/* ----------------------------------------------------------------------------- Class: ScreenMiniMenu Desc: Displays a prompt over the top of another screen. Must use by calling SCREENMAN->AddScreenToTop( new ScreenMiniMenu(...) ); Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Screen.h" #include "BitmapText.h" #include "Transition.h" #include "Quad.h" #include "RandomSample.h" #define MAX_MENU_ROWS 20 struct MenuRow { CString name; bool enabled; int defaultChoice; vector choices; MenuRow() { enabled = true; defaultChoice = 0; } MenuRow( const char * n, bool e, int d=0, const char * c0=NULL, const char * c1=NULL, const char * c2=NULL, const char * c3=NULL, const char * c4=NULL, const char * c5=NULL, const char * c6=NULL, const char * c7=NULL, const char * c8=NULL, const char * c9=NULL, const char * c10=NULL, const char * c11=NULL, const char * c12=NULL, const char * c13=NULL, const char * c14=NULL, const char * c15=NULL, const char * c16=NULL, const char * c17=NULL, const char * c18=NULL, const char * c19=NULL, const char * c20=NULL, const char * c21=NULL, const char * c22=NULL, const char * c23=NULL, const char * c24=NULL ) { name = n; enabled = e; defaultChoice = d; #define PUSH( c ) if(c!=NULL) choices.push_back(c); PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5);PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11);PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17);PUSH(c18);PUSH(c19);PUSH(c20);PUSH(c21);PUSH(c22);PUSH(c23);PUSH(c24); #undef PUSH // printf( "choices.size = %u", choices.size() ); } }; struct Menu { CString title; vector rows; Menu() {} Menu( CString t, MenuRow r0, MenuRow r1=MenuRow(), MenuRow r2=MenuRow(), MenuRow r3=MenuRow(), MenuRow r4=MenuRow(), MenuRow r5=MenuRow(), MenuRow r6=MenuRow(), MenuRow r7=MenuRow(), MenuRow r8=MenuRow(), MenuRow r9=MenuRow(), MenuRow r10=MenuRow(), MenuRow r11=MenuRow(), MenuRow r12=MenuRow(), MenuRow r13=MenuRow(), MenuRow r14=MenuRow(), MenuRow r15=MenuRow(), MenuRow r16=MenuRow(), MenuRow r17=MenuRow(), MenuRow r18=MenuRow(), MenuRow r19=MenuRow() ) { title = t; #define PUSH( r ) if(r.name!="" || !r.choices.empty()) rows.push_back(r); PUSH(r0);PUSH(r1);PUSH(r2);PUSH(r3);PUSH(r4);PUSH(r5);PUSH(r6);PUSH(r7);PUSH(r8);PUSH(r9);PUSH(r10);PUSH(r11);PUSH(r12);PUSH(r13);PUSH(r14);PUSH(r15);PUSH(r16);PUSH(r17);PUSH(r18);PUSH(r19); #undef PUSH } }; class ScreenMiniMenu : public Screen { public: ScreenMiniMenu(); ScreenMiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel ); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); protected: void MenuUp( PlayerNumber pn ); void MenuDown( PlayerNumber pn ); void MenuLeft( PlayerNumber pn ); void MenuRight( PlayerNumber pn ); void MenuBack( PlayerNumber pn ); void MenuStart( PlayerNumber pn ); int GetGoUpSpot(); // return -1 if can't go up int GetGoDownSpot(); // return -1 if can't go down bool CanGoLeft(); bool CanGoRight(); void BeforeLineChanged(); void AfterLineChanged(); void AfterAnswerChanged(); BGAnimation m_Background; Menu m_Def; BitmapText m_textTitle; BitmapText m_textLabel[MAX_MENU_ROWS]; BitmapText m_textAnswer[MAX_MENU_ROWS]; int m_iCurLine; int m_iCurAnswers[MAX_MENU_ROWS]; ScreenMessage m_SMSendOnOK, m_SMSendOnCancel; Transition m_In; Transition m_Out; public: static int s_iLastLine; static int s_iLastAnswers[MAX_MENU_ROWS]; };