#ifndef STEP_MANIA_H #define STEP_MANIA_H class Game; class RageTimer; class VideoModeParams; int main( int argc, char* argv[] ); /** @brief Utility functions for controlling the whole game. */ namespace StepMania { void ApplyGraphicOptions(); void ResetPreferences(); void ResetGame(); RString GetInitialScreen(); RString GetSelectMusicScreen(); void ChangeCurrentGame( const Game* g ); // If successful, return filename of screenshot in sDir, else return "" RString SaveScreenshot( RString sDir, bool bSaveCompressed, bool bMakeSignature, int iIndex = -1 ); void InsertCoin( int iNum = 1, bool bCountInBookkeeping = true ); void InsertCredit(); void ClearCredits(); void GetPreferredVideoModeParams( VideoModeParams ¶msOut ); bool GetHighResolutionTextures(); } #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */