#include "global.h" #include "Judgment.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "GameState.h" #include "ThemeManager.h" #include "ThemeMetric.h" #include "ActorUtil.h" #include "StatsManager.h" #include "XmlFile.h" REGISTER_ACTOR_CLASS( Judgment ) Judgment::Judgment() { m_mpToTrack = MultiPlayer_Invalid; } void Judgment::LoadFromNode( const XNode* pNode ) { RString sFile; if( ActorUtil::GetAttrPath(pNode, "File", sFile) ) { CollapsePath( sFile ); LoadNormal( sFile ); } else { LoadNormal(); } ActorFrame::LoadFromNode( pNode ); } void Judgment::LoadNormal() { LoadNormal( THEME->GetPathG("Judgment","label") ); } void Judgment::LoadNormal( const RString &sPath ) { m_sprJudgment.Load( sPath ); ASSERT( m_sprJudgment.GetNumStates() == 6 || m_sprJudgment.GetNumStates() == 12 ); m_sprJudgment.StopAnimating(); m_sprJudgment.SetName( "Judgment" ); ActorUtil::LoadAllCommands( m_sprJudgment, "Judgment" ); Reset(); this->AddChild( &m_sprJudgment ); } void Judgment::Reset() { m_sprJudgment.FinishTweening(); m_sprJudgment.SetXY( 0, 0 ); m_sprJudgment.StopEffect(); m_sprJudgment.SetHidden( true ); } void Judgment::SetJudgment( TapNoteScore score, bool bEarly ) { //LOG->Trace( "Judgment::SetJudgment()" ); Reset(); m_sprJudgment.SetHidden( false ); int iStateMult = (m_sprJudgment.GetNumStates()==12) ? 2 : 1; int iStateAdd = ( bEarly || ( iStateMult == 1 ) ) ? 0 : 1; switch( score ) { case TNS_W1: m_sprJudgment.SetState( 0 * iStateMult + iStateAdd ); m_sprJudgment.PlayCommand( "W1" ); break; case TNS_W2: m_sprJudgment.SetState( 1 * iStateMult + iStateAdd ); m_sprJudgment.PlayCommand( "W2" ); break; case TNS_W3: m_sprJudgment.SetState( 2 * iStateMult + iStateAdd ); m_sprJudgment.PlayCommand( "W3" ); break; case TNS_W4: m_sprJudgment.SetState( 3 * iStateMult + iStateAdd ); m_sprJudgment.PlayCommand( "W4" ); break; case TNS_W5: m_sprJudgment.SetState( 4 * iStateMult + iStateAdd ); m_sprJudgment.PlayCommand( "W5" ); break; case TNS_Miss: m_sprJudgment.SetState( 5 * iStateMult + iStateAdd ); m_sprJudgment.PlayCommand( "Miss" ); break; default: ASSERT(0); } } void Judgment::LoadFromMultiPlayer( MultiPlayer mp ) { ASSERT( m_mpToTrack == MultiPlayer_Invalid ); // assert only load once m_mpToTrack = mp; this->SubscribeToMessage( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) ); } void Judgment::HandleMessage( const Message &msg ) { if( m_mpToTrack != MultiPlayer_Invalid && msg == enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) ) SetJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].m_tnsLast, false ); // FIXME: save and pass early bool? ActorFrame::HandleMessage( msg ); } // lua start #include "LuaBinding.h" class LunaJudgment: public Luna { public: static int LoadFromMultiPlayer( T* p, lua_State *L ) { p->LoadFromMultiPlayer( Enum::Check(L, 1) ); return 0; } LunaJudgment() { ADD_METHOD( LoadFromMultiPlayer ); } }; LUA_REGISTER_DERIVED_CLASS( Judgment, ActorFrame ) // lua end /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */