#ifndef MEMORY_CARD_DISPLAY_H #define MEMORY_CARD_DISPLAY_H #include "GameConstantsAndTypes.h" #include "PlayerNumber.h" #include "Sprite.h" #include "ActorFrame.h" /** @brief A graphic displaying the state of memory cards. */ class MemoryCardDisplay : public ActorFrame { public: MemoryCardDisplay(); void Load( PlayerNumber pn ); void LoadFromNode( const XNode* pNode ); virtual MemoryCardDisplay *Copy() const; void Update( float fDelta ); protected: PlayerNumber m_PlayerNumber; MemoryCardState m_LastSeenState; // todo: make this an AutoActor eventually -aj Sprite m_spr[NUM_MemoryCardState]; }; #endif /* * (c) 2003 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */