#ifndef MemoryCardManager_H #define MemoryCardManager_H #include "GameConstantsAndTypes.h" // for MemoryCardState #include "PlayerNumber.h" #include "RageSound.h" #include "arch/MemoryCard/MemoryCardDriver.h" #include "Preference.h" extern const CString MEM_CARD_MOUNT_POINT[NUM_PLAYERS]; class MemoryCardManager { public: MemoryCardManager(); ~MemoryCardManager(); void Update( float fDelta ); MemoryCardState GetCardState( PlayerNumber pn ) const { return m_State[pn]; } CString GetCardError( PlayerNumber pn ) const { return m_sError[pn]; } void LockCards(); // prevent removing or changing of memory cards void UnlockCards(); bool MountCard( PlayerNumber pn, int iTimeout = 10 ); void UnmountCard( PlayerNumber pn ); /* When paused, no changes in memory card state will be noticed until unpaused. */ void PauseMountingThread( int iTimeout = 20 ); void UnPauseMountingThread(); void FlushAndReset(); // force all files to be flushed to mounted memory cards bool GetCardsLocked() const { return m_bCardsLocked; } bool PathIsMemCard( CString sDir ) const; bool IsNameAvailable( PlayerNumber pn ) const; CString GetName( PlayerNumber pn ) const; static Preference1D m_sMemoryCardOsMountPoint; static Preference1D m_iMemoryCardUsbBus; static Preference1D m_iMemoryCardUsbPort; static Preference1D m_iMemoryCardUsbLevel; protected: void CheckStateChanges(); vector m_vStorageDevices; // all currently connected bool m_bCardsLocked; bool m_bMounted[NUM_PLAYERS]; // card is currently mounted UsbStorageDevice m_Device[NUM_PLAYERS]; // device in the memory card slot, blank if none UsbStorageDevice m_FinalDevice[NUM_PLAYERS]; // device in the memory card slot when we finalized, blank if none MemoryCardState m_State[NUM_PLAYERS]; CString m_sError[NUM_PLAYERS]; // if MEMORY_CARD_STATE_ERROR RageSound m_soundReady; RageSound m_soundError; RageSound m_soundTooLate; RageSound m_soundDisconnect; }; extern MemoryCardManager* MEMCARDMAN; // global and accessable from anywhere in our program #endif /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */