#include "global.h" #include "WheelNotifyIcon.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "MusicWheel.h" #include "WheelNotifyIcon.h" #include "RageTimer.h" #include "ThemeManager.h" /* todo: replace this entire thing with a set of AutoActors and a Scroller. * In reality, everything except the Beginner/Training icon can be replicated * in Lua (in stock StepMania 4), so I'm not sure if we even need this... -aj */ static ThemeMetric SHOW_TRAINING ("WheelNotifyIcon","ShowTraining"); static ThemeMetric BLINK_BEST_ICON ("WheelNotifyIcon","BlinkPlayersBest"); WheelNotifyIcon::WheelNotifyIcon() { // Load( THEME->GetPathG("MusicWheelItem","WheelNotifyIcon") ); Load( THEME->GetPathG("WheelNotifyIcon","icons 4x2") ); StopAnimating(); } void WheelNotifyIcon::SetFlags( Flags flags ) { m_vIconsToShow.clear(); // push onto vector in highest to lowest priority switch( flags.iPlayersBestNumber ) { case 1: m_vIconsToShow.push_back( best1 ); break; case 2: m_vIconsToShow.push_back( best2 ); break; case 3: m_vIconsToShow.push_back( best3 ); break; } if( flags.bEdits ) m_vIconsToShow.push_back( edits ); switch( flags.iStagesForSong ) { case 1: break; case 2: m_vIconsToShow.push_back( long_ver ); break; case 3: m_vIconsToShow.push_back( marathon ); break; default: FAIL_M( ssprintf("flags.iStagesForSong = %d", flags.iStagesForSong) ); } if( flags.bHasBeginnerOr1Meter && (bool)SHOW_TRAINING ) m_vIconsToShow.push_back( training ); // If BLINK_BEST_ICON, make player's best icon blink if it's the only icon. if( m_vIconsToShow.size() == 1 && BLINK_BEST_ICON ) { if( m_vIconsToShow[0] >= best1 && m_vIconsToShow[0] <= best3 ) m_vIconsToShow.push_back( empty ); } // crop to most important 2 // todo: Let themer handle this? -aj m_vIconsToShow.resize( min(m_vIconsToShow.size(),2u) ); // Broadcast Set message so items can react. (futures) -aj //Message msg("Set"); //this->HandleMessage( msg ); /* Make sure the right icon is selected, since we might be drawn before * we get another update. */ Update(0); } bool WheelNotifyIcon::EarlyAbortDraw() const { if( m_vIconsToShow.empty() ) return true; return Sprite::EarlyAbortDraw(); } void WheelNotifyIcon::Update( float fDeltaTime ) { if( m_vIconsToShow.size() > 0 ) { /* We should probably end up parsing the vector and then dynamically * insert flag icons based on "priority". Easy to do, hopefully - Midiman */ const float fSecondFraction = fmodf( RageTimer::GetTimeSinceStartFast(), 1 ); const int index = (int)(fSecondFraction*m_vIconsToShow.size()); Sprite::SetState( m_vIconsToShow[index] ); } Sprite::Update( fDeltaTime ); } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */