#include "global.h" #include "ScreenPrompt.h" #include "PrefsManager.h" #include "ScreenManager.h" #include "GameSoundManager.h" #include "GameConstantsAndTypes.h" #include "GameState.h" #include "Style.h" #include "ThemeManager.h" #include "ScreenDimensions.h" #define QUESTION_X (SCREEN_CENTER_X) #define QUESTION_Y (SCREEN_CENTER_Y - 60) #define PROMPT_X (SCREEN_CENTER_X) #define PROMPT_Y (SCREEN_CENTER_Y + 120) bool ScreenPrompt::s_bLastAnswer = false; //REGISTER_SCREEN_CLASS( ScreenPrompt ); ScreenPrompt::ScreenPrompt( CString sText, bool bYesNoPrompt, bool bDefaultAnswer, void(*OnYes)(void*), void(*OnNo)(void*), void* pCallbackData ) : Screen("ScreenPrompt") { m_bIsTransparent = true; // draw screens below us m_bYesNoPrompt = bYesNoPrompt; m_bAnswer = bDefaultAnswer; m_pOnYes = OnYes; m_pOnNo = OnNo; m_pCallbackData = pCallbackData; m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenPrompt background") ); m_Background.PlayCommand("On"); this->AddChild( &m_Background ); m_textQuestion.LoadFromFont( THEME->GetPathToF("Common normal") ); m_textQuestion.SetText( sText ); m_textQuestion.SetXY( QUESTION_X, QUESTION_Y ); this->AddChild( &m_textQuestion ); m_rectAnswerBox.SetDiffuse( RageColor(0.5f,0.5f,1.0f,0.7f) ); this->AddChild( &m_rectAnswerBox ); m_textAnswer[0].LoadFromFont( THEME->GetPathToF("_shared1") ); m_textAnswer[1].LoadFromFont( THEME->GetPathToF("_shared1") ); m_textAnswer[0].SetY( PROMPT_Y ); m_textAnswer[1].SetY( PROMPT_Y ); this->AddChild( &m_textAnswer[0] ); this->AddChild( &m_textAnswer[1] ); if( m_bYesNoPrompt ) { m_textAnswer[0].SetText( "NO" ); m_textAnswer[1].SetText( "YES" ); m_textAnswer[0].SetX( PROMPT_X+50 ); m_textAnswer[1].SetX( PROMPT_X-50 ); } else { m_textAnswer[0].SetText( "OK" ); m_textAnswer[0].SetX( PROMPT_X ); } m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() ); m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetUnzoomedWidth()+10.0f ); m_rectAnswerBox.SetZoomY( 30 ); m_textAnswer[m_bAnswer].SetEffectGlowShift(); m_In.Load( THEME->GetPathToB("ScreenPrompt in") ); m_In.StartTransitioning(); this->AddChild( &m_In ); m_Out.Load( THEME->GetPathToB("ScreenPrompt out") ); this->AddChild( &m_Out ); } void ScreenPrompt::Update( float fDeltaTime ) { Screen::Update( fDeltaTime ); } void ScreenPrompt::DrawPrimitives() { Screen::DrawPrimitives(); } void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { if( m_In.IsTransitioning() || m_Out.IsTransitioning() ) return; if( DeviceI.device==DEVICE_KEYBOARD && type==IET_FIRST_PRESS ) { PlayerNumber pn = GAMESTATE->GetCurrentStyle()->ControllerToPlayerNumber( GameI.controller ); switch( DeviceI.button ) { case KEY_LEFT: this->MenuLeft( pn ); return; case KEY_RIGHT: this->MenuRight( pn ); return; } } Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenPrompt::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_DoneClosingWipingLeft: break; case SM_DoneClosingWipingRight: break; case SM_DoneOpeningWipingLeft: break; case SM_DoneOpeningWipingRight: SCREENMAN->PopTopScreen(); break; } } void ScreenPrompt::MenuLeft( PlayerNumber pn ) { if( !m_bYesNoPrompt ) return; MenuRight( pn ); } void ScreenPrompt::MenuRight( PlayerNumber pn ) { if( !m_bYesNoPrompt ) return; m_textAnswer[m_bAnswer].SetEffectNone(); m_bAnswer = !m_bAnswer; m_textAnswer[m_bAnswer].SetEffectGlowShift(); m_rectAnswerBox.StopTweening(); m_rectAnswerBox.BeginTweening( 0.2f ); m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() ); m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetUnzoomedWidth()+10.0f ); SOUND->PlayOnce( THEME->GetPathToS("ScreenPrompt change") ); } void ScreenPrompt::MenuStart( PlayerNumber pn ) { m_Out.StartTransitioning( SM_DoneOpeningWipingRight ); m_textQuestion.BeginTweening( 0.2f ); m_textQuestion.SetDiffuse( RageColor(1,1,1,0) ); m_rectAnswerBox.BeginTweening( 0.2f ); m_rectAnswerBox.SetDiffuse( RageColor(1,1,1,0) ); m_textAnswer[m_bAnswer].SetEffectNone(); m_textAnswer[0].BeginTweening( 0.2f ); m_textAnswer[0].SetDiffuse( RageColor(1,1,1,0) ); m_textAnswer[1].BeginTweening( 0.2f ); m_textAnswer[1].SetDiffuse( RageColor(1,1,1,0) ); SCREENMAN->PlayStartSound(); if( m_bAnswer ) { if( m_pOnYes ) m_pOnYes(m_pCallbackData); } else { if( m_pOnNo ) m_pOnNo(m_pCallbackData); } s_bLastAnswer = m_bAnswer; } void ScreenPrompt::MenuBack( PlayerNumber pn ) { } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */