/* InputFilter - Checks RageInput and generates a list of InputEvents, representing button presses, releases, and repeats. */ #ifndef INPUTFILTER_H #define INPUTFILTER_H #include "RageInputDevice.h" enum InputEventType { /* The device was just pressed. */ IET_FIRST_PRESS, /* The device is auto-repeating. These events are guaranteed to be sent only between * IET_FIRST_PRESS and IET_RELEASE pairs. */ IET_SLOW_REPEAT, IET_FAST_REPEAT, /* The device is no longer pressed. Exactly one IET_RELEASE event will be sent * for each IET_FIRST_PRESS. */ IET_RELEASE, /* The depression level of a button has changed. Read di.level to find the new * value. This can be sent outside of a IET_FIRST_PRESS/IET_RELEASE pair, since * a button/axis can have a non-zero level (eg. outside the axis dead zone) without * being high enough to count as a press. */ IET_LEVEL_CHANGED }; struct InputEvent : public DeviceInput { InputEvent() { type=IET_FIRST_PRESS; }; InputEvent( InputDevice d, int b, InputEventType t ): DeviceInput(d, b) { type=t; }; InputEvent( DeviceInput di, InputEventType t ): DeviceInput(di) { type=t; }; InputEventType type; }; typedef vector InputEventArray; class RageMutex; class InputFilter { public: void ButtonPressed( const DeviceInput &di, bool Down ); void SetButtonComment( const DeviceInput &di, const CString &sComment = "" ); void ResetDevice( InputDevice dev ); InputFilter(); ~InputFilter(); void Reset(); void Update(float fDeltaTime); void SetRepeatRate( float fSlowDelay, float fFastDelay, float fRepeatRate ); void ResetRepeatRate(); void ResetKeyRepeat( const DeviceInput &di ); bool IsBeingPressed( const DeviceInput &di ); float GetSecsHeld( const DeviceInput &di ); CString GetButtonComment( const DeviceInput &di ) const; void GetInputEvents( InputEventArray &array ); private: struct ButtonState { ButtonState(); bool m_BeingHeld; // actual current state bool m_bLastReportedHeld; // last state reported by Update() CString m_sComment; float m_fSecsHeld; float m_Level, m_LastLevel; // Timestamp of m_BeingHeld changing. RageTimer m_BeingHeldTime; // The time that we actually reported the last event (used for debouncing). RageTimer m_LastReportTime; }; ButtonState m_ButtonState[NUM_INPUT_DEVICES][MAX_DEVICE_BUTTONS]; void CheckButtonChange( ButtonState &bs, DeviceInput di, const RageTimer &now ); InputEventArray queue; RageMutex *queuemutex; }; extern InputFilter* INPUTFILTER; // global and accessable from anywhere in our program #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */