#include "global.h" #include "ScreenOptionsManageWorkouts.h" #include "ScreenManager.h" #include "ScreenMiniMenu.h" #include "OptionRowHandler.h" #include "WorkoutManager.h" #include "Workout.h" #include "LocalizedString.h" #include "GameState.h" #include "ScreenTextEntry.h" #include "ScreenPrompt.h" #include "StatsManager.h" AutoScreenMessage( SM_BackFromRename ) AutoScreenMessage( SM_BackFromDelete ) AutoScreenMessage( SM_BackFromContextMenu ) enum ManageWorkoutsAction { ManageWorkoutsAction_Choose, ManageWorkoutsAction_Rename, ManageWorkoutsAction_Delete, NUM_ManageWorkoutsAction }; static const char *ManageWorkoutsActionNames[] = { "Choose", "Rename", "Delete", }; XToString( ManageWorkoutsAction ); #define FOREACH_ManageWorkoutsAction( i ) FOREACH_ENUM( ManageWorkoutsAction, i ) static MenuDef g_TempMenu( "ScreenMiniMenuContext" ); REGISTER_SCREEN_CLASS( ScreenOptionsManageWorkouts ); void ScreenOptionsManageWorkouts::Init() { ScreenOptions::Init(); CREATE_NEW_SCREEN.Load( m_sName, "CreateNewScreen" ); } void ScreenOptionsManageWorkouts::BeginScreen() { STATSMAN->Reset(); WORKOUTMAN->LoadAllFromDisk(); vector vHands; int iIndex = 0; { vHands.push_back( OptionRowHandlerUtil::MakeNull() ); OptionRowDefinition &def = vHands.back()->m_Def; def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW; def.m_bOneChoiceForAllPlayers = true; def.m_sName = "Create New Workout"; def.m_sExplanationName = "Create New Workout"; def.m_vsChoices.clear(); def.m_vsChoices.push_back( "" ); iIndex++; } m_vpWorkouts = WORKOUTMAN->m_vpAllWorkouts; FOREACH_CONST( Workout*, m_vpWorkouts, p ) { vHands.push_back( OptionRowHandlerUtil::MakeNull() ); OptionRowDefinition &def = vHands.back()->m_Def; def.m_sName = (*p)->m_sName; def.m_bAllowThemeTitle = false; // not themable def.m_sExplanationName = "Select Workout"; def.m_vsChoices.clear(); def.m_vsChoices.push_back( "" ); def.m_bAllowThemeItems = false; // already themed iIndex++; } ScreenOptions::InitMenu( vHands ); ScreenOptions::BeginScreen(); // select the last chosen course if( WORKOUTMAN->m_pCurWorkout ) { vector::const_iterator iter = find( m_vpWorkouts.begin(), m_vpWorkouts.end(), WORKOUTMAN->m_pCurWorkout ); if( iter != m_vpWorkouts.end() ) { int iIndex = iter - m_vpWorkouts.begin(); this->MoveRowAbsolute( PLAYER_1, 1 + iIndex ); } } AfterChangeRow( PLAYER_1 ); } static LocalizedString ERROR_RENAMING_WORKOUT ("ScreenOptionsManageWorkouts", "Error renaming workout file."); static LocalizedString ERROR_DELETING_WORKOUT_FILE ("ScreenOptionsManageWorkouts", "Error deleting the workout file '%s'."); static LocalizedString THIS_WORKOUT_WILL_BE_LOST ("ScreenOptionsManageWorkouts", "This workout will be lost permanently."); static LocalizedString CONTINUE_WITH_DELETE ("ScreenOptionsManageWorkouts", "Continue with delete?"); static LocalizedString ENTER_NAME_FOR_WORKOUT ("ScreenOptionsManageWorkouts", "Enter a name for this workout."); void ScreenOptionsManageWorkouts::HandleScreenMessage( const ScreenMessage SM ) { if( SM == SM_GoToNextScreen ) { int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; if( iCurRow == 0 ) // "create new" { WORKOUTMAN->m_pCurWorkout = new Workout; WORKOUTMAN->LoadDefaults( *WORKOUTMAN->m_pCurWorkout ); WORKOUTMAN->m_vpAllWorkouts.push_back( WORKOUTMAN->m_pCurWorkout ); SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN ); return; // don't call base } else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit ) { this->HandleScreenMessage( SM_GoToPrevScreen ); return; // don't call base } else // a Workout { // do base behavior } } else if( SM == SM_BackFromRename ) { if( !ScreenTextEntry::s_bCancelledLast ) { ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this Workout *pWorkout = WORKOUTMAN->m_pCurWorkout; if( !WORKOUTMAN->RenameAndSave(pWorkout, ScreenTextEntry::s_sLastAnswer) ) { ScreenPrompt::Prompt( SM_None, ERROR_RENAMING_WORKOUT ); return; } SCREENMAN->SetNewScreen( this->m_sName ); // reload } } else if( SM == SM_BackFromDelete ) { if( ScreenPrompt::s_LastAnswer == ANSWER_YES ) { Workout *pWorkout = GetWorkoutWithFocus(); if( !WORKOUTMAN->RemoveAndDeleteFile( pWorkout ) ) { ScreenPrompt::Prompt( SM_None, ssprintf(ERROR_DELETING_WORKOUT_FILE.GetValue(),pWorkout->m_sFile.c_str()) ); return; } WORKOUTMAN->m_pCurWorkout = NULL; SCREENMAN->SetNewScreen( this->m_sName ); // reload } } else if( SM == SM_BackFromContextMenu ) { if( !ScreenMiniMenu::s_bCancelled ) { switch( ScreenMiniMenu::s_iLastRowCode ) { case ManageWorkoutsAction_Choose: { Workout *p = GetWorkoutWithFocus(); WORKOUTMAN->m_pCurWorkout = p; ScreenOptions::BeginFadingOut(); } break; case ManageWorkoutsAction_Rename: { ScreenTextEntry::TextEntry( SM_BackFromRename, ENTER_NAME_FOR_WORKOUT, WORKOUTMAN->m_pCurWorkout->m_sName, MAX_WORKOUT_NAME_LENGTH, WorkoutManager::ValidateWorkoutName ); } break; case ManageWorkoutsAction_Delete: { ScreenPrompt::Prompt( SM_BackFromDelete, THIS_WORKOUT_WILL_BE_LOST.GetValue()+"\n\n"+CONTINUE_WITH_DELETE.GetValue(), PROMPT_YES_NO, ANSWER_NO ); } break; } } } else if( SM == SM_LoseFocus ) { this->PlayCommand( "ScreenLoseFocus" ); } else if( SM == SM_GainFocus ) { this->PlayCommand( "ScreenGainFocus" ); } ScreenOptions::HandleScreenMessage( SM ); } void ScreenOptionsManageWorkouts::AfterChangeRow( PlayerNumber pn ) { WORKOUTMAN->m_pCurWorkout = GetWorkoutWithFocus(); ScreenOptions::AfterChangeRow( pn ); } static LocalizedString YOU_HAVE_MAX_WORKOUTS( "ScreenOptionsManageWorkouts", "You have %d workouts, the maximum number allowed." ); static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageWorkouts", "You must delete an existing workout before creating a new workout." ); void ScreenOptionsManageWorkouts::ProcessMenuStart( const InputEventPlus &input ) { if( IsTransitioning() ) return; int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; if( iCurRow == 0 ) // "create new" { if( WORKOUTMAN->m_vpAllWorkouts.size() >= size_t(MAX_WORKOUTS_PER_PROFILE) ) { RString s = ssprintf( YOU_HAVE_MAX_WORKOUTS.GetValue()+"\n\n"+YOU_MUST_DELETE.GetValue(), MAX_WORKOUTS_PER_PROFILE ); ScreenPrompt::Prompt( SM_None, s ); return; } SCREENMAN->PlayStartSound(); this->BeginFadingOut(); } else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit ) { SCREENMAN->PlayStartSound(); this->BeginFadingOut(); } else // a Steps { g_TempMenu.rows.clear(); FOREACH_ManageWorkoutsAction( i ) { MenuRowDef mrd( i, ManageWorkoutsActionToString(i), true, EditMode_Home, true, true, 0, "" ); g_TempMenu.rows.push_back( mrd ); } int iWidth, iX, iY; this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY ); ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY ); } } void ScreenOptionsManageWorkouts::ImportOptions( int iRow, const vector &vpns ) { } void ScreenOptionsManageWorkouts::ExportOptions( int iRow, const vector &vpns ) { } Workout *ScreenOptionsManageWorkouts::GetWorkoutWithFocus() const { int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; if( iCurRow == 0 ) return NULL; else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit ) return NULL; // a Steps int iStepsIndex = iCurRow - 1; return m_vpWorkouts[iStepsIndex]; } /* * (c) 2002-2005 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */