;zoomx,1 BarPossible1P2OffCommand=linear,0.7;diffusealpha,0 BarPossible2P1X=176 BarPossible2P1Y=221 BarPossible2P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.3;linear,1.0;zoomx,1 BarPossible2P1OffCommand=linear,0.7;diffusealpha,0 BarPossible2P2X=466 BarPossible2P2Y=221 BarPossible2P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.3;linear,1.0;zoomx,1 BarPossible2P2OffCommand=linear,0.7;diffusealpha,0 BarPossible3P1X=176 BarPossible3P1Y=248 BarPossible3P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.4;linear,1.0;zoomx,1 BarPossible3P1OffCommand=linear,0.7;diffusealpha,0 BarPossible3P2X=466 BarPossible3P2Y=248 BarPossible3P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.4;linear,1.0;zoomx,1 BarPossible3P2OffCommand=linear,0.7;diffusealpha,0 BarPossible4P1X=176 BarPossible4P1Y=275 BarPossible4P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,1.0;linear,1.0;zoomx,1 BarPossible4P1OffCommand=linear,0.7;diffusealpha,0 BarPossible4P2X=466 BarPossible4P2Y=275 BarPossible4P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,1.0;linear,1.0;zoomx,1 BarPossible4P2OffCommand=linear,0.7;diffusealpha,0 BarPossible5P1X=176 BarPossible5P1Y=302 BarPossible5P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.6;linear,1.0;zoomx,1 BarPossible5P1OffCommand=linear,0.7;diffusealpha,0 BarPossible5P2X=466 BarPossible5P2Y=302 BarPossible5P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.6;linear,1.0;zoomx,1 BarPossible5P2OffCommand=linear,0.7;diffusealpha,0 BarActual1P1X=176 BarActual1P1Y=194 BarActual1P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.7;linear,1.0;zoomx,1 BarActual1P1OffCommand=linear,0.7;diffusealpha,0 BarActual1P2X=466 BarActual1P2Y=194 BarActual1P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.7;linear,1.0;zoomx,1 BarActual1P2OffCommand=linear,0.7;diffusealpha,0 BarActual2P1X=176 BarActual2P1Y=221 BarActual2P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.8;linear,1.0;zoomx,1 BarActual2P1OffCommand=linear,0.7;diffusealpha,0 BarActual2P2X=466 BarActual2P2Y=221 BarActual2P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.8;linear,1.0;zoomx,1 BarActual2P2OffCommand=linear,0.7;diffusealpha,0 BarActual3P1X=176 BarActual3P1Y=248 BarActual3P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.9;linear,1.0;zoomx,1 BarActual3P1OffCommand=linear,0.7;diffusealpha,0 BarActual3P2X=466 BarActual3P2Y=248 BarActual3P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.9;linear,1.0;zoomx,1 BarActual3P2OffCommand=linear,0.7;diffusealpha,0 BarActual4P1X=176 BarActual4P1Y=275 BarActual4P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,1.0;linear,1.0;zoomx,1 BarActual4P1OffCommand=linear,0.7;diffusealpha,0 BarActual4P2X=466 BarActual4P2Y=275 BarActual4P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,1.0;linear,1.0;zoomx,1 BarActual4P2OffCommand=linear,0.7;diffusealpha,0 BarActual5P1X=176 BarActual5P1Y=302 BarActual5P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,1.1;linear,1.0;zoomx,1 BarActual5P1OffCommand=linear,0.7;diffusealpha,0 BarActual5P2X=466 BarActual5P2Y=302 BarActual5P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,1.1;linear,1.0;zoomx,1 BarActual5P2OffCommand=linear,0.7;diffusealpha,0 BarActualMaxCommand=glowshift;effectperiod,0.5 SurvivedFrameP1X=96 SurvivedFrameP1Y=256 SurvivedFrameP1OnCommand=diffusealpha,0;linear,0.7;diffusealpha,1 SurvivedFrameP1OffCommand=linear,0.7;diffusealpha,0 SurvivedFrameP2X=544 SurvivedFrameP2Y=256 SurvivedFrameP2OnCommand=diffusealpha,0;linear,0.7;diffusealpha,1 SurvivedFrameP2OffCommand=linear,0.7;diffusealpha,0 SurvivedNumberP1X=96 SurvivedNumberP1Y=240 SurvivedNumberP1OnCommand=diffusealpha,0;linear,0.7;diffusealpha,1 SurvivedNumberP1OffCommand=linear,0.7;diffusealpha,0 SurvivedNumberP2X=544 SurvivedNumberP2Y=240 SurvivedNumberP2OnCommand=diffusealpha,0;linear,0.7;diffusealpha,1 SurvivedNumberP2OffCommand=linear,0.7;diffusealpha,0 WinFrameP1X=96 WinFrameP1Y=256 WinFrameP1OnCommand=diffusealpha,0;linear,0.7;diffusealpha,1 WinFrameP1OffCommand=linear,0.7;diffusealpha,0 WinFrameP2X=544 WinFrameP2Y=256 WinFrameP2OnCommand=diffusealpha,0;linear,0.7;diffusealpha,1 WinFrameP2OffCommand=linear,0.7;diffusealpha,0 WinP1X=96 WinP1Y=256 WinP1OnCommand=diffusealpha,0;linear,0.7;diffusealpha,1 WinP1OffCommand=linear,0.7;diffusealpha,0 WinP2X=544 WinP2Y=256 WinP2OnCommand=diffusealpha,0;linear,0.7;diffusealpha,1 WinP2OffCommand=linear,0.7;diffusealpha,0 ScoreLabelX=320 ScoreLabelY=380 ScoreLabelOnCommand=addy,480;sleep,0.8;decelerate,0.3;addy,-480 ScoreLabelOffCommand=sleep,0.0;accelerate,0.3;addy,480 ScoreNumberP1X=160 ScoreNumberP1Y=380 ScoreNumberP1OnCommand=addx,-320;sleep,0.8;decelerate,0.3;addx,320 ScoreNumberP1OffCommand=sleep,0.0;accelerate,0.3;addx,-320 ScoreNumberP2X=480 ScoreNumberP2Y=380 ScoreNumberP2OnCommand=addx,320;sleep,0.8;decelerate,0.3;addx,-320 ScoreNumberP2OffCommand=sleep,0.0;accelerate,0.3;addx,320 TimeLabelX=320 TimeLabelY=380 TimeLabelOnCommand=addy,480;sleep,0.8;decelerate,0.3;addy,-480 TimeLabelOffCommand=sleep,0.0;accelerate,0.3;addy,480 TimeNumberP1X=160 TimeNumberP1Y=380 TimeNumberP1OnCommand=addx,-320;sleep,0.8;decelerate,0.3;addx,320 TimeNumberP1OffCommand=sleep,0.0;accelerate,0.3;addx,-320 TimeNumberP2X=480 TimeNumberP2Y=380 TimeNumberP2OnCommand=addx,320;sleep,0.8;decelerate,0.3;addx,-320 TimeNumberP2OffCommand=sleep,0.0;accelerate,0.3;addx,320 NewRecordP1X=150 NewRecordP1Y=398 NewRecordP1OnCommand=diffusealpha,0;linear,0.7;diffusealpha,1;glowshift NewRecordP1OffCommand=linear,0.7;diffusealpha,0 NewRecordP2X=490 NewRecordP2Y=398 NewRecordP2OnCommand=diffusealpha,0;linear,0.7;diffusealpha,1;glowshift NewRecordP2OffCommand=linear,0.7;diffusealpha,0 TryExtraStageX=320 TryExtraStageY=428 TryExtraStageOnCommand=diffusealpha,0;linear,0.7;diffusealpha,1;glowshift TryExtraStageOffCommand=linear,0.7;diffusealpha,0 SpinGrades=1 CheerDelaySeconds=2.5 NoMarvelousShiftUp=15 [ScreenEvaluationStage] NextScreen=ScreenSelectMusic EndScreen=ScreenEvaluationSummary Type=stage ShowBannerArea=1 ShowGradeArea=1 ShowPointsArea=0 ShowBonusArea=1 ShowSurvivedArea=0 ShowWinArea=0 ShowMarvelous=1 ShowPerfect=1 ShowGreat=1 ShowGood=1 ShowBoo=1 ShowMiss=1 ShowOK=1 ShowMaxCombo=1 ShowScoreArea=1 ShowTimeArea=0 HelpText=Press START to continue TimerSeconds=15 StyleIcon=1 JudgeSoundTimeMarvelous=-1 JudgeSoundTimePerfect=-1 JudgeSoundTimeGreat=-1 JudgeSoundTimeGood=-1 JudgeSoundTimeBoo=-1 JudgeSoundTimeMiss=-1 JudgeSoundTimeOK=-1 JudgeSoundTimeMaxCombo=-1 JudgeSoundIfJudgeGraphicsFullAlpha=0 [ScreenEvaluationSummary] NextScreen=ScreenNameEntry EndScreen=ScreenNameEntry Type=summary ShowBannerArea=1 ShowGradeArea=1 ShowPointsArea=0 ShowBonusArea=1 ShowSurvivedArea=0 ShowWinArea=0 ShowMarvelous=1 ShowPerfect=1 ShowGreat=1 ShowGood=1 ShowBoo=1 ShowMiss=1 ShowOK=1 ShowMaxCombo=1 ShowScoreArea=1 ShowTimeArea=0 HelpText=Press START to continue TimerSeconds=30 StyleIcon=1 JudgeSoundTimeMarvelous=-1 JudgeSoundTimePerfect=-1 JudgeSoundTimeGreat=-1 JudgeSoundTimeGood=-1 JudgeSoundTimeBoo=-1 JudgeSoundTimeMiss=-1 JudgeSoundTimeOK=-1 JudgeSoundTimeMaxCombo=-1 JudgeSoundIfJudgeGraphicsFullAlpha=0 [ScreenEvaluationNonstop] NextScreen=ScreenNameEntry EndScreen=ScreenNameEntry Type=course ShowBannerArea=1 ShowGradeArea=1 ShowPointsArea=0 ShowBonusArea=0 ShowSurvivedArea=1 ShowWinArea=0 ShowMarvelous=1 ShowPerfect=1 ShowGreat=1 ShowGood=1 ShowBoo=1 ShowMiss=1 ShowOK=1 ShowMaxCombo=0 ShowScoreArea=1 ShowTimeArea=0 HelpText=Press START to continue TimerSeconds=30 StyleIcon=1 JudgeSoundTimeMarvelous=-1 JudgeSoundTimePerfect=-1 JudgeSoundTimeGreat=-1 JudgeSoundTimeGood=-1 JudgeSoundTimeBoo=-1 JudgeSoundTimeMiss=-1 JudgeSoundTimeOK=-1 JudgeSoundTimeMaxCombo=-1 JudgeSoundIfJudgeGraphicsFullAlpha=0 [ScreenEvaluationOni] NextScreen=ScreenNameEntry EndScreen=ScreenNameEntry Type=course ShowBannerArea=1 ShowGradeArea=0 ShowPointsArea=1 ShowBonusArea=0 ShowSurvivedArea=1 ShowWinArea=0 ShowMarvelous=1 ShowPerfect=1 ShowGreat=1 ShowGood=1 ShowBoo=1 ShowMiss=1 ShowOK=1 ShowMaxCombo=0 ShowScoreArea=0 ShowTimeArea=1 HelpText=Press START to continue TimerSeconds=30 StyleIcon=1 JudgeSoundTimeMarvelous=-1 JudgeSoundTimePerfect=-1 JudgeSoundTimeGreat=-1 JudgeSoundTimeGood=-1 JudgeSoundTimeBoo=-1 JudgeSoundTimeMiss=-1 JudgeSoundTimeOK=-1 JudgeSoundTimeMaxCombo=-1 JudgeSoundIfJudgeGraphicsFullAlpha=0 [ScreenEvaluationEndless] NextScreen=ScreenNameEntry EndScreen=ScreenNameEntry Type=course ShowBannerArea=1 ShowGradeArea=0 ShowPointsArea=1 ShowBonusArea=0 ShowSurvivedArea=1 ShowWinArea=0 ShowMarvelous=1 ShowPerfect=1 ShowGreat=1 ShowGood=1 ShowBoo=1 ShowMiss=1 ShowOK=1 ShowMaxCombo=0 ShowScoreArea=0 ShowTimeArea=1 HelpText=Press START to continue TimerSeconds=30 StyleIcon=1 JudgeSoundTimeMarvelous=-1 JudgeSoundTimePerfect=-1 JudgeSoundTimeGreat=-1 JudgeSoundTimeGood=-1 JudgeSoundTimeBoo=-1 JudgeSoundTimeMiss=-1 JudgeSoundTimeOK=-1 JudgeSoundTimeMaxCombo=-1 JudgeSoundIfJudgeGraphicsFullAlpha=0 [ScreenEvaluationBattle] NextScreen=ScreenSelectMusic EndScreen=ScreenEvaluationSummary Type=stage ShowBannerArea=1 ShowGradeArea=1 ShowPointsArea=0 ShowBonusArea=0 ShowSurvivedArea=0 ShowWinArea=1 ShowMarvelous=1 ShowPerfect=1 ShowGreat=1 ShowGood=1 ShowBoo=1 ShowMiss=1 ShowOK=1 ShowMaxCombo=0 ShowScoreArea=1 ShowTimeArea=0 HelpText=Press START to continue TimerSeconds=15 StyleIcon=1 JudgeSoundTimeMarvelous=-1 JudgeSoundTimePerfect=-1 JudgeSoundTimeGreat=-1 JudgeSoundTimeGood=-1 JudgeSoundTimeBoo=-1 JudgeSoundTimeMiss=-1 JudgeSoundTimeOK=-1 JudgeSoundTimeMaxCombo=-1 JudgeSoundIfJudgeGraphicsFullAlpha=0 [ScreenEvaluationRave] NextScreen=ScreenSelectMusic EndScreen=ScreenEvaluationSummary Type=stage ShowBannerArea=1 ShowGradeArea=1 ShowPointsArea=0 ShowBonusArea=0 ShowSurvivedArea=0 ShowWinArea=1 ShowMarvelous=1 ShowPerfect=1 ShowGreat=1 ShowGood=1 ShowBoo=1 ShowMiss=1 ShowOK=1 ShowMaxCombo=0c ShowScoreArea=1 ShowTimeArea=0 HelpText=Press START to continue TimerSeconds=15 StyleIcon=1 JudgeSoundTimeMarvelous=-1 JudgeSoundTimePerfect=-1 JudgeSoundTimeGreat=-1 JudgeSoundTimeGood=-1 JudgeSoundTimeBoo=-1 JudgeSoundTimeMiss=-1 JudgeSoundTimeOK=-1 JudgeSoundTimeMaxCombo=-1 JudgeSoundIfJudgeGraphicsFullAlpha=0 [ScreenMusicScroll] ScrollDelay=0.2 ScrollSpeed=1.0 TextZoom=0.8 NextScreen=ScreenRanking [ScreenEditMenu] ExplanationX=320 ExplanationY=410 ExplanationText=In this mode, you can edit existing notes patterns,::create note patterns, or synchronize notes with the music. HelpText=&UP; &DOWN; change line &LEFT; &RIGHT; change value START to continue StyleIcon=0 TimerSeconds=0 [ScreenJukeboxMenu] ExplanationX=320 ExplanationY=410 ExplanationText=In this mode, you can watch demos and listen to music. HelpText=&UP; &DOWN; change line &LEFT; &RIGHT; change value START to continue StyleIcon=0 TimerSeconds=0 [ScreenEditCoursesMenu] ExplanationX=320 ExplanationY=410 ExplanationText=In this mode, you can edit courses.::For lines marked with "START", press the START button::to accept the action or open a sub-menu. HelpText=&UP; &DOWN; change line &LEFT; &RIGHT; change value StyleIcon=0 TimerSeconds=0 [ScreenSystemLayer] StatsX=632 StatsY=10 CreditsP1X=120 CreditsP1Y=474 CreditsP2X=520 CreditsP2Y=474 CreditsColor=1,1,1,1 CreditsShadowLength=0 CreditsZoom=1.0 CreditsTextHomeJoin=PRESS START CreditsTextHomeJoined= CreditsTextHomeTooLate=NOT PRESENT CreditsTextPay=CREDIT(S) CreditsTextFree=FREE PLAY [MusicWheelItem] IconX=-136 SongNameX=-30 SectionNameX=-30 SectionZoom=1.0 RouletteX=-30 RouletteZoom=1.3 CourseX=-130 CourseZoom=1.3 GradeP1X=82 GradeP2X=118 [MusicWheel] FadeSeconds=1 SwitchSeconds=0.10 RouletteSwitchSeconds=0.05 RouletteSlowDownSwitches=5 LockedInitialVelocity=7 ScrollBarX=148 ScrollBarHeight=368 ItemCurveX=85 ItemSpacingY=46 NoCurving=0 NumWheelItems=13 NumSectionColors=7 SectionColor1=0.8,0.1,0.6,1 // pink SectionColor2=0.6,0.4,0.8,1 // purple SectionColor3=0.0,0.4,0.8,1 // sky blue SectionColor4=0.0,0.6,0.6,1 // sea green SectionColor5=0.1,0.7,0.3,1 // green SectionColor6=0.8,0.6,0.0,1 // orange SectionColor7=1.0,0.3,0.3,1 // light red SongRealExtraColor=0.9,0.9,0,1 // yellow ShowRoulette=1 ShowRandom=1 Use3D=0 MenuNames=GROUP,TITLE,BPM,PLAYERS' BEST,TOP GRADE,ARTIST,EASY METER,MEDIUM METER,HARD METER MenuActions=GROUP,TITLE,BPM,PLAYERS BEST,TOP GRADE,ARTIST,EASY METER,MEDIUM METER,HARD METER [LifeMeterBar] MeterWidth=260 MeterHeight=24 DangerThreshold=0.2 NumChambers=32 NumStrips=2 [DifficultyMeter] NumFeetInMeter=10 MaxFeetInMeter=14 GlowIfMeterGreaterThan=9 [TransitionKeepAlive] StopMusicOnNext=0 KeepAliveType=0 // 0 for MAX, 1 for 5th [MenuElements] HeaderOnCommand=x,320;y,22;addx,640;spring,0.5;addx,-640 HeaderOffCommand=bouncebegin,0.5;addx,640; FooterOnCommand=x,320;y,464 FooterOffCommand= HelpOnCommand=x,320;y,456;zoom,0.5;zoomy,0;linear,0.5;zoomy,0.5 HelpOffCommand=linear,0.5;zoomy,0 StyleIconOnCommand=x,440;y,26;addx,640;spring,0.5;addx,-640 StyleIconOffCommand=bouncebegin,0.5;addx,640; TimerOnCommand=x,590;y,22;addx,640;spring,0.5;addx,-640 TimerOffCommand=bouncebegin,0.5;addx,640; [ScreenOptions] IconsP1X=40 IconsP2X=600 ArrowsX=88 LabelsX=140 LabelsZoom=0.7 LabelsHAlign=2 // 0,1,2 = left,center,right ItemsZoom=0.5 ItemsStartX=160 ItemsGapX=14 ItemsStartY=88 ItemsSpacingY=34 ExplanationX=320 ExplanationY=412 ExplanationZoom=0.5 ColorSelected=1,1,1,1 // normal ColorNotSelected=0.5,0.5,0.5,1 // grayed NumShownItems=10 [ScreenMapControllers] HelpText=Use arrow keys to navigate, ENTER to assign, SPACE to clear, ESCAPE when done. EvenLineIn=addx,-640;decelerate,0.5;addx,640; OddLineIn=addx,640;decelerate,0.5;addx,-640; EvenLineOut=stoptweening;accelerate,0.3;addx,-640; OddLineOut=stoptweening;accelerate,0.3;addx,640; StyleIcon=0 TimerSeconds=0 [HoldGhostArrow] WarmUpSeconds=0.25 [BitmapText] RainbowColor1=1.0,0.0,0.4,1 // red RainbowColor2=0.8,0.2,0.6,1 // pink RainbowColor3=0.4,0.3,0.5,1 // purple RainbowColor4=0.2,0.6,1.0,1 // sky blue RainbowColor5=0.2,0.8,0.8,1 // sea green RainbowColor6=0.2,0.8,0.4,1 // green RainbowColor7=1.0,0.8,0.2,1 // orange [SongManager] NumGroupColors=7 GroupColor1=0.8,0.1,0.6,1 // pink GroupColor2=0.6,0.4,0.8,1 // purple GroupColor3=0.0,0.4,0.8,1 // sky blue GroupColor4=0.0,0.6,0.6,1 // sea green GroupColor5=0.1,0.7,0.3,1 // green GroupColor6=0.8,0.6,0.0,1 // orange GroupColor7=1.0,0.3,0.3,1 // light red BeginnerColor=0.0,0.9,1,1 // light blue EasyColor=0.9,0.9,0,1 // yellow MediumColor=1,0.1,0.1,1 // light red HardColor=0.2,1,0.2,1 // light green ChallengeColor=0.2,0.6,1.0,1 // blue ExtraColor=1.0,0.0,0.0,1.0 // red [Background] LeftEdge=20 TopEdge=20 RightEdge=620 BottomEdge=460 [Judgment] MarvelousCommand=shadowlength,4;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.8 PerfectCommand=shadowlength,4;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0;diffusealpha,0 GreatCommand=shadowlength,4;diffusealpha,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.8;linear,0;diffusealpha,0 GoodCommand=shadowlength,4;diffusealpha,1;zoom,1.1;linear,0.05;zoom,1;sleep,0.8;linear,0;diffusealpha,0 BooCommand=shadowlength,4;diffusealpha,1;zoom,1.0;vibrate;effectmagnitude,4,8,8;sleep,0.8;linear,0;diffusealpha,0 MissCommand=shadowlength,4;diffusealpha,1;zoom,1;y,-20;linear,0.8;y,20;sleep,0.8;linear,0;diffusealpha,0 [Combo] LabelX=6 LabelY=20 LabelHorizAlign=0 LabelVertAlign=2 NumberX=0 NumberY=20 NumberHorizAlign=2 NumberVertAlign=2 ShowComboAt=4 NumberMinZoom=0.5 NumberMaxZoom=0.9 NumberMaxZoomAt=300 PulseZoom=1.2 TweenSeconds=0.05 [HoldJudgment] NGCommand=shadowlength,4;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0;diffusealpha,0 OKCommand=shadowlength,4;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0;diffusealpha,0 [Player] GrayArrowsYStandard=96 GrayArrowsYReverse=384 JudgmentXOffsetOneSideP1=0 JudgmentXOffsetOneSideP2=0 JudgmentXOffsetBothSides=0 JudgmentY=210 ComboXOffsetOneSideP1=0 ComboXOffsetOneSideP2=0 ComboXOffsetBothSides=0 ComboY=270 HoldJudgmentYStandard=150 HoldJudgmentYReverse=330 BrightGhostComboThreshold=100 StartDrawingAtPixels=-60 StopDrawingAtPixels=350 MaxProTimingError=100 [ProTimingDisplay] MarvelousCommand=shadowlength,4;diffuse,1,1,0,1;zoom,2.6;linear,0.05;zoom,2;sleep,0.8;linear,0;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.8 PerfectCommand=shadowlength,4;diffuse,1,.8,0,1;zoom,2.6;linear,0.05;zoom,2;sleep,0.8;linear,0;diffusealpha,0 GreatCommand=shadowlength,4;diffuse,.6,.9,0,1;zoom,2.4;linear,0.05;zoom,2;sleep,0.8;linear,0;diffusealpha,0 GoodCommand=shadowlength,4;diffuse,0,1,1,1;zoom,2.2;linear,0.05;zoom,2;sleep,0.8;linear,0;diffusealpha,0 BooCommand=shadowlength,4;diffuse,1,.1,1,1;zoom,2.0;vibrate;effectmagnitude,4,8,8;sleep,0.8;linear,0;diffusealpha,0 MissCommand=shadowlength,4;diffuse,1,.3,0,1;zoom,2.0;y,-20;linear,0.8;y,20;sleep,0.8;linear,0;diffusealpha,0 [BPMDisplay] NormalColor=1.0,1.0,0.0,1 // yellow ChangeColor=1.0,0.5,0.0,1 // orange ExtraColor=0.7,0.0,0.0,1 // dark red [GrayArrow] StepZoom=0.75 StepSeconds=0.10 [CodeDetector] Easier1=Up,Up Easier2=MenuUp,MenuUp Harder1=Down,Down Harder2=MenuDown,MenuDown NextSort1=Up,Down,Up,Down NextSort2=MenuUp,MenuDown,MenuUp,MenuDown Mirror=Up,Left,Right,Left,Right Left=Up,Down,Right,Left Right=Up,Down,Left,Right Shuffle=Down,Up,Down,Up SuperShuffle=Down,Up,Left,Right NextTransform= NextScrollSpeed=Up,Up,Left,Down,Left PreviousScrollSpeed=Down,Down,Right,Up,Right NextAccel=Left,Right,Down,Up NextEffect=Left,Down,Right NextAppearance=Left,Up,Right NextTurn= Reverse=Down,Left,Right,Left,Right HoldNotes=Right,Left,Down,Up Dark= CancelAll=Left,Right,Left,Right,Left,Right,Left,Right NextTheme=Left,Left,Left,Right,Right,Right,Left,Right NextTheme2=MenuLeft,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuRight,MenuLeft,MenuRight NextAnnouncer=Left,Left,Right,Right,Left,Left,Right,Right NextAnnouncer2=MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight NextGame=Left,Right,Left,Left,Right,Right,Left,Right NextGame2=MenuLeft,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuRight NextBannerGroup=MenuUp,MenuRight,MenuRight NextBannerGroup2=MenuUp,MenuDown,MenuUp,MenuDown Hidden= RandomVanish= NextBannerGroup=MenuUp,MenuRight,MenuRight NextBannerGroup2=MenuUp,MenuDown,MenuUp,MenuDown // next banner group is used only in the banner song select, doesnt interfere // with other song select. [GrooveRadar] Label1OffsetX=0 // stream Label1OffsetY=-92 Label2OffsetX=-120 // voltage Label2OffsetY=-20 Label3OffsetX=-100 // air Label3OffsetY=66 Label4OffsetX=100 // freeze Label4OffsetY=66 Label5OffsetX=120 // chaos Label5OffsetY=-20 DisableRadar=0 // turn this to 1 if you are experiencing trouble with the groove radar (voodoo3's) LabelOnCommand=addx,-100;zoom,1.5;diffuse,1,1,1,0;sleep,0.6f LabelOnDelay=0.2 // begin fading on screen and fly to the right LabelOnCommandPostDelay=linear,0.1f;glow,1,1,1,1;accelerate,0.3;addx,100;zoom,1;diffuse,1,1,1,1;glow,1,1,1,0 [GrooveGraph] EdgeWidth= BeginnerColor=0,0,0,0 EasyColor=0,0,0,0 MediumColor=0,0,0,0 HardColor=0,0,0,0 ChallengeColor=0,0,0,0 ShowStream= ShowVoltage= ShowAir= ShowFreeze= ShowChaos= StreamX= VoltageX= AirX= FreezeX= ChaosX= MountainsBaseY= MountainWidth= MountainHeight= [OptionIcon] TextOffsetX=0 TextOffsetY=0 TextHAlign=1 // 0,1,2 = left,center,right TextVAlign=1 // 0,1,2 = top,middle,bottom TextWidth=72 TextZoom=0.5 Uppercase=1 [OptionIconRow] SpacingX=38 SpacingY=0 [TransitionOniFade] BannerWidth=564 BannerHeight=184 [LyricDisplay] InCommand=shadowlength,0;zoomy,0;spring,0.20;zoomy,1; OutCommand=linear,0.20;zoomy,0 WipeDimFactor=0.5,0.5,0.5,0.5 [LifeMeterBattery Percent] PercentP1X=+20 PercentP1Y=0 PercentP1OnCommand=zoom,0.7;shadowlength,0;diffuse,0.4,1.0,0.8,1 PercentP1OffCommand= PercentP2X=-20 PercentP2Y=0 PercentP2OnCommand=zoom,0.7;shadowlength,0;diffuse,1.0,0.5,0.2,1 PercentP2OffCommand= DancePointsP1X=+20 DancePointsP1Y=0 DancePointsP1OnCommand=zoom,0.7;shadowlength,0;diffuse,0.4,1.0,0.8,1 DancePointsP1OffCommand= DancePointsP2X=-20 DancePointsP2Y=0 DancePointsP2OnCommand=zoom,0.7;shadowlength,0;diffuse,0.4,1.0,0.8,1 DancePointsP2OffCommand= DancePointsDigits=5 PercentDecimalPlaces=1 PercentTotalSize=4 PercentUseRemainder=0 [ScreenEvaluation Percent] PercentP1X=0 PercentP1Y=0 PercentP1OnCommand=horizalign,right;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0 PercentP1OffCommand= PercentP2X=0 PercentP2Y=0 PercentP2OnCommand=horizalign,right;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0 PercentP2OffCommand= PercentRemainderP1X=0 PercentRemainderP1Y=0 PercentRemainderP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.5;glowshift;effectperiod,2;shadowlength,0 PercentRemainderP1OffCommand=sleep,0.8;accelerate,0.3;addx,-320 PercentRemainderP2X=0 PercentRemainderP2Y=0 PercentRemainderP2OnCommand=horizalign,left;vertalign,bottom;zoom,0.5;glowshift;effectperiod,2;shadowlength,0 PercentRemainderP2OffCommand=sleep,0.8;accelerate,0.3 DancePointsP1X=-26 DancePointsP1Y=-32 DancePointsP1OnCommand=glowshift;effectperiod,2;shadowlength,0 DancePointsP1OffCommand=sleep,0.8;accelerate,0.3 DancePointsP2X=-26 DancePointsP2Y=-32 DancePointsP2OnCommand=glowshift;effectperiod,2;shadowlength,0 DancePointsP2OffCommand=sleep,0.8;accelerate,0.3 DancePointsDigits=1 PercentDecimalPlaces=1 PercentTotalSize=4 PercentUseRemainder=1 [ScoreDisplayPercentage Percent] PercentP1X=+20 PercentP1Y=0 PercentP1OnCommand=shadowlength,0;diffuse,0.4,1.0,0.8,1 PercentP1OffCommand= PercentP2X=-20 PercentP2Y=0 PercentP2OnCommand=shadowlength,0;diffuse,1.0,0.5,0.2,1 PercentP2OffCommand= DancePointsDigits=5 PercentDecimalPlaces=3 PercentTotalSize=6 PercentUseRemainder=0 [ScoreKeeperRave] AttackDurationSeconds=10 [ScreenSelectMaster] TimerSeconds=20 StyleIcon=1 [ScreenOptionsMasterPrefs] HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes AutoMapOnJoyChange=&oq;ON&cq; will cause StepMania automatically remap::all the joysticks attached to your computer if the joysticks::attached to your system are different than the last time you::started the game. Auto mapping will override any::manually defined mappings. MenuButtons=The default setting allows the dance pad's panels to navigate::the menus. Changing this to &oq;dedicated only&cq; will restrict::menu navigation to only the Menu* set of buttons. Be sure to map::the Menu* set of buttons before setting this to &oq;dedicated&cq;! AutoPlay=This option is useful for those who would like to play::without using a pad. However, you will not be able to set::high scores or earn extra stages while this options is ON. BackDelayed=Turning this option ON will require that you hold the Back button::for 0.5 seconds before it will regiser. This is useful if you find::yourself accidentally pressing the Back button on your controller. OptionsNavigation=When using &oq;SM style&cq;, the Start button will take::you to the next screen and Up/Down will switch option lines.::When using &oq;Arcade style&cq;, the Start button will move the cursor::to the next line and Up/Down will be ignored. WheelSpeed=Adjusts the speed of the DDR style music wheel. StyleIcon=0 TimerSeconds=0 PrevScreen=ScreenOptionsMenu@ScreenOptionsMaster NextScreen=ScreenOptionsMenu@ScreenOptionsMaster OptionMenuFlags=rows,6;together;explanations Line1=conf,AutoMapOnJoyChange Line2=conf,MenuButtons Line3=conf,AutoPlay Line4=conf,BackDelayed Line5=conf,OptionsNavigation Line6=conf,WheelSpeed [ScreenCoinOptions] HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes CoinMode=When set to HOME, options will be shown on the title screen.::When set to PAY the title menu choices are hidden and you must::insert coins before joining in. When set to FREE the title menu::choices are hidden and you can joining in without inserting coins. SongsPerPlay=The number of songs a player can play in Arcade mode.::Set this to &oq;Event Mode&cq;, and you can continue playing forever.::Also, when this option is set to &oq;Unlimited&cq;, failing will take you::back to the the Select Music or Select Course screen. CoinsPerCredit=The number of coins that must be inserted before a player can join. JointPremium=When set to OFF, game styles that require both sides of the machine::will cost 2 credits. When set to ON game styles that require both sides::of the machine will cost only 1 credit. StyleIcon=0 TimerSeconds=0 PrevScreen=ScreenOptionsMenu@ScreenOptionsMaster NextScreen=ScreenOptionsMenu@ScreenOptionsMaster OptionMenuFlags=rows,4;together;explanations Line1=conf,CoinMode Line2=conf,SongsPerPlay Line3=conf,CoinsPerCredit Line4=conf,JointPremium [ScreenMachineOptions] HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes MenuTimer=Turn this &oq;OFF&cq; to disable the time limit in menus. ScoringType=Defines which scoring method to use. JudgeDifficulty=Increase this value to cause your steps to be judged more strictly::(i.e. shrink the timing window). LifeDifficulty=Increase this value to cause your life meter to::drain faster and refill slower. ProgressiveLifebar=Set whether the lifebar is harsher on consecutive boo/miss judgments.::OFF for no effect, 8 to make each consecutive miss a multiple of the first miss. ProgressiveStageLifebar=Determine whether the lifebar gets harsher on later stages.:: LifeDifficulty + this = Lifedifficulty on a final stage. Has no::effect on event mode. ProgressiveNonstopLifebar=Determine whether the lifebar gets harsher as a nonstop course::progresses. LifeDifficulty + this = Lifedifficulty on a final stage of a course. DefaultFailType=Choose the conditions for game over.::ARCADE will stop the music immediately when all players have 0 life.::END OF SONG will cause the game to end at the conclusion of the current song::if all players failed at some point during the song.::OFF disables game over entirely. ShowSongOptions=Select the availability of the Song Options screen.::When HIDE, it can not be accessed. When SHOW, it will always be shown.::When set to ASK, it can be accessed by pressing START a::second time after the Player Options screen. StyleIcon=0 TimerSeconds=0 PrevScreen=ScreenOptionsMenu@ScreenOptionsMaster NextScreen=ScreenOptionsMenu@ScreenOptionsMaster OptionMenuFlags=rows,9;together;explanations Line1=conf,MenuTimer Line2=conf,ScoringType Line3=conf,JudgeDifficulty Line4=conf,LifeDifficulty Line5=conf,ProgressiveLifebar Line6=conf,ProgressiveStageLifebar Line7=conf,ProgressiveNonstopLifebar Line8=conf,DefaultFailType Line9=conf,ShowSongOptions [ScreenGraphicOptions] HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes DisplayMode=Choose whether you would like StepMania to run full screen,::or to display in a window on your desktop. DisplayColor=Choose the color depth of the StepMania window.::This option may not take effect in windowed mode. TextureColor=Choose the color depth of textures.::32 bit texture use more memory, but look nicer. MovieColor=Choose the color depth of textures.::32 bit texture use more memory, but look nicer. DisplayResolution=Choose the output resolution. A higher resolution::will show more detail, but requires a faster video card. TextureResolution=Choose the maximum texture resolution. Setting this::to anything below 1024 will cause some textures to appear blurry,::but may increase your frame rate. RefreshRate=Controls how many times per second the screen will refresh.::This setting only has an effect when the Display Mode::is set to &oq;full screen&cq;. WaitForVsync=Wait for the monitor's vertical retrace before displaying::the next frame. This option only has an effect when the::Display Mode is set to &oq;full screen&cq;. Turning this option off will not::cap your frame rate to the refresh rate, but may result in &oq;tearing&cq;. KeepTexturesInMemory=Set to ON hold textures in memory instead of::freeing them. This will eliminate the time needed to load::the texture next from disk next time this is needed. Do not set to ON::unless you have 128MB of memory or more. ShowStats=Display Performance Statistics in the upper right corner::of the screen. FPS = frames per second.::TPF = triangles per frame. DPF = draws per frame. StyleIcon=0 TimerSeconds=0 PrevScreen=ScreenOptionsMenu@ScreenOptionsMaster NextScreen=ScreenOptionsMenu@ScreenOptionsMaster OptionMenuFlags=rows,10;together;explanations Line1=conf,DisplayMode Line2=conf,DisplayResolution Line3=conf,DisplayColor Line4=conf,TextureResolution Line5=conf,TextureColor Line6=conf,MovieColor Line7=conf,KeepTexturesInMemory Line8=conf,RefreshRate Line9=conf,WaitForVsync Line10=conf,ShowStats [ScreenGameplayOptions] HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes EasterEggs=Enable or disable some special easter eggs. MarvelousTiming=Enable or disable marvelous judgement. NEVER - never show Marvelous,::COURSES ONLY - only during nonstop/oni modes, ALWAYS - all modes of play HiddenSongs=Some songs are only playable during Oni courses and::with roulette. Leave this &oq;OFF&cq; to always display all songs. PickExtraStage=Instead of a set extra stage, this allows::the player to choose which song to play.::Difficulty and options are still locked. SoloSingles=Turn this option &oq;ON&cq; to enable Solo-Style::for 4-panel single play. UnlockSystem=Enable or disable unlock system. StyleIcon=0 TimerSeconds=0 PrevScreen=ScreenOptionsMenu@ScreenOptionsMaster NextScreen=ScreenOptionsMenu@ScreenOptionsMaster OptionMenuFlags=rows,6;together;explanations Line1=conf,SoloSingles Line2=conf,HiddenSongs Line3=conf,EasterEggs Line4=conf,MarvelousTiming Line5=conf,PickExtraStage Line6=conf,UnlockSystem [ScreenBackgroundOptions] HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes Mode=Choose what type of backgrounds you would like displayed.::&oq;Animations&cq; uses any random items in the BGAnimations folder.::&oq;Visualizations&cq; chooses a random overlay movie from the Visualization folder.::&oq;Random Movies&cq; cycles through movies in the RandomMovies folder. Brightness=Controls how bright the background will appear.::Turn this setting down if you have a hard time seeing the notes. Danger=Turn this option &oq;OFF&cq; to disable the flashing &oq;Danger&cq;::background that shows when you're about to die. DancingCharacters=Turn this option &oq;OFF&cq; to disable the dancing characters::in the background. Even if this option is &oq;ON&cq;,::characters will only show if you have some installed. BeginnerHelper=Turn this on to enable a demonstration dancer during Beginner play. RandomBackgrounds=Choose the maximum number of random backgrounds to be loaded simultaneously. StyleIcon=0 TimerSeconds=0 PrevScreen=ScreenOptionsMenu@ScreenOptionsMaster NextScreen=ScreenOptionsMenu@ScreenOptionsMaster OptionMenuFlags=rows,6;together;explanations Line1=conf,BackgroundMode;title,Mode Line2=conf,Brightness Line3=conf,Danger Line4=conf,DancingCharacters Line5=conf,BeginnerHelper Line6=conf,RandomBackgrounds [ScreenAppearanceOptions] HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes Language=Choose your language. Announcer=Choose from this list of installed annoucner packs.::For more information about creating announcer packs, see the README. Theme=Choose from this list of installed theme packs.::For more information about creating theme packs, see the README. DefaultNoteSkin=Choose from this list of installed note skins.::For more information about creating a note skin, see the README. Instructions=Toggle whether the Instructions screen is shown. Caution=Toggle whether the Caution screen is shown. OniScoreDisplay=Toggle whether the score in Oni mode displays Dance Points or the Dance Percent. SongGroup=Toggle whether the Select Group screen is shown. WheelSections=ALWAYS means sections in group + ABC; NEVER means no sections;::ABC ONLY shows sections in just ABC sort Translations=Choose whether to displays song titles in their native::language (日本語), or to transliterate when possible Lyrics=Choose whether to show lyrics if a song::has them available (LRC File) 10+footInRed=Choose where 10 footers or higher are displayed::in red on the song select wheel. CourseSort=Determines how courses are sorted. RandomAtEnd=Determines if courses with random songs should be placed at the end::of the course select wheel. StyleIcon=0 TimerSeconds=0 PrevScreen=ScreenOptionsMenu@ScreenOptionsMaster NextScreen=ScreenOptionsMenu@ScreenOptionsMaster OptionMenuFlags=rows,14;together;explanations Line1=conf,Language Line2=conf,Announcer Line3=conf,Theme Line4=conf,DefaultNoteSkin Line5=conf,Instructions Line6=conf,Caution Line7=conf,OniScoreDisplay Line8=conf,SongGroup Line9=conf,WheelSections Line10=conf,10+FootInRed Line11=conf,CourseSort Line12=conf,RandomAtEnd Line13=conf,Translations Line14=conf,Lyrics [ScreenAutogenOptions] HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes AutogenMissingTypes=Show steps for songs that were created by Autogen. AutogenGroupCourses=Show group Nonstop and Endless courses that::were created by Autogen. StyleIcon=0 TimerSeconds=0 PrevScreen=ScreenOptionsMenu@ScreenOptionsMaster NextScreen=ScreenOptionsMenu@ScreenOptionsMaster OptionMenuFlags=rows,2;together;explanations Line1=conf,AutogenMissingTypes Line2=conf,AutogenGroupCourses [ScreenProfileOptions] HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes Player1Profile= Player2Profile= CreateNew= Delete= Rename= StyleIcon=0 TimerSeconds=0 [ScreenUnlock] UseUnlocksDat=1 TypeOfPointsToDisplay=DP TimeToDisplay=10 TypeOfPointsToDisplay=DP PointsDisplayX=100 PointsDisplayY=410 PointsZoom=2 UnlockTextScroll=3 UnlockTextScrollRows=7 UnlockTextScrollZoom=1 UnlockTextScrollIconX=350 UnlockTextScrollIconSize=40 UnlockTextScrollMaxWidth=265 UnlockTextScrollX=375 UnlockTextScrollStartY=440 UnlockTextScrollEndY=40 NextScreen=ScreenWarning NumUnlocks=20 UnlockIconCommand=zoom,0;linear,0.3;zoom,1;linear,0.2;zoom,0.8;sleep,9;linear,0.5;diffusealpha,0 Unlock1X=100 Unlock1Y=125 Unlock2X=150 Unlock2Y=125 Unlock3X=200 Unlock3Y=125 Unlock4X=250 Unlock4Y=125 Unlock5X=100 Unlock5Y=175 Unlock6X=150 Unlock6Y=175 Unlock7X=200 Unlock7Y=175 Unlock8X=250 Unlock8Y=175 Unlock9X=100 Unlock9Y=225 Unlock10X=150 Unlock10Y=225 Unlock11X=200 Unlock11Y=225 Unlock12X=250 Unlock12Y=225 Unlock13X=100 Unlock13Y=275 Unlock14X=150 Unlock14Y=275 Unlock15X=200 Unlock15Y=275 Unlock16X=250 Unlock16Y=275 Unlock17X=100 Unlock17Y=325 Unlock18X=150 Unlock18Y=325 Unlock19X=200 Unlock19Y=325 Unlock20X=250 Unlock20Y=325 Unlock1Song=POP 4 Unlock2Song=SENORITA(Speedy Mix) Speedy Mix Unlock3Song=Miracle Moon ~L.E.D.LIGHT STYLE MIX~ Unlock4Song=CAN'T STOP FALLIN' IN LOVE (SPEED MIX) Unlock5Song=xenon Unlock6Song=TRIBAL DANCE (Almighty Mix) Unlock7Song=DROP THE BOMB (System S.F. Mix) Unlock8Song=SAKURA Unlock9Song=ABSOLUTE Unlock10Song=BURNIN' THE FLOOR (MOMO MIX) Unlock11Song=DYNAMITE RAVE (Down Bird SOTA Mix) Unlock12Song=bag Unlock13Song=CARTOON HEROES (Speedy Mix) Unlock14Song=Look To The Sky (True Color Mix) Unlock15Song=A Unlock16Song=V(for EXTREME) Unlock17Song=Do It Right (Harmonized 2Step Mix) Unlock18Song=Dance Dance Revolution Unlock19Song=The legend of MAX Unlock20Song=PARANOIA survivor DancePointsZoom=2 UnlockTextScroll=3 UnlockTextScrollRows=7 UnlockTextScrollZoom=1 UnlockTextScrollIconX=350 UnlockTextScrollIconSize=40 UnlockTextScrollMaxWidth=265 UnlockTextScrollX=375 UnlockTextScrollStartY=440 UnlockTextScrollEndY=40 NextScreen=ScreenWarning NumUnlocks=20 UnlockIconCommand=zoom,0;linear,0.3;zoom,1;linear,0.2;zoom,0.8;sleep,9;linear,0.5;diffusealpha,0 Unlock1X=100 Unlock1Y=125 Unlock2X=150 Unlock2Y=125 Unlock3X=200 Unlock3Y=125 Unlock4X=250 Unlock4Y=125 Unlock5X=100 Unlock5Y=175 Unlock6X=150 Unlock6Y=175 Unlock7X=200 Unlock7Y=175 Unlock8X=250 Unlock8Y=175 Unlock9X=100 Unlock9Y=225 Unlock10X=150 Unlock10Y=225 Unlock11X=200 Unlock11Y=225 Unlock12X=250 Unlock12Y=225 Unlock13X=100 Unlock13Y=275 Unlock14X=150 Unlock14Y=275 Unlock15X=200 Unlock15Y=275 Unlock16X=250 Unlock16Y=275 Unlock17X=100 Unlock17Y=325 Unlock18X=150 Unlock18Y=325 Unlock19X=200 Unlock19Y=325 Unlock20X=250 Unlock20Y=325 [ScreenRanking] NextScreen=ScreenUnlock CategoryX=517 CategoryY=32 CategoryWidth=222 TypeX=520 TypeY=60 LineSpacingX=0 LineSpacingY=60 BulletsStartX=100 BulletsStartY=140 TextZoom=1.0 TextColor=0.8,0.8,1,1 NamesStartX=180 NamesStartY=140 ScoresStartX=520 ScoresStartY=140 PointsStartX=380 PointsStartY=140 TimeStartX=560 TimeStartY=140 SecondsPerPage=5 ShowCategories=1 CoursesToShow=Courses/DDRMAX/NaokiStandard.crs,Courses/DDRMAX/ParanoiaBrothers.crs,Courses/Samples/PlayersBest1-4.crs NotesTypesToHide=dance-couple,dance-solo,pump-halfdouble TextColor1=0.6,0.6,1,1 TextColor2=1,0.3,0.3,1 TextColor3=0.3,1,0.3,1 # Not all game types have NotesTypesToHide set, so add a few dummy colors # to prevent a crash. TextColor4=1.0,1,1.0,1 TextColor5=1.0,1,1.0,1 [ScreenSoundOptions] HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes MasterVolume= PreloadSounds=If YES, preload most sounds in advance. This increases load times,::and should normally be left OFF. ResamplingQuality=Advanced: Select the resampling quality to use. StyleIcon=0 TimerSeconds=0 PrevScreen=ScreenOptionsMenu@ScreenOptionsMaster NextScreen=ScreenOptionsMenu@ScreenOptionsMaster OptionMenuFlags=rows,2;together;explanations Line1=conf,PreloadSounds Line2=conf,ResamplingQuality [ScreenIntroMovie] NextScreen=ScreenDemonstration [ScreenMemoryCard] NextScreen=ScreenWarning [ScreenWarning] NextScreen=ScreenCompany [ScreenCompany] NextScreen=ScreenLogo [ScreenAlbums] NextScreen=ScreenLogo [ScreenLogo] LogoOnCommand=x,320;y,240;zoomy,0;sleep,0.5;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3 NextScreen=ScreenHowToPlay [ScreenHowToPlay] NextScreen=ScreenDemonstration SecondsToShow=25 UseLifeMeterBar=1 LifeMeterBarOnCommand=x,480;y,40;addy,-60;sleep,2.4;linear,0.2;addy,60 UseCharacter=1 CharacterOnCommand=Zoom,20;X,120;Y,400;addy,-500;sleep,6.0;decelerate,0.4;addy,500 UsePad=1 PadOnCommand=X,40;Y,310;Zoom,15;RotationY,180;sleep,4.7;linear,1.0;RotationY,360;Zoom,20;X,230;Y,390 UseNotefield=1 Stepfile=ScreenHowToPlay steps.sm PlayerX=480 SongBPM=100 NumPerfects=4 NumMisses=6 [ScreenDemonstration] SecondsToShow=30 NextScreen=ScreenRanking [ScreenNameEntry] TimerX=320 TimerY=30 CategoryY=444 CharsZoomSmall=1.0 CharsZoomLarge=1.5 CharsSpacingY=40 ScrollingCharsColor=0.6,0.8,0.8,1 SelectedCharsColor=0.8,1,1,1 GrayArrowsY=100 NumCharsToDrawBehind=2 NumCharsToDrawTotal=10 FakeBeatsPerSec=2.5 TimerSeconds=24 StyleIcon=1 [EditMenu] Arrows1X=190 Arrows2X=590 SongBannerX=490 SongBannerY=130 SongBannerWidth=130 SongBannerHeight=40 SongTextBannerX=320 SongTextBannerY=130 GroupBannerX=490 GroupBannerY=80 GroupBannerWidth=130 GroupBannerHeight=40 MeterX=490 MeterY=220 SourceMeterX=490 SourceMeterY=300 RowLabelsX=20 RowValue1X=320 RowValue2X=380 RowValue3X=380 RowValue4X=320 RowValue5X=380 RowValue6X=320 RowValue7X=380 Row1Y=80 Row2Y=130 Row3Y=180 Row4Y=220 Row5Y=260 Row6Y=300 Row7Y=340 [JukeboxMenu] Arrows1X=190 Arrows2X=590 RowLabelsX=20 RowValue1X=380 RowValue2X=380 RowValue3X=380 RowValue4X=380 Row1Y=80 Row2Y=130 Row3Y=180 Row4Y=230 [EditCoursesMenu] Arrows1X=190 Arrows2X=590 EntryBannerX=490 EntryBannerY=110 EntryBannerWidth=130 EntryBannerHeight=40 EntryTextBannerX=320 EntryTextBannerY=110 CourseBannerX=490 CourseBannerY=70 CourseBannerWidth=130 CourseBannerHeight=40 RowLabelsX=20 RowValue1X=320 RowValue2X=380 RowValue3X=380 RowValue4X=380 RowValue5X=380 RowValue6X=380 RowValue7X=380 RowValue8X=380 Row1Y=70 Row2Y=120 Row3Y=160 Row4Y=200 Row5Y=240 Row6Y=280 Row7Y=320 Row8Y=360 [ScreenOptionsMenu] HelpText=&UP; &DOWN; to change line then press START StyleIcon=0 TimerSeconds=0 # "Rows" sets the number of rows; this field is required. # # "Together" forces the vertical cursor to move together for both # players. # # "Explanations" enables per-item help text. # # "ForceAllPlayers" enables all players when the screen loads. # This should be enabled for menus used outside of gameplay. # # "SMNavigation" forces the START button to end the screen. This is needed # when using entries that change the screen; otherwise, the only way to # exit the screen when in arcade mode is "exit". OptionMenuFlags=together;forceallplayers;rows,11;smnavigation # This NextScreen is only used for the "exit" choice. NextScreen=ScreenTitleMenu PrevScreen=ScreenTitleMenu NumRows=12 Line1=list,Appearance Options;title,; Line2=list,Autogen Options;title,; Line3=list,Background Options;title,; Line4=list,Coin Options;title,; Line5=list,Config Key/Joy Mappings;title,; Line6=list,Input Options;title,; Line7=list,Gameplay Options;title,; Line8=list,Graphic Options;title,; Line9=list,Machine Options;title,; Line10=list,Sound Options;title,; Line11=list,Profile Options;title,; Line12=list,Reload Songs/Courses;title,; [TextBanner] Width=180 Height=40 HorizAlign=0 ArtistPrependString=/ TwoLinesTitleZoom=1.0 TwoLinesArtistZoom=0.6 ThreeLinesTitleZoom=1.0 ThreeLinesSubTitleZoom=0.5 ThreeLinesArtistZoom=0.6 TwoLinesTitleY=-8 TwoLinesArtistY=8 ThreeLinesTitleY=-10 ThreeLinesSubTitleY=0 ThreeLinesArtistY=10 [CourseEntryDisplay] TextBannerX=0 TextBannerY=0 TextBannerZoom=1.0 NumberX=-118 NumberY=0 NumberZoom=1.0 FootX=98 FootY=-8 FootZoom=1.0 DifficultyX=120 DifficultyY=-8 DifficultyZoom=0.7 ModifiersX=128 ModifiersY=10 ModifiersZoom=0.5 ModifiersHorizAlign=2 [DifficultyDisplay] IconOnCommand=stoptweening;linear,0.1;diffusealpha,1 IconOffCommand=stoptweening;linear,0.1;diffusealpha,0 [ScreenSelectGame] HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes Game=Change the current game type with this option. StyleIcon=0 TimerSeconds=0 PrevScreen=ScreenTitleMenu NextScreen=ScreenOptionsMenu@ScreenOptionsMaster OptionMenuFlags=rows,1;together Line1=conf,Game [ScreenPlayerOptions] PrevScreenArcade=ScreenSelectMusic PrevScreenNonstop=ScreenSelectCourse PrevScreenOni=ScreenSelectCourse PrevScreenEndless=ScreenSelectCourse PrevScreenBattle=ScreenSelectMusic PrevScreenRave=ScreenSelectMusic NextScreenArcade=ScreenSongOptions NextScreenNonstop=ScreenSongOptions NextScreenOni=ScreenSongOptions NextScreenEndless=ScreenSongOptions NextScreenBattle=ScreenSongOptions NextScreenRave=ScreenSongOptions HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes TimerSeconds=30 StyleIcon=0 PrevScreen= NextScreen= OptionMenuFlags=rows,13 Line1=list,Speed Line2=list,Accel;title,Acceler::-ation Line3=list,Effect Line4=list,Appearance;title,Appear::-ance Line5=list,Turn Line6=list,Transform;title,Trans\n-form Line7=list,Scroll Line8=list,NoteSkins Line9=list,Holds Line10=list,Hide Line11=list,Persp Line12=Steps Line13=Characters [ScreenRaveOptions] PrevScreen=ScreenSelectMusic NextScreen=ScreenStage HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes TimerSeconds=30 StyleIcon=0 [ScreenSongOptions] PrevScreenArcade=ScreenPlayerOptions PrevScreenNonstop=ScreenPlayerOptions PrevScreenOni=ScreenPlayerOptions PrevScreenEndless=ScreenPlayerOptions PrevScreenBattle=ScreenPlayerOptions PrevScreenRave=ScreenRaveOptions NextScreenArcade=ScreenStage NextScreenNonstop=ScreenStage NextScreenOni=ScreenStage NextScreenEndless=ScreenStage NextScreenBattle=ScreenStage NextScreenRave=ScreenStage HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes Game=Change the current game type with this option. TimerSeconds=30 StyleIcon=0 PrevScreen=ScreenOptionsMenu@ScreenOptionsMaster NextScreen=ScreenOptionsMenu@ScreenOptionsMaster OptionMenuFlags=rows,8 Line1=list,LifeType;title,Life::Type Line2=list,BarDrain;title,Bar::Drain Line3=list,BatLives;title,Bat::Lives Line4=list,Fail Line5=list,AssistTick;title,Assist::Tick Line6=list,Rate Line7=list,AutoAdjust;title,Auto::Adjust Line8=list,SaveScores;title,Save::Scores [ScreenCredits] BackgroundsBaseX=160 BackgroundsBaseY=0 BackgroundsVelocityX=0 BackgroundsVelocityY=50 BackgroundsSpacingX=0 BackgroundsSpacingY=-240 BackgroundsWidth=312 BackgroundsHeight=232 TextsColorIntro=0.5,0.5,1,1 TextsColorHeader=1,0.5,0.5,1 TextsColorNormal=1,1,1,1 TextsBaseX=480 TextsBaseY=0 TextsVelocityX=0 TextsVelocityY=-30 TextsSpacingX=0 TextsSpacingY=30 TextsZoom=0.5 NextScreen=ScreenRanking [ScreenGameOver] NextScreen=ScreenCompany [ScreenSelectCharacter] TitleP1OnCommand=x,140;y,80;addx,-400;bounceend,0.5;addx,400 TitleP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400 TitleP2OnCommand=x,500;y,80;addx,400;bounceend,0.5;addx,-400 TitleP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,400 CardP1OnCommand=x,140;y,180;addx,-400;bounceend,0.5;addx,400 CardP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400 CardP2OnCommand=x,500;y,180;addx,400;bounceend,0.5;addx,-400 CardP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,400 CardArrowsP1OnCommand=x,140;y,180;diffusealpha,0;linear,0.3;diffusealpha,1 CardArrowsP1OffCommand=linear,0.3;diffusealpha,0 CardArrowsP2OnCommand=x,500;y,180;diffusealpha,0;linear,0.3;diffusealpha,1 CardArrowsP2OffCommand=linear,0.3;diffusealpha,0 ExplanationOnCommand=x,320;y,140;diffusealpha,0;linear,0.3;diffusealpha,1 ExplanationOffCommand=linear,0.3;diffusealpha,0 AttackFrameP1OnCommand=x,140;y,380;addx,-400;bounceend,0.5;addx,400 AttackFrameP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400 AttackFrameP2OnCommand=x,500;y,380;addx,400;bounceend,0.5;addx,-400 AttackFrameP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,400 AttackIconWidth=40 AttackIconHeight=40 AttackIconsP1StartX=128 AttackIconsP1StartY=356 AttackIconsP2StartX=488 AttackIconsP2StartY=356 AttackIconsSpacingX=42 AttackIconsSpacingY=32 # DO NOT set absolute X or Y coords in these tweens. they are set based on # the above 6 metrics. you can use addx and addy still. AttackIconsP1OnCommand=addx,-400;bounceend,0.5;addx,400 AttackIconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400 AttackIconsP2OnCommand=addx,400;bounceend,0.5;addx,-400 AttackIconsP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,400 IconWidth=40 IconHeight=40 IconsP1OnCommand=addx,-400;bounceend,0.5;addx,400 IconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400 IconsP2OnCommand=addx,400;bounceend,0.5;addx,-400 IconsP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,400 HelpText=Use &LEFT; &RIGHT; to select, then press START SleepAfterTweenOffSeconds=0.8 TimerSeconds=40 StyleIcon=1 PrevScreenArcade=ScreenTitleMenu PrevScreenNonstop=ScreenTitleMenu PrevScreenOni=ScreenTitleMenu PrevScreenEndless=ScreenTitleMenu PrevScreenBattle=ScreenTitleMenu PrevScreenRave=ScreenTitleMenu NextScreenArcade=ScreenSelectMusic NextScreenNonstop=ScreenSelectCourse NextScreenOni=ScreenSelectCourse NextScreenEndless=ScreenSelectCourse NextScreenBattle=ScreenSelectMusic NextScreenRave=ScreenSelectMusic [BeginnerHelper] # All X,Y coordinates are relative to the HelperX,Y Player1_X=-125 Player2_X=125 PlayerAngle=40 DancePadAngle=36 HelperX=320 HelperY=320 [ScreenOptionsMaster] # Player options Speed=11 SpeedDefault=mod,1x Speed,1=mod,0.25x SpeedName,1=x0.25 Speed,2=mod,0.50x SpeedName,2=x0.50 Speed,3=mod,0.75x SpeedName,3=x0.75 Speed,4=mod,1x SpeedName,4=x1 Speed,5=mod,1.5x SpeedName,5=x1.5 Speed,6=mod,2x SpeedName,6=x2 Speed,7=mod,3x SpeedName,7=x3 Speed,8=mod,5x SpeedName,8=x5 Speed,9=mod,8x SpeedName,9=x8 Speed,10=mod,C200 SpeedName,10=C200 Speed,11=mod,C400 SpeedName,11=C400 Accel=6 AccelDefault=mod,no boost,no brake,no wave,no expand,no boomerang Accel,1= AccelName,1=OFF Accel,2=mod,boost AccelName,2=BOOST Accel,3=mod,brake AccelName,3=BRAKE Accel,4=mod,wave AccelName,4=WAVE Accel,5=mod,expand AccelName,5=EXPAND Accel,6=mod,boomerang AccelName,6=BOOMERANG Effect=7 EffectDefault=mod,no drunk,no dizzy,no mini,no flip,no tornado,no tipsy Effect,1= EffectName,1=OFF Effect,2=mod,drunk EffectName,2=DRUNK Effect,3=mod,dizzy EffectName,3=DIZZY Effect,4=mod,mini EffectName,4=MINI Effect,5=mod,flip EffectName,5=FLIP Effect,6=mod,tornado EffectName,6=TORNADO Effect,7=mod,tipsy EffectName,7=TIPSY Appearance=6 AppearanceDefault=mod,no sudden,no stealth,no blink,no randomvanish Appearance,1= AppearanceName,1=VISIBLE Appearance,2=mod,hidden AppearanceName,2=HIDDEN Appearance,3=mod,sudden AppearanceName,3=SUDDEN Appearance,4=mod,stealth AppearanceName,4=STEALTH Appearance,5=mod,blink AppearanceName,5=BLINK Appearance,6=mod,randomvanish AppearanceName,6=R.VANISH Turn=6 TurnDefault=mod,no turn Turn,1= TurnName,1=OFF Turn,2=mod,mirror TurnName,2=MIRROR Turn,3=mod,left TurnName,3=LEFT Turn,4=mod,right TurnName,4=RIGHT Turn,5=mod,shuffle TurnName,5=SHUFFLE Turn,6=mod,supershuffle TurnName,6=S.SHUFFLE Transform=7 TransformDefault=mod,no transform Transform,1= TransformName,1=OFF Transform,2=mod,little TransformName,2=LITTLE Transform,3=mod,wide TransformName,3=WIDE Transform,4=mod,big TransformName,4=BIG Transform,5=mod,quick TransformName,5=QUICK Transform,6=mod,skippy TransformName,6=SKIPPY Transform,7=mod,mines TransformName,7=MINES Scroll=4 ScrollDefault=mod,no reverse,no split,no alternate Scroll,1= ScrollName,1=STANDARD Scroll,2=mod,reverse ScrollName,2=REVERSE Scroll,3=mod,split ScrollName,3=SPLIT Scroll,4=mod,alternate ScrollName,4=ALTERNATE Holds=2 HoldsDefault=mod,no noholds Holds,1=mod,noholds HoldsName,1=OFF Holds,2= HoldsName,2=ON Hide=3 HideDefault=mod,no dark,no blind Hide,1= HideName,1=OFF Hide,2=mod,dark HideName,2=DARK Hide,3=mod,blind HideName,3=BLIND Persp=5 PerspDefault=mod,overhead Persp,1=mod,incoming PerspName,1=INCOMING Persp,2=mod,overhead PerspName,2=OVERHEAD Persp,3=mod,space PerspName,3=SPACE Persp,4=mod,hallway PerspName,4=HALLWAY Persp,5=mod,distant PerspName,5=DISTANT # Song options LifeType=2,together LifeTypeDefault= LifeType,1=mod,bar LifeTypeName,1=BAR LifeType,2=mod,battery LifeTypeName,2=BATTERY BarDrain=3,together BarDrainDefault= BarDrain,1=mod,normal-drain BarDrainName,1=NORMAL BarDrain,2=mod,norecover BarDrainName,2=NO RECOVER BarDrain,3=mod,suddendeath BarDrainName,3=SUDDEN DEATH BatLives=10,together BatLivesDefault= BatLives,1=mod,1 life BatLivesName,1=1 BatLives,2=mod,2 lives BatLivesName,2=2 BatLives,3=mod,3 lives BatLivesName,3=3 BatLives,4=mod,4 lives BatLivesName,4=4 BatLives,5=mod,5 lives BatLivesName,5=5 BatLives,6=mod,6 lives BatLivesName,6=6 BatLives,7=mod,7 lives BatLivesName,7=7 BatLives,8=mod,8 lives BatLivesName,8=8 BatLives,9=mod,9 lives BatLivesName,9=9 BatLives,10=mod,10 lives BatLivesName,10=10 Fail=3,together FailDefault= Fail,1=mod,failarcade FailName,1=ARCADE Fail,2=mod,failendofsong FailName,2=END OF SONG Fail,3=mod,failoff FailName,3=OFF AssistTick=2,together AssistTickDefault= AssistTick,1=mod,no assisttick AssistTickName,1=OFF AssistTick,2=mod,assisttick AssistTickName,2=ON Rate=18,together RateDefault= Rate,1=mod,0.3xmusic RateName,1=0.3x Rate,2=mod,0.4xmusic RateName,2=0.4x Rate,3=mod,0.5xmusic RateName,3=0.5x Rate,4=mod,0.6xmusic RateName,4=0.6x Rate,5=mod,0.7xmusic RateName,5=0.7x Rate,6=mod,0.8xmusic RateName,6=0.8x Rate,7=mod,0.9xmusic RateName,7=0.9x Rate,8=mod,1.0xmusic RateName,8=1.0x Rate,9=mod,1.1xmusic RateName,9=1.1x Rate,10=mod,1.2xmusic RateName,10=1.2x Rate,11=mod,1.3xmusic RateName,11=1.3x Rate,12=mod,1.4xmusic RateName,12=1.4x Rate,13=mod,1.5xmusic RateName,13=1.5x Rate,14=mod,1.6xmusic RateName,14=1.6x Rate,15=mod,1.7xmusic RateName,15=1.7x Rate,16=mod,1.8xmusic RateName,16=1.8x Rate,17=mod,1.9xmusic RateName,17=1.9x Rate,18=mod,2.0xmusic RateName,18=2.0x AutoAdjust=2,together AutoAdjustDefault= AutoAdjust,1=mod,no autosync AutoAdjustName,1=OFF AutoAdjust,2=mod,autosync AutoAdjustName,2=ON SaveScores=2,together SaveScoresDefault= SaveScores,1=mod,no savescore SaveScoresName,1=OFF SaveScores,2=mod,savescore SaveScoresName,2=ON Beginner=BEGINNER Easy=LIGHT Medium=STANDARD Hard=HEAVY Challenge=CHALLENGE # ScreenOptionsMenu Appearance Options=1,together Appearance OptionsDefault= Appearance Options,1=screen,ScreenAppearanceOptions@ScreenOptionsMaster Appearance OptionsName,1=Appearance Options Autogen Options=1,together Autogen OptionsDefault= Autogen Options,1=screen,ScreenAutogenOptions@ScreenOptionsMaster Autogen OptionsName,1=Autogen Options Background Options=1,together Background OptionsDefault= Background Options,1=screen,ScreenBackgroundOptions@ScreenOptionsMaster Background OptionsName,1=Background Options Coin Options=1,together Coin OptionsDefault= Coin Options,1=screen,ScreenCoinOptions@ScreenOptionsMaster Coin OptionsName,1=Coin Options Config Key/Joy Mappings=1,together Config Key/Joy MappingsDefault= Config Key/Joy Mappings,1=screen,ScreenMapControllers Config Key/Joy MappingsName,1=Config Key/Joy Mappings Input Options=1,together Input OptionsDefault= Input Options,1=screen,ScreenInputOptions@ScreenOptionsMaster Input OptionsName,1=Input Options Gameplay Options=1,together Gameplay OptionsDefault= Gameplay Options,1=screen,ScreenGameplayOptions@ScreenOptionsMaster Gameplay OptionsName,1=Gameplay Options Graphic Options=1,together Graphic OptionsDefault= Graphic Options,1=screen,ScreenGraphicOptions@ScreenOptionsMaster Graphic OptionsName,1=Graphic Options Machine Options=1,together Machine OptionsDefault= Machine Options,1=screen,ScreenMachineOptions@ScreenOptionsMaster Machine OptionsName,1=Machine Options Sound Options=1,together Sound OptionsDefault= Sound Options,1=screen,ScreenSoundOptions@ScreenOptionsMaster Sound OptionsName,1=Sound Options Profile Options=1,together Profile OptionsDefault= Profile Options,1=screen,ScreenProfileOptions Profile OptionsName,1=Profile Options Reload Songs/Courses=1,together Reload Songs/CoursesDefault= Reload Songs/Courses,1=screen,ScreenReloadSongs Reload Songs/CoursesName,1=Reload Songs/Courses