function GameplayNext() --Cuando pierdas if STATSMAN:GetCurStageStats():AllFailed() then --Pierdes, fuera return "ScreenStageBreak" --¡Pasaste! else return "ScreenEvaluationNormal" end end function EvaluationNext() local stagesleft = GAMESTATE:GetSmallestNumStagesLeftForAnyHumanPlayer() if (stagesleft <= 0 or STATSMAN:GetBestGrade() >= 6) and not GAMESTATE:IsEventMode() then --return "ScreenGameOver" return "ScreenProfileSave" else return "ScreenNextStage" end end function GameOverNext() if (GAMESTATE:GetCoinMode() == 'CoinMode_Pay' and GAMESTATE:GetCoins() > 0) or GAMESTATE:GetCoinMode() == 'CoinMode_Free' then return "ScreenTitleMenu" else return "ScreenInit" end end function StageBreakNext() if GAMESTATE:IsEventMode() then return "ScreenSelectMusic" else --return "ScreenGameOver" return "ScreenProfileSave" end end