local t = Def.ActorFrame { Def.Sprite { Texture="_arrow"; Frame0000=0; Delay0000=1; }; Def.Sprite { Texture="_circle"; Frame0000=0; Delay0000=1; InitCommand=cmd(y,15;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.35");effectoffset,0); }; Def.Sprite { Texture="_circle"; Frame0000=0; Delay0000=1; InitCommand=cmd(y,5;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.35");effectoffset,0.25); }; Def.Sprite { Texture="_circle"; Frame0000=0; Delay0000=1; InitCommand=cmd(y,-5;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.35");effectoffset,0.5); }; Def.Sprite { Texture="_circle"; Frame0000=0; Delay0000=1; InitCommand=cmd(y,-15;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.35");effectoffset,0.75); }; }; return t;