/* PlayerNumber - A simple type representing a player. */ #ifndef PlayerNumber_H #define PlayerNumber_H #include "RageTypes.h" // for RageColor #include "EnumHelper.h" // // Player number stuff // enum PlayerNumber { PLAYER_1 = 0, PLAYER_2, NUM_PLAYERS, // leave this at the end PLAYER_INVALID }; const CString& PlayerNumberToString( PlayerNumber pn ); #define FOREACH_PlayerNumber( pn ) FOREACH_ENUM( PlayerNumber, NUM_PLAYERS, pn ) #define FOREACH_HumanPlayer( pn ) for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextHumanPlayer(pn) ) #define FOREACH_EnabledPlayer( pn ) for( PlayerNumber pn=GetNextEnabledPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextEnabledPlayer(pn) ) #define FOREACH_CpuPlayer( pn ) for( PlayerNumber pn=GetNextCpuPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextCpuPlayer(pn) ) #define FOREACH_PotentialCpuPlayer( pn ) for( PlayerNumber pn=GetNextPotentialCpuPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextPotentialCpuPlayer(pn) ) PlayerNumber GetNextHumanPlayer( PlayerNumber pn ); PlayerNumber GetNextEnabledPlayer( PlayerNumber pn ); PlayerNumber GetNextCpuPlayer( PlayerNumber pn ); PlayerNumber GetNextPotentialCpuPlayer( PlayerNumber pn ); const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 }; enum MultiPlayer { MultiPlayer_1 = 0, MultiPlayer_2, MultiPlayer_3, MultiPlayer_4, MultiPlayer_5, MultiPlayer_6, MultiPlayer_7, MultiPlayer_8, NUM_MultiPlayer, // leave this at the end MultiPlayer_INVALID }; const CString& MultiPlayerToString( MultiPlayer mp ); #define FOREACH_MultiPlayer( pn ) FOREACH_ENUM( MultiPlayer, NUM_MultiPlayer, pn ) #define FOREACH_EnabledMultiPlayer( mp ) for( MultiPlayer mp=GetNextEnabledMultiPlayer((MultiPlayer)-1); mp!=MultiPlayer_INVALID; mp=GetNextEnabledMultiPlayer(mp) ) MultiPlayer GetNextEnabledMultiPlayer( MultiPlayer mp ); #endif /* * (c) 2001-2004 Chris Danford, Chris Gomez * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */