#include "global.h" #include "RollingNumbers.h" #include "RageUtil.h" #include "GameState.h" #include "XmlFile.h" #include "ActorUtil.h" #include "LuaManager.h" #include "ThemeManager.h" REGISTER_ACTOR_CLASS( RollingNumbers ); RollingNumbers::RollingNumbers() { m_fCurrentNumber = 0; m_fTargetNumber = 0; m_fScoreVelocity = 0; } void RollingNumbers::Load( const RString &sMetricsGroup ) { TEXT_FORMAT.Load(sMetricsGroup, "TextFormat"); APPROACH_SECONDS.Load(sMetricsGroup, "ApproachSeconds"); COMMIFY.Load(sMetricsGroup, "Commify"); LEADING_ZERO_MULTIPLY_COLOR.Load(sMetricsGroup, "LeadingZeroMultiplyColor"); UpdateText(); } void RollingNumbers::DrawPrimitives() { RageColor c_orig = this->GetDiffuse(); RageColor c2_orig = this->GetStrokeColor(); RageColor c = this->GetDiffuse(); c *= LEADING_ZERO_MULTIPLY_COLOR; RageColor c2 = this->GetStrokeColor(); c2 *= LEADING_ZERO_MULTIPLY_COLOR; RString s = this->GetText(); int i; // find the first non-zero non-comma character, or the last character for( i=0; i<(int)(s.length()-1); i++ ) { if( s[i] != '0' && s[i] != ',' ) break; } // Rewind to the first number, even if it's a zero. If the string is "0000", we want the last zero to show in the regular color. for( ; i>=0; i-- ) { if( s[i] >= '0' && s[i] <= '9' ) break; } float f = i / (float)s.length(); // draw leading part SetDiffuse( c ); SetStrokeColor( c2 ); SetCropLeft( 0 ); SetCropRight( 1-f ); BitmapText::DrawPrimitives(); // draw regular color part SetDiffuse( c_orig ); SetStrokeColor( c2_orig ); SetCropLeft( f ); SetCropRight( 0 ); BitmapText::DrawPrimitives(); SetCropLeft( 0 ); SetCropRight( 0 ); } void RollingNumbers::Update( float fDeltaTime ) { if( m_fCurrentNumber != m_fTargetNumber ) { fapproach( m_fCurrentNumber, m_fTargetNumber, fabsf(m_fScoreVelocity) * fDeltaTime ); UpdateText(); } BitmapText::Update( fDeltaTime ); } void RollingNumbers::SetTargetNumber( float fTargetNumber ) { if( fTargetNumber == m_fTargetNumber ) // no change return; m_fTargetNumber = fTargetNumber; m_fScoreVelocity = (m_fTargetNumber-m_fCurrentNumber) / APPROACH_SECONDS.GetValue(); } void RollingNumbers::UpdateText() { RString s = ssprintf( TEXT_FORMAT.GetValue(), m_fCurrentNumber ); if( COMMIFY ) s = Commify( s ); SetText( s ); } // lua start #include "LuaBinding.h" /** @brief Allow Lua to have access to the RollingNumbers. */ class LunaRollingNumbers: public Luna { public: static int Load( T* p, lua_State *L ) { p->Load(SArg(1)); return 0; } static int targetnumber( T* p, lua_State *L ) { p->SetTargetNumber( FArg(1) ); return 0; } LunaRollingNumbers() { ADD_METHOD( Load ); ADD_METHOD( targetnumber ); } }; LUA_REGISTER_DERIVED_CLASS( RollingNumbers, BitmapText ) // lua end /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */