#include "global.h" #include #include "ActorMultiTexture.h" #include "RageTextureManager.h" #include "XmlFile.h" #include "RageLog.h" #include "RageDisplay.h" #include "RageTexture.h" #include "RageUtil.h" #include "ActorUtil.h" #include "Foreach.h" #include "LuaBinding.h" #include "LuaManager.h" REGISTER_ACTOR_CLASS( ActorMultiTexture ); ActorMultiTexture::ActorMultiTexture() { m_EffectMode = EffectMode_Normal; } ActorMultiTexture::~ActorMultiTexture() { ClearTextures(); } ActorMultiTexture::ActorMultiTexture( const ActorMultiTexture &cpy ): Actor( cpy ) { #define CPY(a) a = cpy.a CPY( m_Rect ); CPY( m_aTextureUnits ); #undef CPY FOREACH( TextureUnitState, m_aTextureUnits, tex ) tex->m_pTexture = TEXTUREMAN->CopyTexture( tex->m_pTexture ); } void ActorMultiTexture::SetTextureCoords( const RectF &r ) { m_Rect = r; } void ActorMultiTexture::LoadFromNode( const XNode* pNode ) { m_Rect = RectF( 0, 0, 1, 1 ); Actor::LoadFromNode( pNode ); } void ActorMultiTexture::SetSizeFromTexture( RageTexture *pTexture ) { ActorMultiTexture::m_size.x = pTexture->GetSourceWidth(); ActorMultiTexture::m_size.y = pTexture->GetSourceHeight(); } void ActorMultiTexture::ClearTextures() { FOREACH( TextureUnitState, m_aTextureUnits, tex ) TEXTUREMAN->UnloadTexture( tex->m_pTexture ); m_aTextureUnits.clear(); } int ActorMultiTexture::AddTexture( RageTexture *pTexture ) { ASSERT( pTexture != NULL ); LOG->Trace( "ActorMultiTexture::AddTexture( %s )", pTexture->GetID().filename.c_str() ); m_aTextureUnits.push_back( TextureUnitState() ); m_aTextureUnits.back().m_pTexture = TEXTUREMAN->CopyTexture( pTexture ); return m_aTextureUnits.size() - 1; } void ActorMultiTexture::SetTextureMode( int iIndex, TextureMode tm ) { ASSERT( iIndex < (int) m_aTextureUnits.size() ); m_aTextureUnits[iIndex].m_TextureMode = tm; } void ActorMultiTexture::DrawPrimitives() { Actor::SetGlobalRenderStates(); // set Actor-specified render states RectF quadVerticies; quadVerticies.left = -m_size.x/2.0f; quadVerticies.right = +m_size.x/2.0f; quadVerticies.top = -m_size.y/2.0f; quadVerticies.bottom = +m_size.y/2.0f; DISPLAY->ClearAllTextures(); for( size_t i = 0; i < m_aTextureUnits.size(); ++i ) { TextureUnit tu = enum_add2(TextureUnit_1, i); DISPLAY->SetTexture( tu, m_aTextureUnits[i].m_pTexture->GetTexHandle() ); DISPLAY->SetTextureWrapping( tu, m_bTextureWrapping ); DISPLAY->SetTextureMode( tu, m_aTextureUnits[i].m_TextureMode ); } DISPLAY->SetEffectMode( m_EffectMode ); static RageSpriteVertex v[4]; v[0].p = RageVector3( quadVerticies.left, quadVerticies.top, 0 ); // top left v[1].p = RageVector3( quadVerticies.left, quadVerticies.bottom, 0 ); // bottom left v[2].p = RageVector3( quadVerticies.right, quadVerticies.bottom, 0 ); // bottom right v[3].p = RageVector3( quadVerticies.right, quadVerticies.top, 0 ); // top right const RectF *pTexCoordRect = &m_Rect; v[0].t = RageVector2( pTexCoordRect->left, pTexCoordRect->top ); // top left v[1].t = RageVector2( pTexCoordRect->left, pTexCoordRect->bottom ); // bottom left v[2].t = RageVector2( pTexCoordRect->right, pTexCoordRect->bottom ); // bottom right v[3].t = RageVector2( pTexCoordRect->right, pTexCoordRect->top ); // top right v[0].c = m_pTempState->diffuse[0]; // top left v[1].c = m_pTempState->diffuse[2]; // bottom left v[2].c = m_pTempState->diffuse[3]; // bottom right v[3].c = m_pTempState->diffuse[1]; // top right DISPLAY->DrawQuad( v ); for( size_t i = 0; i < m_aTextureUnits.size(); ++i ) DISPLAY->SetTexture( enum_add2(TextureUnit_1, i), 0 ); DISPLAY->SetEffectMode( EffectMode_Normal ); } bool ActorMultiTexture::EarlyAbortDraw() const { return m_aTextureUnits.empty(); } // lua start #include "LuaBinding.h" /** @brief Allow Lua to have access to the ActorMultiTexture. */ class LunaActorMultiTexture: public Luna { public: static int ClearTextures( T* p, lua_State *L ) { p->ClearTextures(); return 0; } static int AddTexture( T* p, lua_State *L ) { RageTexture *pTexture = Luna::check(L, 1); int iRet = p->AddTexture( pTexture ); lua_pushinteger( L, iRet ); return 1; } static int SetTextureMode( T* p, lua_State *L ) { int iIndex = IArg(1); TextureMode tm = Enum::Check(L, 2); p->SetTextureMode( iIndex, tm ); return 0; } static int SetTextureCoords( T* p, lua_State *L ) { p->SetTextureCoords( RectF(FArg(1), FArg(2), FArg(3), FArg(4)) ); return 0; } static int SetSizeFromTexture( T* p, lua_State *L ) { RageTexture *pTexture = Luna::check(L, 1); p->SetSizeFromTexture( pTexture ); return 0; } static int SetEffectMode( T* p, lua_State *L ) { EffectMode em = Enum::Check(L, 1); p->SetEffectMode( em ); return 0; } LunaActorMultiTexture() { ADD_METHOD( ClearTextures ); ADD_METHOD( AddTexture ); ADD_METHOD( SetTextureMode ); ADD_METHOD( SetTextureCoords ); ADD_METHOD( SetSizeFromTexture ); ADD_METHOD( SetEffectMode ); } }; LUA_REGISTER_DERIVED_CLASS( ActorMultiTexture, Actor ) // lua end /* * (c) 2001-2007 Glenn Maynard, Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */