local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { InitCommand=cmd(Center); Def.Quad { InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT); OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00")); }; LoadActor("_grid") .. { InitCommand=cmd(customtexturerect,0,0,(SCREEN_WIDTH+1)/4,SCREEN_HEIGHT/4;SetTextureFiltering,true); OnCommand=cmd(zoomto,SCREEN_WIDTH+1,SCREEN_HEIGHT;diffuse,Color("Orange");diffuseshift;effecttiming,(1/8)*2,0,(7/8)*2,0;effectclock,'beatnooffset'; effectcolor2,Color("Orange");effectcolor1,Colors.Alpha(Color("Orange"),0.45);fadebottom,0.25;fadetop,0.25;croptop,48/480;cropbottom,48/480); }; LoadActor("_bg top") .. { InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT); }; }; return t;